glsl: Fix Android build

The build was broken by the line below, added in commit 4f82fed4.
  s_expression.cpp:26: #include <limits>

Mesa's half of the fix is to add 'external/astl/include' to the include
path. The other half of the fix requires implementing
numeric_limits<float>::infinity() in astl, for which I have patches
submitted upstream for review.

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
This commit is contained in:
Chad Versace 2012-02-08 15:07:33 -08:00
parent 192467108b
commit 5497cc428f

View file

@ -39,6 +39,7 @@ LOCAL_SRC_FILES := \
$(LIBGLSL_CXX_FILES)
LOCAL_C_INCLUDES := \
external/astl/include \
$(MESA_TOP)/src/mapi \
$(MESA_TOP)/src/mesa