Commit graph

1555 commits

Author SHA1 Message Date
Eric Anholt
3bdccbc3e0 glsl: Extend the array splitting optimization pass to matrices.
This should fit in well with our lower_mat_op_to_vec code: now, in
addition to having expressions on each column of a matrix, we also
split the columns to separate variables so they can be tracked
individually by the copy propagation, dead code, and other passes.

This optimizes out some more code generation in unigine and gstreamer
shaders.

Total instructions: 269342 -> 269270
14/2148 programs affected (0.7%)
2226 -> 2154 instructions in affected programs (3.2% reduction)
2012-04-11 18:08:21 -07:00
Eric Anholt
60177d5e2a glsl: Add an array splitting pass.
I've had this code laying around almost done for a long time.  The
idea is like opt_structure_splitting, that we've got a bunch of
transforms at the GLSL IR level that only understand scalars and
vectors, which just skip complicated dereferences.  While driver
backends may manage some optimization after they split matrices up
themselves, it would be better to bring all of our optimization to
bear on the problem.

While I wasn't expecting changes quite yet, a few programs end up
winning: a gstreamer convolution shader, and the Humus dynamic
branching demo:
Total instructions: 269430 -> 269342
3/2148 programs affected (0.1%)
1498 -> 1410 instructions in affected programs (5.9% reduction)
2012-04-11 18:08:21 -07:00
Eric Anholt
fda662f4df glsl: Don't apply optimization passes to builtins.
The builtins we have are generally optimized, having been
hand-written.  This avoids generating bad code when an optimization
pass prints debug output.
2012-04-11 18:08:21 -07:00
Vadim Girlin
4b06280ea3 glsl: fix variable ordering in the output_read_remover
Use the hash of the variable name instead of the pointer value.

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-09 18:04:00 -04:00
Eric Anholt
bb430ced7f glsl: Add texelFetch(*samplerBuffer) entrypoints to GLSL 1.40.
Fix texelFetch(sampler2DRect) and textureSize(samplerBuffer)
generation to not reference a LOD at the same time because it's easier
than not fixing it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-09 14:34:27 -07:00
Eric Anholt
6598552521 glsl: Add support for parsing [iu]samplerBuffer types in GLSL 1.40.
The samplerBuffer type will be undefined in !glsl 1.40, and the
keyword is marked as reserved.  The [iu]samplerBuffer types are not
marked as reserved pre-1.40, so they don't have separate tokens and
fall through to normal type handling.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-09 14:34:06 -07:00
Eric Anholt
eb7a71dea7 glsl: Drop the round-trip through ast_type_specifier for many builtin types.
We have lexer recognition of a bunch of our types based on the
handling.  This code was mapping those recognized tokens to an enum
and then to a string of their name.  Just drop the enums and provide
the string directly in the parser.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-04-09 14:30:46 -07:00
Kenneth Graunke
b2c0df2b60 glsl: Use (const char *) in AST nodes rather than plain (char *).
Nothing actually relied on them being mutable, and there was at least
one cast which discarded const qualifiers.  The next patch would have
introduced many more.

Casting away const qualifiers should be avoided if at all possible.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-09 14:30:34 -07:00
Kenneth Graunke
f75c2d5314 glsl: Demote 'type' from ir_instruction to ir_rvalue and ir_variable.
Variables have types, expression trees have types, but statements don't.
Rather than have a nonsensical field that stays NULL in the base class,
just move it to where it makes sense.

Fix up a few places that lazily used ir_instruction even though they
actually knew the particular subclass.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-02 14:15:46 -07:00
Kenneth Graunke
82065fa20e glsl: Remove ir_call::get_callee() and set_callee().
Previously, set_callee() performed some assertions about the type of the
ir_call; protecting the bare pointer ensured these checks would be run.

