Only weakness right now is that we cannot implement VRR vs FRR query reliably.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Reviewed-by: Derek Foreman <derek.foreman@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38770>
Since this does most of the work to determine the right aux usage for
a depth texture, turn it into a helper that returns that aux usage in
order to avoid duplication of logic between it and its callers.
Suggested-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
v2: Add additional AUX state transition test-cases for HIZ_CCS (Nanley).
v3: Assume partial resolve is equivalent to full resolve on legacy HiZ
surfaces during isl_aux_state_transition_aux_op() instead of
asserting (Nanley).
v4: Move some tests into different group, add more MCS tests (Nanley).
Acked-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
This appears to be needed to guarantee that a resolved depth surface
has no remaining fast-cleared blocks on DG2 as well as MTL. After
this series this should no longer be hit in practice since we'll be
doing partial resolves in most cases, but it seems sensible to keep
and correct the workaround for our peace of mind to make sure that
full resolves are truly resolving the main surface.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
This appears to be needed to guarantee that a resolved depth surface
has no remaining fast-cleared blocks on DG2 as well as MTL. After
this series this should no longer be hit in practice since we'll be
doing partial resolves in most cases, but it seems sensible to keep
and correct the workaround for our peace of mind to make sure that
full resolves are truly resolving the main surface.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
Issue a partial resolve instead of a full resolve from
transition_depth_buffer() when the final usage requires the
CCS-compressed surface to provide a complete representation of the
image.
This significantly improves performance of applications that
frequently interleave depth rendering and sampling on non-WT surfaces
(e.g. MSAA surfaces). Nba2K23-trace-dx11-2160p-ultra improves
performance by about 260% with this on MTL, DG2 shows a similar
benefit.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
This updates the isl_aux_state transition helpers to consider partial
resolves for HiZ-CCS surfaces, and as a side effect of the update to
isl_aux_prepare_access() partial resolves should be implicitly enabled
in iris now for platforms that support it.
v2: HiZ partial resolves aren't enough to remove cleared blocks unlike
color partial resolves (Nanley).
v3: Treat ISL_AUX_STATE_CLEAR similar to
ISL_AUX_STATE_COMPRESSED_HIER_DEPTH so we can continue using it
after depth buffer fast clears. Drop flagging partial_resolve ==
true for HiZ usages so we don't do the wrong thing while preparing
access of a surface in ISL_AUX_STATE_CLEAR state.
v4: Assume partial resolve is equivalent to full resolve on legacy HiZ
surfaces during isl_aux_state_transition_aux_op() instead of
asserting (Nanley).
Acked-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
v2: Define additional enum BLORP_OP_HIZ_PARTIAL_RESOLVE to track
partial resolves (Nanley).
v3: Add comment regarding fall back to full resolve on Gfx12.0 (Nanley).
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
As long as the surface is in a state with valid AUX state with
identity contents of the HiZ surface (E.g. in
ISL_AUX_STATE_COMPRESSED_CLEAR, ISL_AUX_STATE_COMPRESSED_NO_CLEAR,
ISL_AUX_STATE_RESOLVED or ISL_AUX_STATE_PASS_THROUGH states) we can
keep compression enabled, which works around hardware bugs on MTL and
DG2, and will be helpful to switch to partial resolves in a future
commit.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
Update anv_layout_to_aux_state() to return the
ISL_AUX_STATE_COMPRESSED_HIER_DEPTH state in cases where we may be
rendering into a HiZ surface in non-WT aux mode, instead of
ISL_AUX_STATE_COMPRESSED_CLEAR.
v2: No need to handle ISL_AUX_STATE_COMPRESSED_HIER_DEPTH in
anv_layout_to_fast_clear_type() since it should never be reached
(Nanley).
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
For transitions to a state that requires the image to be fully defined
by the primary+CCS surface without necessarily requiring a valid
primary we have to perform a resolve if the initial state was
ISL_AUX_STATE_COMPRESSED_HIER_DEPTH, which isn't fully defined by its
primary+CCS surface. This full resolve will be replaced with a more
efficient partial resolve in a future commit, but we have to do this
up front in order to avoid breaking bisectability.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
We can end up in this situation in cases where the application uses a
layout that allows both rendering and sampling from a depth surface,
since in such cases we will attempt to render with HIZ CCS WT usage as
a side effect of using ISL_AUX_USAGE_HIZ_CCS_WT for all layouts that
allow the image to be sampled from.
