glsl: Set up generated builtin functions handling for GLSL 1.40.

Otherwise, when we go to use ir_reader on the generated code, we won't
have the types present.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2012-03-12 16:08:44 -07:00
parent 3645b77b71
commit e06ab8c363

View file

@ -162,14 +162,14 @@ read_builtins(GLenum target, const char *protos, const char **functions, unsigne
{
struct gl_context fakeCtx;
fakeCtx.API = API_OPENGL;
fakeCtx.Const.GLSLVersion = 130;
fakeCtx.Const.GLSLVersion = 140;
fakeCtx.Extensions.ARB_ES2_compatibility = true;
gl_shader *sh = _mesa_new_shader(NULL, 0, target);
struct _mesa_glsl_parse_state *st =
new(sh) _mesa_glsl_parse_state(&fakeCtx, target, sh);
st->language_version = 130;
st->symbols->language_version = 130;
st->language_version = 140;
st->symbols->language_version = 140;
st->ARB_texture_rectangle_enable = true;
st->EXT_texture_array_enable = true;
st->OES_EGL_image_external_enable = true;