However, ir_call no longer has a type, so the getter and setter methods
don't actually do anything useful.  Remove them in favor of accessing
callee directly, as is done with most other fields in our IR.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-02 14:15:43 -07:00
Kenneth Graunke
d884f60861 glsl: Convert ir_call to be a statement rather than a value.
Aside from ir_call, our IR is cleanly split into two classes:
- Statements (typeless; used for side effects, control flow)
- Values (deeply nestable, pure, typed expression trees)

Unfortunately, ir_call confused all this:
- For void functions, we placed ir_call directly in the instruction
  stream, treating it as an untyped statement.  Yet, it was a subclass
  of ir_rvalue, and no other ir_rvalue could be used in this way.
- For functions with a return value, ir_call could be placed in
  arbitrary expression trees.  While this fit naturally with the source
  language, it meant that expressions might not be pure, making it
  difficult to transform and optimize them.  To combat this, we always
  emitted ir_call directly in the RHS of an ir_assignment, only using
  a temporary variable in expression trees.  Many passes relied on this
  assumption; the acos and atan built-ins violated it.

This patch makes ir_call a statement (ir_instruction) rather than a
value (ir_rvalue).  Non-void calls now take a ir_dereference of a
variable, and store the return value there---effectively a call and
assignment rolled into one.  They cannot be embedded in expressions.

All expression trees are now pure, without exception.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-02 14:15:41 -07:00
Kenneth Graunke
622eed0750 glsl: Split out ir_reader's ability to read ir_dereference_variables.
Most of the time, we just want to read an ir_dereference, so there's no
need to have these in separate functions.  However, the next patch will
want to read an ir_dereference_variable directly.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-02 14:15:38 -07:00
Kenneth Graunke
d0fa0cb52c glsl: Move constant expression handling from calls to signatures.
When translating a call from AST to HIR, we need to decide whether it
can be evaluated to a constant before emitting any code (namely, the
temporary declaration, assignment, and call.)

Soon, ir_call will become a statement taking a dereference of where to
store the return value, rather than an rvalue to be used on the RHS of
an assignment.  It will be more convenient to try evaluation before
creating a call.  ir_function_signature seems like a reasonable place.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-02 14:15:36 -07:00
Kenneth Graunke
807e967c61 glsl: Use ir_rvalue to represent generic error_type values.
Currently, ir_call can be used as either a statement (for void
functions) or a value (for non-void functions).  This is rather awkward,
as it's the only class that can be used in both forms.

A number of places use ir_call::get_error_instruction() to construct a
generic value of error_type.  If ir_call is to become a statement, it
can no longer serve this purpose.

Unfortunately, none of our classes are particularly well suited for
this, and creating a new one would be rather aggrandizing.  So, this
patch introduces ir_rvalue::error_value(), a static method that creates
an instance of the base class, ir_rvalue.  This has the nice property
that you can't accidentally try and access uninitialized fields (as it
doesn't have any).  The downside is that the base class is no longer
abstract.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-02 14:15:34 -07:00
Kenneth Graunke
ac0f8bae8d glsl: Combine AST-level and IR-level parameter mode checking loops.
generate_call() and ast_function_expression::hir() both tried to verify
that 'out' and 'inout' parameters used l-values.  Irritatingly, it
turned out that this was not redundant; both checks caught -some- cases.

This patch combines the two into a single "complete" function that does
all the parameter mode checking.  It also adds a comment clarifying why
AST-level checking is necessary in the first place.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-02 14:15:32 -07:00
Kenneth Graunke
909e889967 glsl: Split up function matching and call generation a bit more.
We used to have one big function, match_signature_by_name, which found
a matching signature, performed out-parameter conversions, and generated
the ir_call.  As the code for matching against built-in functions became
more complicated, I split it internally, creating generate_call().

However, I left the same awkward interface.  This patch splits it into
three functions:
1. match_signature_by_name()

   This now takes a name, a list of parameters, the symbol table, and
   returns an ir_function_signature.  Simple and one purpose: matching.

2. no_matching_function_error()

   Generate the "no matching function" error and list of prototypes.
   This was complex enough that I felt it deserved its own function.

3. generate_call()

   Do the out-parameter conversion and generate the ir_call.  This
   could probably use more splitting.

The caller now has a more natural workflow: find a matching signature,
then either generate an error or a call.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-02 14:15:29 -07:00
Kenneth Graunke
0405bd08ca glsl: Don't trust loop analysis in the presence of function calls.
Function calls may have side effects that alter variables used inside
the loop.  In the fragment shader, they may even terminate the shader.
This means our analysis about loop-constant or induction variables may
be completely wrong.

