Commit graph

5800 commits

Author SHA1 Message Date
Michal Krol
0a7ea2b0c3 add [.slang] to INCDIR, fix comma in OBJECTS 2005-01-17 15:35:46 +00:00
Michal Krol
389e292a1b add src/mesa/shader/slang to INCLUDE_DIRS 2005-01-17 15:32:25 +00:00
Daniel Borca
ff39c65dee cleaned up warnings 2005-01-17 08:05:47 +00:00
Daniel Borca
714c36c120 allow more internalFormat/format combinations (i hope i got it right) 2005-01-17 08:04:39 +00:00
Daniel Borca
d98c47300a fix compilation error for fx/Mesa 2005-01-17 08:02:42 +00:00
Daniel Borca
6a432a7c50 since we've already messed up this one, let we do it further and make it look like a fire... 2005-01-17 07:48:53 +00:00
Daniel Borca
a6ddd2494a remove trailing slash from TOP definition 2005-01-17 07:47:41 +00:00
Brian Paul
0a360cfab5 silence warning 2005-01-17 01:21:03 +00:00
Brian Paul
848ff85157 clean up gl2 structs 2005-01-17 01:07:00 +00:00
Brian Paul
fc3028d2c7 silence a bunch of warnings 2005-01-17 01:02:40 +00:00
Brian Paul
6c58ddae17 fix a few warnings 2005-01-17 00:40:29 +00:00
Brian Paul
b4199a1f71 added getstring.c 2005-01-16 19:42:46 +00:00
Brian Paul
5255044c00 added a few OpenGL 2.0 tokens (temporary) 2005-01-16 19:40:15 +00:00
Brian Paul
169a723d2b _mesa_GetInteger/Float/Boolean/Doublev() are now generated with the new
get_gen.py Python script.
Moved GetString(), GetPointer(), GetError() into new getstring.c file.
2005-01-16 19:39:10 +00:00
Brian Paul
c07ec046b7 make tnl_clipspace_attr->insert field const, to silence warning 2005-01-16 17:59:50 +00:00
Aapo Tahkola
14aea4a485 This fixes it but why mipmaps still work?
It doesnt look like filter constants in r300_reg.h would define number of
levels.
2005-01-16 17:07:24 +00:00
Aapo Tahkola
781d512a0b I was wrong... 2005-01-16 16:12:05 +00:00
Aapo Tahkola
82d1421736 Looks like masking masking t->filter isnt needed anymore.
texwrap still shows some problems with clamp mode with nearest filtering.
2005-01-16 13:28:49 +00:00
Felix Kuehling
ad360a81bd Added a fast path for emitting unclipped primitives directly to a
vertex buffer. ELTS are not supported yet (missing functionality in
the DRM). You need at least Savage DRM version 2.1.3, which fixes a
bug that screwed up triangle fans and strips.

Moved the texture normalization stage to savagerender.c.
2005-01-16 01:28:26 +00:00
Vladimir Dergachev
ca710a0a7f On the way to getting stencil working. 2005-01-15 20:44:23 +00:00
Vladimir Dergachev
76de160b64 On the way to getting stencil and texture formats working.
Looks like the matter of texture formats is a lot simpler, with the wrong
display in quake explained by the fact that we are not handling texture combine modes.
2005-01-15 19:33:19 +00:00
Felix Kuehling
b5f49e6f91 Converted to use spantmp2.h. 2005-01-15 14:37:33 +00:00
Felix Kuehling
c478a09a5b Use HW_READ_LOCK and HW_READ_UNLOCK in assembler-optimized span read
functions.
2005-01-15 14:35:35 +00:00
Vladimir Dergachev
dbb3ec35a7 Use symbolic constants to describe pixel shader ALU instructions. 2005-01-15 04:17:27 +00:00
Aapo Tahkola
ffe7496ac3 Added fixes for filter modes and support for anisotropy filters.
Wrap modes would work perfectly but i messed up something when cleaning up
the code :/ Border color code is incomplete because i forgot to check how to
set border size :)
2005-01-14 21:53:00 +00:00
Alan Hourihane
afa05e68b8 Enable line stippling. 2005-01-14 16:56:52 +00:00
Keith Whitwell
4ccee80190 Fix previously un-noticed issue with flat-shaded points. 2005-01-14 15:03:00 +00:00
Alan Hourihane
faf96a157d silence a warning 2005-01-14 13:11:34 +00:00
Alan Hourihane
42cfcce8d4 Get PolygonStipple working.. (or seemingly too). It seems to do the right
things now given the demos I've used and passes glean's paths test.
2005-01-14 13:10:50 +00:00
Alan Hourihane
38595eda39 16bpp doesn't support masked clears, so fallback when they're enabled. 2005-01-14 13:02:53 +00:00
Keith Whitwell
96d375c682 Populate WriteMonoDepthSpan in 24/8 modes. 2005-01-14 13:01:21 +00:00
Daniel Borca
404273ad09 changed coding style. made `glutTimerFunc' less accurate, but far more reliable. 2005-01-14 08:50:08 +00:00
Daniel Borca
0c68589673 changed coding style. added possibility to use default timer instead of PC/HW timer. 2005-01-14 08:44:29 +00:00
Daniel Borca
aa7a27b38e changed coding style. added a NULL pointer check. 2005-01-14 08:40:43 +00:00
Daniel Borca
7da875d55f changed coding style 2005-01-14 08:37:20 +00:00
Daniel Borca
f4bff83c32 doc update 2005-01-14 08:31:50 +00:00
Vladimir Dergachev
52f5ff525b Remove redundant register.
Hook up some functions in r300Enable().
2005-01-14 06:39:14 +00:00
Vladimir Dergachev
517ac1bf25 Reduce amount of stderr output.
Switch to using R300_EASY_TX_FORMAT() macro everywhere.
2005-01-14 05:26:17 +00:00
Vladimir Dergachev
2821b05a0f Incorporate latest data from Wladimir van der Laan. 2005-01-14 04:21:55 +00:00
Vladimir Dergachev
d2001bd88f Sync with master copy. 2005-01-13 23:13:52 +00:00
Dave Airlie
f11d6d4cb4 add -DUSE_EXTERNAL_DXTN_LIB=1 so compressed textures are enabled for solo 2005-01-13 22:38:21 +00:00
Alan Hourihane
288114b9db remove some dead texture code 2005-01-13 17:53:01 +00:00
Felix Kuehling
a7ab2b2e0b Make sure DMA buffers are released in savageDestroyContext. Usually
the DRM would reclaim DMA buffers, but if one process creates and
destroys many contexts it can still run out of DMA buffers.
2005-01-13 16:02:05 +00:00
Keith Whitwell
b1d322a1e7 Fix loop for quads-as-triangles. 2005-01-13 15:58:05 +00:00
Keith Whitwell
c06f8cb9e5 Rename via_fastrender_* to avoid confusion with similar functions in
via_render.c.
2005-01-13 15:49:39 +00:00
Keith Whitwell
a0371b0b3c Simplify viaChooseVertexState slightly. 2005-01-13 14:57:34 +00:00
Keith Whitwell
d9af44f358 Remove misleading comment. 2005-01-13 14:54:44 +00:00
Keith Whitwell
edd21a6f72 Typo 2005-01-13 14:52:24 +00:00
Keith Whitwell
db19ae89f2 Emit constant colors for texunit 1 blending.
Change comments and some code to match naming used in the docs.
2005-01-13 14:38:17 +00:00
Michal Krol
436f4bbd62 add s_atifragshader.c, s_atifragshader.h 2005-01-13 14:15:36 +00:00