nv50: enable cube map array texture support

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Ilia Mirkin 2014-02-07 17:42:58 -05:00
parent 5a3dc449a9
commit 0e71c65db0
3 changed files with 7 additions and 9 deletions

View file

@ -664,7 +664,7 @@ NV50LoweringPreSSA::handleTEX(TexInstruction *i)
bld.mkOp2(OP_MIN, TYPE_U32, src, src, bld.loadImm(NULL, 511));
i->setSrc(arg - 1, src);
}
if (i->tex.target.isCube()) {
if (i->tex.target.isCube() && i->srcCount() > 4) {
std::vector<Value *> acube, a2d;
int c;
@ -681,9 +681,10 @@ NV50LoweringPreSSA::handleTEX(TexInstruction *i)
for (c = 0; c < 3; ++c)
i->setSrc(c, a2d[c]);
i->setSrc(c, NULL);
for (; i->srcExists(c + 1); ++c)
i->setSrc(c, i->getSrc(c + 1));
i->setSrc(c, NULL);
assert(c <= 4);
i->tex.target = i->tex.target.isShadow() ?
TEX_TARGET_2D_ARRAY_SHADOW : TEX_TARGET_2D_ARRAY;

View file

@ -112,10 +112,7 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
return 0;
case PIPE_CAP_CUBE_MAP_ARRAY:
return 0;
/*
return nv50_screen(pscreen)->tesla->oclass >= NVA3_3D_CLASS;
*/
case PIPE_CAP_TWO_SIDED_STENCIL:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_POINT_SPRITE:

View file

@ -115,12 +115,12 @@ nv50_create_texture_view(struct pipe_context *pipe,
addr = mt->base.address;
if (mt->base.base.target == PIPE_TEXTURE_1D_ARRAY ||
mt->base.base.target == PIPE_TEXTURE_2D_ARRAY) {
depth = MAX2(mt->base.base.array_size, mt->base.base.depth0);
if (mt->base.base.array_size > 1) {
/* there doesn't seem to be a base layer field in TIC */
addr += view->pipe.u.tex.first_layer * mt->layer_stride;
depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1;
} else {
depth = mt->base.base.depth0;
}
tic[2] = 0x10001000 | NV50_TIC_2_NO_BORDER;