In general it's impossible to determine whether they actually do or not
(due to the halting problem), so we'd need to perform conservative
static analysis.  For now, it's not worth the complexity: most functions
will be inlined, at which point we can unroll them successfully.

Fixes Piglit tests:
- shaders/glsl-fs-unroll-out-param
- shaders/glsl-fs-unroll-side-effect

NOTE: This is a candidate for release branches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-04-02 14:15:19 -07:00
Vinson Lee
4123d0b321 linker: Fix memory leak in count_uniform_size::visit_field.
Fixes a Coverity resource leak defect.

NOTE: This is a candidate for the 8.0 branch.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-03-31 11:15:41 -07:00
Dave Airlie
7449ae4597 glsl: fix linker error message context for frag shader output.
A later error prints this properly, fix this case to do the same.

v2: remove attribute as per Ian's suggestion
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-03-26 18:48:46 +01:00
Kenneth Graunke
7a348b91ce glsl: Make ir_dereference_variable ctor assert the variable exists.
This also seems like a bad idea.  There were too many instances for me
to thoroughly scan the code as I did with the last two patches, but a
quick scan indicated that most callers newly allocate a variable,
dereference it, or NULL-check.  In some cases, it wasn't clear that the
value would be non-NULL, but they didn't check for error_type either.

At any rate, not checking for this is a bug, and assertions will trigger
it earlier and more reliably than returning error_type.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-03-26 10:21:57 -07:00
Kenneth Graunke
dca19a7711 glsl: Explicitly NULL-check variables before making a dereference.
The constructor currently returns a ir_dereference_variable of error
type when provided NULL, but that's about to change in the next commit.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-03-26 10:21:55 -07:00
Kenneth Graunke
2cd652f810 glsl: Make ir_dereference_record constructor assert the variable exists.
Providing a NULL pointer to the ir_dereference_record() constructor
seems like a bad idea.  Currently, if provided NULL, it returns a
partially constructed value of error type.  However, none of the callers
are prepared to handle that scenario.

Code inspection shows that all callers do one of the following:
- Already NULL-check the argument prior to creating the dereference
- Already deference the argument (and thus would crash if it were NULL)
- Newly allocate the argument.

Thus, it should be safe to simply assert the value passed is not NULL.
This should also catch issues right away, rather than dying later.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-03-26 10:21:53 -07:00
Kenneth Graunke
25b0d45d03 glsl: Make ir_dereference_array constructor assert the variable exists.
Providing a NULL pointer to the ir_dereference_array() constructor seems
like a bad idea.  Currently, if provided NULL, it returns a partially
constructed value of error type.  However, none of the callers are
prepared to handle that scenario.

Code inspection shows that all callers do one of the following:
- Already NULL-check the argument prior to creating the dereference
- Already deference the argument (and thus would crash if it were NULL)
- Newly allocate the argument.

Thus, it should be safe to simply assert the value passed is not NULL.
This should also catch issues right away, rather than dying later.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-03-26 10:21:51 -07:00
Kenneth Graunke
ced54dcf9b glsl: Comment that expression flattening is used for matrix operations.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-03-26 10:21:44 -07:00
Dave Airlie
ba3a4d79a7 glsl: fix compiling warning from gcc 4.7
ir_validate.cpp: In member function ‘virtual ir_visitor_status ir_validate::visit_leave(ir_swizzle*)’:
ir_validate.cpp:458:66: warning: narrowing conversion of ‘ir->ir_swizzle::mask.ir_swizzle_mask::x’ from ‘unsigned int’ to ‘int’ inside { } is ill-formed in C++11 [-Wnarrowing]
ir_validate.cpp:458:66: warning: narrowing conversion of ‘ir->ir_swizzle::mask.ir_swizzle_mask::y’ from ‘unsigned int’ to ‘int’ inside { } is ill-formed in C++11 [-Wnarrowing]
ir_validate.cpp:458:66: warning: narrowing conversion of ‘ir->ir_swizzle::mask.ir_swizzle_mask::z’ from ‘unsigned int’ to ‘int’ inside { } is ill-formed in C++11 [-Wnarrowing]
ir_validate.cpp:458:66: warning: narrowing conversion of ‘ir->ir_swizzle::mask.ir_swizzle_mask::w’ from ‘unsigned int’ to ‘int’ inside { } is ill-formed in C++11 [-Wnarrowing]