Disabling fast clears for that case isn't expected to cause
performance regression since before this series for HiZ CCS non-WT
images transitioning to such a layout we would have issued a full
resolve and used ISL_AUX_USAGE_NONE, which also doesn't support fast
clears.
Multisample depth images should still get fast clears after this
commit in cases where the rendering and sampling is split into
separate render pasess with a layout transition between them that
transitions the image from a W/O layout into a R/W one -- Such
transitions will be handled with a relatively cheap partial resolve in
a subsequent commit.
v2: Add details of additional findings about these hardware issues in
comment.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
v3: Pass aspect bit consistent with layout to
anv_layout_to_aux_usage() instead of defaulting to
VK_IMAGE_ASPECT_DEPTH_BIT.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
Currently anv_fast_clear_depth_stencil() doesn't know the correct
layout of the depth and stencil images, instead it uses
ANV_IMAGE_LAYOUT_EXPLICIT_AUX to force the base AUX usage of each
plane, which can be inconsistent with the VkImageLayout currently in
use. Plumb the correct depth and stencil layouts.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
The clear color state has to be allocated since we will be sampling
from non-WT HiZ CCS depth surfaces without disabling compression.
v2: Use isl_aux_usage_has_ccs() instead of open coding (Nanley).
v3: Use stricter condition on Gfx12.0 to avoid allocating buffer
unnecessarily (Nanley).
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
This works around graphics corruption seen on MTL and DG2 platforms
when sampling from a HIZ-CCS depth surface that was previously fast
cleared and resolved for sampling. Apparently full resolves no longer
guarantee that the CCS surface ends up in a pass-through state due to
the behavior of the L3 cache in presence of compressible data. In
order to work around the problem this makes sure that we use a
CCS-enabled AUX mode for depth textures if the base surface has a CCS
control surface, even if we are instructed to use ISL_AUX_USAGE_NONE.
This appears to fix the corruption without the need to add extra L3
flushes after resolves (as was done in the Vulkan driver, see
5178ad761c).
v2: Use ISL_AUX_USAGE_HIZ_CCS_WT instead of ISL_AUX_USAGE_HIZ_CCS
usage to represent the requirements of sampling from a depth
surface (Nanley).
v3: Add some comments, remove redundant check, disallow creation of
ISL_AUX_USAGE_NONE surface state for depth sampler views since the
hardware is buggy (Nanley).
v4: Preserve use of ISL_AUX_STATE_CLEAR when fast-clearing a surface
(Nanley).
v5: Set ISL_AUX_STATE_COMPRESSED_NO_CLEAR state after clearing a HiZ
CCS WT resource on xe2+ (Nanley).
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
The clear color state has to be allocated since we will be sampling
from non-WT HiZ CCS depth surfaces without disabling compression.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
Documentation is kinda of ambiguos but at least gfx12.5 is allowed to
do hierarchial depth buffer write through for multi sampled surfaces.
BSpec: 46965
BSpec: 56419
Suggested-by: Nanley Chery <nanley.g.chery@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
This state is helpful to track when resolves are needed for HiZ-CCS
non-WT surfaces, since the ISL_AUX_STATE_COMPRESSED_* states that
currently exist don't distinguish between the CCS and the HiZ surfaces
being in a non-passthrough compression state, so we would have had to
pre-emptively issue a resolve before sampling from any
ISL_AUX_STATE_COMPRESSED_* HiZ-CCS surface just in case its HiZ
surface has non-trivial contents, even if its HiZ surface is in
pass-through state and the surface only has non-trivial CCS
compression.
This commit introduces a new ISL_AUX_STATE_COMPRESSED_HIER_DEPTH state
that indicates that the hierarchical depth surface has non-trivial
contents that have to be considered to get a complete representation
of the image. While in this state the surface may also have
fast-cleared blocks. The pre-existing ISL_AUX_STATE_COMPRESSED_*
states now unambiguously indicate that the HiZ surface is in an
identity state, so it's unnecessary to obtain a complete
representation of the image e.g. while sampling from a HiZ-CCS depth
surface.
v2: Use more abstract aux state name instead of
ISL_AUX_STATE_COMPRESSED_HIZ, don't transition legacy HIZ surfaces
to new aux state on write by using COMPRESS write behavior instead
of COMPRESS_HIZ (Nanley).
