Commit graph

62084 commits

Author SHA1 Message Date
Dieter Nützel
5f23a2d9c2 radeon/uvd: fix typo in documentation
s/grap/grab/

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2014-03-04 17:54:07 -05:00
Eric Anholt
b959fd9674 dri: Require libudev-dev for building DRI on Linux.
The loader infrastructure for everything but DRI2 requires that udev be
present, so we can figure out an appropriate driver from the fd.  We don't
have a portable solution yet, but presumably it will have similar lookup
based on the device node.

It will also be even more required for krh's udev-based hwdb support,
which lets us have a loader that actually loads DRI drivers not included
in the loader's source distribution.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75212
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-03-04 14:32:52 -08:00
Tom Stellard
262e15fdd4 clover: Use correct LLVM version in #if for DataLayout construction
Spotted by Michel Dänzer.
2014-03-04 16:22:09 -05:00
Zack Rusin
1dd84357ec translate: fix buffer overflows
Because in draw we always inject position at slot 0 whenever
fragment shader would take the maximum number of inputs (32) it
meant that we had PIPE_MAX_ATTRIBS + 1 slots to translate, which
meant that we were crashing with fragment shaders that took
the maximum number of attributes as inputs. The actual max number
of attributes we need to translate thus is PIPE_MAX_ATTRIBS + 1.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Matthew McClure <mcclurem@vmware.com>
2014-03-04 15:56:04 -05:00
Zack Rusin
08f174daa4 draw/llvm: fix generation of the VS with GS present
draw_current_shader_* functions return a final output when considering
both the geometry shader and the vertex shader. But when code generating
vertex shader we can not be using output slots from the geometry shader
because, obviously, those can be completely different. This fixes a
number of very non-obvious crashes.
A side-effect of this bug was that sometimes the vertex shading code
could save some random outputs as position/clip when the geometry
shader was writing them and vertex shader had different outputs at
those slots (sometimes writing garbage and sometimes something correct).

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Matthew McClure <mcclurem@vmware.com>
2014-03-04 15:37:52 -05:00
Anuj Phogat
079bff5a99 mesa: Allow GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL combinations in glTexImage{123}D()
From OpenGL 3.3 spec, page 141:
   "Textures with a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL
    require either depth component data or depth/stencil component data.
    Textures with other base internal formats require RGBA component data.
    The error INVALID_OPERATION is generated if one of the base internal
    format and format is DEPTH_COMPONENT or DEPTH_STENCIL, and the other
    is neither of these values."

Fixes Khronos OpenGL CTS test failure: proxy_textures_invalid_size

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-03-04 11:23:04 -08:00
Anuj Phogat
0f6f92e284 mesa: Use clear_teximage_fields() in place of _mesa_init_teximage_fields()
This patch makes no functional changes to the code.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-03-04 11:22:58 -08:00
Anuj Phogat
063980151e mesa: Set initial internal format of a texture to GL_RGBA
From OpenGL 4.0 spec, page 398:
   "The initial internal format of a texel array is RGBA
    instead of 1. TEXTURE_COMPONENTS is deprecated; always
    use TEXTURE_INTERNAL_FORMAT."

Fixes Khronos OpenGL CTS test failure: proxy_textures_invalid_size

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-03-04 11:22:39 -08:00
Vinson Lee
f2d724c686 scons: Build with C++11 with LLVM >= 3.5.
Starting with llvm-3.5svn r202574, LLVM expects C+11 mode.

commit f8bc17fadc8f170c1126328d203f0dab78960137
Author: Chandler Carruth <chandlerc@gmail.com>
Date:   Sat Mar 1 06:31:00 2014 +0000

    [C++11] Turn off compiler-based detection of R-value references, relying
    on the fact that we now build in C++11 mode with modern compilers. This
    should flush out any issues. If the build bots are happy with this, I'll
    GC all the code for coping without R-value references.

    git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@202574 91177308-0d34-0410-b5e6-96231b3b80d8

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2014-03-04 10:12:20 -08:00
Brian Paul
cbacee207f st/osmesa: check buffer size when searching for buffers
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75543
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
2014-03-04 08:49:15 -07:00
José Fonseca
3d7c8836a6 configure: s/--with-llvm-shared-libs/--enable-llvm-shared-libs/
`--enable-llvm-shared-libs` option was recently renamed as
`--with-llvm-shared-libs`, but several error messages still mention the
old option, causing confusing.

Trivial.
2014-03-04 14:09:37 +00:00
José Fonseca
a61d859519 c11/threads: Don't implement thrd_current on Windows.
GetCurrentThread() returns a pseudo-handle (a constant which only makes
sense when used within the calling thread) and not a real handle.

DuplicateHandle() will return a real handle, but it will create a new
handle every time we call.  Calling DuplicateHandle() here means we will
leak handles, which can cause serious problems.