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-03-25 17:12:24 +01:00
Dave Airlie
b78a77f979 glsl: initialise const force glsl extension warning in fake ctx
valgrind complained about an uninitialised value being used in
glsl_parser_extras.cpp, and this was the one it was giving out about.

Just initialise the value in the fakectx.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-03-25 17:12:24 +01:00
Brian Paul
7feabfe23d glsl: propagate MaxUnrollIterations to the optimizer's loop unroller
Instead of the hard-coded value of 32.  Note that MaxUnrollIterations
defaults to 32 so there's no net change.  But the gallium state tracker
can override this.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-03-21 13:46:36 -06:00
Eric Anholt
f1c1c9eabe glsl: Don't require gl_Position to be written in GLSL 1.40.
Fixes piglit glsl-1.40/execution/tf-no-position.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-03-21 12:07:54 -07:00
Paul Berry
b41ab3b42c Add .deps/, .libs/, and *.la to toplevel .gitignore
To avoid redundancies, this patch also removes .deps, .libs, and *.la
from .gitignore files in subdirectories.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-03-20 11:50:50 -07:00
Eric Anholt
0225a15b69 glsl: Don't include the deprecated structure types in GLSL 1.40.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-03-19 22:14:02 -07:00
Eric Anholt
c0795742a3 glsl: Add GLSL 1.40 textureSize() implementations for sampler2DRect.
By setting lod to 0 in the builtin function implementation, we avoid
needing to update all the visitors to ignore LOD in this case, when
the hardware drivers actually want to ask for LOD 0 for rectangular
textures.

Fixes piglit spec/GLSL-1.40/textureSize-*Rect.

v2: Change style of looking for substrings.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-03-15 16:24:50 -07:00
Eric Anholt
e06ab8c363 glsl: Set up generated builtin functions handling for GLSL 1.40.
Otherwise, when we go to use ir_reader on the generated code, we won't
have the types present.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-03-15 16:24:50 -07:00
Eric Anholt
3645b77b71 glsl: Add support for integer sampler2DRect variants in GLSL 1.40.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-03-15 16:24:50 -07:00
Eric Anholt
c72840630b glsl: Drop ftransform() from GLSL 1.40 profile.
This is the one builtin function claimed to be dropped due to the
ARB_compatibility split.

Fixes piglit spec/GLSL-1.40/compiler/ftransform.vert

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-03-15 16:24:50 -07:00
Eric Anholt
590ad64fc8 glsl: Copy GLSL 1.30 builtin profile to GLSL 1.40.
All that's changed is the #version changing to 140.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-03-15 16:24:50 -07:00
Eric Anholt
25c729bf9f glsl: When failing to compile some builtins, print the error.
This makes the process slightly more debuggable, though it would be
nice if the build just failed immediately instead.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-03-15 16:24:50 -07:00
Eric Anholt
497aab39f0 glsl: Let the builtin compiler process GLSL 1.40 shaders.
This is required to put the new 1.40 builtins in place, since they
require new types.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-03-15 16:24:49 -07:00
Eric Anholt
177ccd246f glsl: Update builtin variables for GLSL 1.40.
Mostly this is a matter of removing variables that have been moved to
the compatibility profile.  There's one addition: gl_InstanceID is
present in the core now.