v3: Comment clarifications (Nanley).
v4: Re-apply change to transition legacy HIZ surfaces to new aux state
on write by using COMPRESS_HIZ for consistent semantics of the aux
state irrespective of the aux usage, this is particularly
important because the HIZ aux usage coexists with HIZ_CCS in some
platforms, so pretending write_behavior is just "COMPRESS" for HIZ
as on v2 would cause the ISL_AUX_STATE_COMPRESSED_CLEAR state to
have different meaning and require different handling depending on
the aux usage that was used with the surface before.
v5: Additional comment clarifications, express aux_state_possible()
result and isl_aux_prepare_access() check in terms of
aux_usage_info::write_behavior (Nanley). Move changes in behavior
for ISL_AUX_STATE_CLEAR from future ISL partial resolve commit
into this commit since the change is already required for
correctness as part of the split of hierarchical depth states.
Acked-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31139>
Use fd after dup instead of the one before dup to avoid
drm_syncobj_find failed in guest kernel when dev is found in
dev_list.
When dev is not found in dev_list, it uses device fd which is
duplicated, to init sync provider. And when it's found, the same
device fd should be used. Otherwise, it would caused inconsistency
and failures like in the Android domU CTS test where the guest
kernel attempts to locate a syncobj. This occurs because
vdrm_device_connect and VIRTGPU_EXECBUFFER ioctl use fd after dup
while util_sync_provider_drm uses the one before dup.
The fix has been validated with the CtsSdkSandboxWebkitTestCases in
Android domU, and the previously failing test cases no longer occur.
Signed-off-by: Ruitang.Wang@amd.com
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39520>
This commit adds support for masked clear operations in the BLT path,
allowing partial clears of specific color channels and stencil bits.
For color clears, calculate which bits to clear based on the clear_mask
by examining the format's channel layout. The clear_bits field is now
set according to the mask instead of clearing all channels.
For stencil clears, use the clear_mask parameter through to mask the
stencil bits in the S8_UINT_Z24_UNORM format path, which was previously
hardcoded to 0xff.
Update etna_blt_will_fastclear() to check that clear_mask is 0xf (all
channels) before allowing fast clear, since masked clears require the
full clear path.
Enable the clear_masked capability when BLT is available and the
BLT_64bpp_MASKED_CLEAR_FIX cap is supported.
Passes the following dEQPs:
- dEQP-GLES2.functional.*_clear.*masked*
- dEQP-GLES3.functional.*_clear.*masked*
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31512>
Add a new PIPE_CAP_CLEAR_MASKED capability that allows drivers to
handle buffer clears with color and stencil masks directly, instead
of falling back to drawing a quad in Mesa.
This patch introduces several changes:
1. Add the new pipe cap PIPE_CAP_CLEAR_MASKED to pipe_defines.h and
document it in the Gallium screen documentation.
2. Add color_clear_mask and stencil_clear_mask parameters to the
pipe_context::clear() hook:
- color_clear_mask (uint32_t): contains 4 color mask bits per draw buffer
(max 8 buffers = 32 bits)
- stencil_clear_mask (uint8_t): contains the stencil write mask (8 bits)
3. Update the state tracker to use the masked clear path when the
driver supports it:
- Pass ctx->Color.ColorMask for color buffer clears
- Pass ctx->Stencil.WriteMask for stencil clears
- Allow both color and stencil clears to avoid the quad path when
masks are present and the driver advertises support
4. Update all existing driver clear() hooks to accept the new
color_clear_mask and stencil_clear_mask parameter.
This optimization allows drivers that can efficiently handle masked
clears in hardware to do so, improving performance for applications
that frequently clear buffers with masks enabled.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31512>
Enable CCS with Ys on all systems, and with Yf on gfx9-11.
Unfortunately, Yf + CCS isn't supported on gfx12. Tests fail and systems
hang in the CI with this enabled. The simulator also complains about
this combination on tests such as:
dEQP-VK.api.image_clearing.core.clear_color_attachment.multiple_layers.r4g4b4a4_unorm_pack16
dEQP-VK.api.image_clearing.core.clear_color_attachment.single_layer.r4g4b4a4_unorm_pack16_200x180_sample_count_2
The simulator doesn't complain about this combination on depth/stencil
surfaces, but actual hardware still has issues with this.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11057
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38063>