In short, the Windows implementation of thrd_t needs a thorough make
over, and it won't be pretty.  It looks like C11 committee
over-simplified things: it would be much better to have seperate objects
for threads and thread IDs like C++11 does.

For now, just comment out the thrd_current() implementation, so we get
build errors if anybody tries to use it.

Thanks to Brian Paul for spotting and diagnosing this problem.

Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-03-04 12:05:23 +00:00
José Fonseca
e8d85034da mapi/u_thread: Use GetCurrentThreadId
u_thread_self() expects thrd_current() to return a unique numeric ID
for the current thread, but this is not feasible on Windows.

Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-03-04 12:05:23 +00:00
José Fonseca
f34d75d6f6 c11/threads: Fix nano to milisecond conversion.
Per https://gist.github.com/yohhoy/2223710/#comment-710118

Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Michel Dänzer <michel@daenzer.net>
2014-03-04 12:05:23 +00:00
Marek Olšák
1337da5115 r600g: implement edge flags
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-03-04 12:26:16 +01:00
Marek Olšák
ac35ded473 r600g: port color buffer format conversion from radeonsi
r600_translate_colorformat is rewritten to look like radeonsi.
r600_translate_colorswap is shared with radeonsi.
r600_colorformat_endian_swap is consolidated.

This adds some formats which were missing. Future "plain" formats will
automatically be supported.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-03-04 12:26:16 +01:00
Marek Olšák
dff3eccd15 radeonsi: move translate_colorswap to common code
Also translate the Y__X swizzle.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-03-04 12:26:16 +01:00
Emil Velikov
1a568e0f2b Revert "configure: use enable_dri_glx local variable"
This reverts commit dfe8cb48fc.

Accidently pushed this commit, over 1bb23abe065(configure: disable
shared glapi when building xlib powered glx).
2014-03-04 02:13:48 +00:00
Emil Velikov
1bb23abe06 configure: disable shared glapi when building xlib powered glx
With commit 0432aa064b(configure: use shared-glapi when more than one
gl* API is used) we removed "disable shared-glapi when building without
dri" hunk.

In the good old days of classic mesa, dri and xlib-glx were mutually
exclusive thus the hunk made sense.

Currently enable-dri is used as a synonym for a range of things thus
it's more appropriate to handle xlib-glx explicitly.

Fixes a missing symbol '_glapi_Dispatch' in a xlib powered libGL,
build using the following

 ./autogen.sh --enable-xlib-glx --disable-dri --with-gallium-drivers=swrast

Cc: Brian Paul <brianp@vmware.com>
Reported-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-03-04 02:13:14 +00:00
Brian Paul
1e3bdb35a6 mesa: remove unneeded glthread.c file
The _glthread_GetID() function is also defined in mapi_glapi.c

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2014-03-03 13:09:00 -07:00
Brian Paul
db806cacfd mesa: remove empty glthread.h file
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2014-03-03 13:08:59 -07:00
Brian Paul
94dc91d7ec mesa: remove unused glthread/TSD macros
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2014-03-03 13:08:59 -07:00
Brian Paul
bc76e9f28d xlib: remove unneeded context tracking code
This removes the only use of _glthread_Get/SetTSD(), etc.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2014-03-03 13:08:59 -07:00
Brian Paul
c00b250c80 xlib: simplify context handling
Get rid of the fake_glx_context struct.  Now, an XMesaContext is the
same as a GLXContext.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2014-03-03 13:08:59 -07:00
Brian Paul
9b8e267976 xlib: remove unused realglx.[ch] files
At one point in time, the xlib driver could call the real GLX functions.
But that's long dead.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2014-03-03 13:08:59 -07:00
Brian Paul
afbc9b3537 mesa: remove unused _glthread_*MUTEX() macros
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2014-03-03 13:08:59 -07:00
Brian Paul
f19000550d glsl: switch to c11 mutex functions
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2014-03-03 13:08:58 -07:00
Brian Paul
d129ea7fa2 mesa: switch to c11 mutex functions
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2014-03-03 13:08:58 -07:00
Brian Paul
2706db701d xlib: switch to c11 mutex functions
The _glthread_LOCK/UNLOCK_MUTEX() macros are just wrappers around
the c11 mutex functions.  Let's start getting rid of those wrappers.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2014-03-03 13:08:58 -07:00
Brian Paul
657436da7e mesa: update packed format layout comments
Update the comments for the packed formats to accurately reflect the
layout of the bits in the pixel.  For example, for the packed format
MESA_FORMAT_R8G8B8A8, R is in the least significant position while A
is in the most-significant position of the 32-bit word.

v2: also fix MESA_FORMAT_A1B5G5R5_UNORM, per Roland.
2014-03-03 13:08:58 -07:00
Hans
837da9bdae mesa: don't define c99 math functions for MSVC >= 1800
Signed-off-by: Brian Paul <brianp@vmware.com>
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
2014-03-03 11:56:33 -07:00
Hans
bf25660325 util: don't define isfinite(), isnan() for MSVC >= 1800
Signed-off-by: Brian Paul <brianp@vmware.com>
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
2014-03-03 11:56:30 -07:00
Brian Paul
aff7c5e78a mesa: don't call ctx->Driver.ClearBufferSubData() if size==0
Fixes failed assertion when trying to map zero-length region.

https://bugs.freedesktop.org/show_bug.cgi?id=75660
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-03-03 10:41:42 -07:00
Brian Paul
465b2c42bc softpipe: use 64-bit arithmetic in softpipe_resource_layout()
To avoid 32-bit integer overflow for large textures.  Note: we're
already doing this in llvmpipe.

Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-03-03 10:41:42 -07:00
Grigori Goronzy
070036ca39 NV_vdpau_interop: fix IsSurfaceNV return type
The spec incorrectly used void as return type, when it should have
been GLboolean. This has now been fixed. According to Nvidia, their
implementation always used GLboolean.

Reviewed-by: Christian König <christian.koenig@amd.com>
2014-03-03 18:37:59 +01:00
Grigori Goronzy
86c06871a2 st/vdpau: fix possible NULL dereference
Reviewed-by: Christian König <christian.koenig@amd.com>
2014-03-03 18:37:35 +01:00
Christian König
bd6654aa38 st/omx: always advertise all components
omx_component_library_Setup should return all entrypoints the library
implements, independent of what is available on the current hardware.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74944

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
2014-03-03 18:22:38 +01:00
Bruno Jiménez
79c83837c9 clover: Fix building with latest llvm
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2014-03-03 17:16:58 +01:00
Bruno Jiménez
089d0660c7 configure: Remove more flags from llvm-config
This way, we are left with only the preprocessor flags and '-std=X'

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2014-03-03 17:16:52 +01:00
Fabio Pedretti
8a8dd86edc configure.ac: consolidate dependencies version check
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-03-03 16:45:16 +01:00
Julien Cristau
6f0e2731e8 glx/dri2: fix build failure on HURD
Patch from Debian package.

Cc: "10.0 10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-03-03 16:44:44 +01:00
Dave Airlie
15b4ff3f4e st/dri: add support for dma-buf importer (DRIimage v8)
This is just a simple implementation that stores the extra values into the DRIimage
struct and just uses the fd importer. I haven't looked into what is required
to import YUV or deal with the extra parameters.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-03-03 11:14:38 +10:00
Dave Airlie
3fd081d1a5 st/dri: move fourcc->format conversion to a common place
Before I cut-n-paste this a 3rd time lets consolidate it.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-03-03 11:14:38 +10:00
Kenneth Graunke
c95ec27a4a mesa: Move MESA_GLSL=dump output to stderr.
i965 recently moved debug printfs to use stderr, including ones which
trigger on MESA_GLSL=dump.  This resulted in scrambled output.

For drivers using ir_to_mesa, print_program was already using stderr,
yet all the code around it was using stdout.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-03-02 13:37:09 -08:00
Kenneth Graunke
3f37dd913f glsl: Fix broken LRP algebraic optimization.
opt_algebraic was translating lrp(x, 0, a) into add(x, -mul(x, a)).

Unfortunately, this references "x" twice, which is invalid in the IR,
leading to assertion failures in the validator.

Normally, cloning IR solves this.  However, "x" could actually be an
arbitrary expression tree, so copying it could result in huge piles
of wasted computation.  This is why we avoid reusing subexpressions.

Instead, transform it into mul(x, add(1.0, -a)), which is equivalent
but doesn't need two references to "x".

Fixes a regression since d5fa8a9562, which isn't in any stable
branches.  Fixes 18 shaders in shader-db (bastion and yofrankie).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-03-02 13:35:03 -08:00
Rob Clark
ecb71cfa66 freedreno/a3xx/compiler: overflow in trans_endif
The logic to count number of block outputs was out of sync with the
actual array construction.  But to simplify / make things less fragile,
we can just allocate the arrays for worst case size.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-03-02 11:26:35 -05:00
Rob Clark
e0007f733d freedreno/a3xx/compiler: fix for resolving PHI's
A value may be assigned on only one side of an if/else.  In this case we
can simply substitute a mov.f32f32.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-03-02 11:26:35 -05:00
Rob Clark
26530716ab freedreno/lowering: two-sided-color
Add option to generate fragment shader to emulate two sided color.
Additional inputs are added to shader for BCOLOR's (on corresponding to
each COLOR input).  CMP instructions are used to select whether to use
COLOR or BCOLOR.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-03-02 11:26:35 -05:00
Rob Clark
8dd70125fc freedreno/a3xx/compiler: add SSG
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-03-02 11:26:35 -05:00
Rob Clark
44c8f96b0d freedreno/a3xx: fix gl_PointSize
If vertex writes pointsize, there are a few extra bits we need to turn
on in the cmdstream here and there.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-03-02 11:26:35 -05:00