This fixes the new piglit tests for GLSL 1.40 builtin variables.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-03-15 08:33:54 -07:00
Eric Anholt
c5ff9a8b9e glsl: Hook up the current GLSL 1.30 types and builtins for 1.40.
This gets a basic #version 140 shader compiling.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-03-15 08:33:54 -07:00
Eric Anholt
ac5a5b3243 glsl: Add support for parsing #version 140.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-03-15 08:33:54 -07:00
Eric Anholt
ead3589aa2 glsl: Avoid extra if statements for logic and/or with no side effects.
This avoids extra if statements in the common case of just comparing
two expressions that don't involve assignments or function calls,
along with simplifying the handling of constant expressions.  Reduces
i965 instructions generated in unigine tropics and sanctuary,
yofrankie, warsow, gstreamer shaders, and the weston compositor.

shader-db results:
Total instructions: 213052 -> 212752
38/1246 programs affected (3.0%)
14309 -> 14009 instructions in affected programs (2.1% reduction)
2012-03-13 13:50:08 -07:00
Eric Anholt
be5f27a84d glsl: Refine the loop instruction counting.
Before, we were only counting top-level instructions.  But if we have
an assignment of a giant expression tree (such as the ones eventually
generated by glsl-fs-unroll), we were counting the same as an
assignment of a variable deref.

glsl-fs-unroll-explosion now fails in a reasonable amount of time on
i965 because the unrolling didn't go ridiculously far.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-03-08 11:19:12 -08:00
Ian Romanick
1e6a2c1059 glsl: Make gl_InstanceID available with GL_ARB_draw_instanced extension
Originally ARB_draw_instanced only specified that ARB decorated name.
Since no vendor actually implemented that behavior and some apps use
the undecorated name, the extension now specifies that both names are
available.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
2012-02-29 14:57:15 -08:00
Kenneth Graunke
b823b99ec0 glcpp: Don't strlen() the output for every token being printed.
The ralloc string appending functions were originally intended for
simple, non-hot-path uses like printing to an info log.

Cuts Unigine Tropics load time by around 20% (6 seconds).

v2: Avoid strlen() on every newline, too.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Acked-by: José Fonseca <jfonseca@vmware.com> [v1]
2012-02-28 13:07:12 -08:00
Kenneth Graunke
8292b7419d ralloc: Make rewrite_tail increase "start" by the new text's length.
Both callers of rewrite_tail immediately compute the new total string
length by adding the (known) length of the existing string plus the
length of the newly appended text.  Unfortunately, callers generally
won't know the length of the new text, as it's printf-formatted.

Since ralloc already computes this length, it makes sense to add it in
and save the caller the effort.  This simplifies both existing callers,
but more importantly, will allow for cheap-appending in the next commit.

v2: The link_uniforms code needs both the old and new length.
    Apply the obvious fix (which sadly makes it less of a cleanup).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v1]
Acked-by: José Fonseca <jfonseca@vmware.com> [v1]
2012-02-28 13:07:12 -08:00
Mathias Fröhlich
67007080b7 glsl: Avoid excessive loop unrolling.
Avoid unrollong loops that are either nested loops or
where the loop body times the unroll count is huge.

The change is far from being perfect but it extends the
loop unrolling decision heuristic by some additional
safeguard. In particular this cuts down compilation of
a shader precomputing atmospheric scattering integral
tables containing two nesting levels in a loop from
something way beyond some minutes (I never waited for
it to finish) to some fractions of a second.

This fixes piglit tests glsl-fs-unroll-explosion and
glsl-vs-unroll-explosion on r600g.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
2012-02-09 21:23:16 +01:00
Chad Versace
5497cc428f glsl: Fix Android build
The build was broken by the line below, added in commit 4f82fed4.
  s_expression.cpp:26: #include <limits>

Mesa's half of the fix is to add 'external/astl/include' to the include
path. The other half of the fix requires implementing
numeric_limits<float>::infinity() in astl, for which I have patches
submitted upstream for review.

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2012-02-08 15:17:12 -08:00
Eric Anholt
57e44371a5 glsl: Add error case for switch() with two default cases.
Fixes piglit switch-case-duplicated.vert.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-02-03 11:07:04 +01:00
Eric Anholt
140632190c glsl: Throw an error when faced with a duplicated switch() case label.
The error message I chose matches gcc's error.  Fixes piglit
switch-case-duplicated.vert.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-02-03 11:07:02 +01:00
Eric Anholt
01a5a2c9d7 glsl: Add other missing error location information for switch statements.
NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-02-03 11:06:59 +01:00