glsl: Add texelFetch(*samplerBuffer) entrypoints to GLSL 1.40.

Fix texelFetch(sampler2DRect) and textureSize(samplerBuffer)
generation to not reference a LOD at the same time because it's easier
than not fixing it.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2012-03-26 14:04:48 -07:00
parent 6598552521
commit bb430ced7f
3 changed files with 15 additions and 4 deletions

View file

@ -714,6 +714,10 @@ uvec4 texelFetch(usampler1DArray sampler, ivec2 P, int lod);
ivec4 texelFetch(isampler2DArray sampler, ivec3 P, int lod);
uvec4 texelFetch(usampler2DArray sampler, ivec3 P, int lod);
vec4 texelFetch( samplerBuffer sampler, int P);
ivec4 texelFetch(isamplerBuffer sampler, int P);
uvec4 texelFetch(usamplerBuffer sampler, int P);
/* texelFetchOffset */
vec4 texelFetchOffset( sampler1D sampler, int P, int lod, int offset);
ivec4 texelFetchOffset(isampler1D sampler, int P, int lod, int offset);

View file

@ -635,6 +635,10 @@ uvec4 texelFetch(usampler1DArray sampler, ivec2 P, int lod);
ivec4 texelFetch(isampler2DArray sampler, ivec3 P, int lod);
uvec4 texelFetch(usampler2DArray sampler, ivec3 P, int lod);
vec4 texelFetch( samplerBuffer sampler, int P);
ivec4 texelFetch(isamplerBuffer sampler, int P);
uvec4 texelFetch(usamplerBuffer sampler, int P);
/* texelFetchOffset */
vec4 texelFetchOffset( sampler1D sampler, int P, int lod, int offset);
ivec4 texelFetchOffset(isampler1D sampler, int P, int lod, int offset);

View file

@ -25,6 +25,8 @@ def get_sampler_dim(sampler_type):
sampler_dim = 3
elif sampler_type == "ExternalOES":
sampler_dim = 2
elif sampler_type == "Buffer":
sampler_dim = 1
else:
assert False ("coord_dim: invalid sampler_type: " + sampler_type)
return sampler_dim
@ -71,7 +73,7 @@ def generate_sigs(g, tex_inst, sampler_type, variant = 0, unused_fields = 0):
print "\n (declare (in) " + vec_type("i" if tex_inst == "txf" else "", coord_dim + extra_dim) + " P)",
if tex_inst == "txl":
print "\n (declare (in) float lod)",
elif tex_inst == "txf" or (tex_inst == "txs" and "Rect" not in sampler_type):
elif ((tex_inst == "txf" or tex_inst == "txs") and "Buffer" not in sampler_type and "Rect" not in sampler_type):
print "\n (declare (in) int lod)",
elif tex_inst == "txd":
grad_type = vec_type("", coord_dim)
@ -115,12 +117,12 @@ def generate_sigs(g, tex_inst, sampler_type, variant = 0, unused_fields = 0):
# Bias/explicit LOD/gradient:
if tex_inst == "txb":
print "(var_ref bias)",
elif tex_inst == "txs":
if "Rect" not in sampler_type:
elif tex_inst == "txs" or tex_inst == "txf":
if "Rect" not in sampler_type and "Buffer" not in sampler_type:
print "(var_ref lod)",
else:
print "(constant int (0))"
elif tex_inst == "txl" or tex_inst == "txf":
elif tex_inst == "txl":
print "(var_ref lod)",
elif tex_inst == "txd":
print "((var_ref dPdx) (var_ref dPdy))",
@ -255,6 +257,7 @@ def generate_texture_functions(fs):
generate_fiu_sigs("txf", "3D")
generate_fiu_sigs("txf", "1DArray")
generate_fiu_sigs("txf", "2DArray")
generate_fiu_sigs("txf", "Buffer")
end_function(fs, "texelFetch")
start_function("texelFetchOffset")