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glsl: Fix Android build
The build was broken by the line below, added in commit 4f82fed4.
s_expression.cpp:26: #include <limits>
Mesa's half of the fix is to add 'external/astl/include' to the include
path. The other half of the fix requires implementing
numeric_limits<float>::infinity() in astl, for which I have patches
submitted upstream for review.
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
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@ -39,6 +39,7 @@ LOCAL_SRC_FILES := \
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$(LIBGLSL_CXX_FILES)
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LOCAL_C_INCLUDES := \
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external/astl/include \
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$(MESA_TOP)/src/mapi \
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$(MESA_TOP)/src/mesa
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