glsl: Make ir_dereference_array constructor assert the variable exists.

Providing a NULL pointer to the ir_dereference_array() constructor seems
like a bad idea.  Currently, if provided NULL, it returns a partially
constructed value of error type.  However, none of the callers are
prepared to handle that scenario.

Code inspection shows that all callers do one of the following:
- Already NULL-check the argument prior to creating the dereference
- Already deference the argument (and thus would crash if it were NULL)
- Newly allocate the argument.

Thus, it should be safe to simply assert the value passed is not NULL.
This should also catch issues right away, rather than dying later.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke 2012-03-13 12:39:32 -07:00
parent ced54dcf9b
commit 25b0d45d03

View file

@ -1055,19 +1055,18 @@ ir_dereference_array::ir_dereference_array(ir_variable *var,
void
ir_dereference_array::set_array(ir_rvalue *value)
{
assert(value != NULL);
this->array = value;
this->type = glsl_type::error_type;
if (this->array != NULL) {
const glsl_type *const vt = this->array->type;
const glsl_type *const vt = this->array->type;
if (vt->is_array()) {
type = vt->element_type();
} else if (vt->is_matrix()) {
type = vt->column_type();
} else if (vt->is_vector()) {
type = vt->get_base_type();
}
if (vt->is_array()) {
type = vt->element_type();
} else if (vt->is_matrix()) {
type = vt->column_type();
} else if (vt->is_vector()) {
type = vt->get_base_type();
}
}