remove some dead texture code

This commit is contained in:
Alan Hourihane 2005-01-13 17:53:01 +00:00
parent a7ab2b2e0b
commit 288114b9db

View file

@ -42,21 +42,6 @@
#include "via_ioctl.h"
/*
* Compute the 'S2.4' lod bias factor from the floating point OpenGL bias.
*/
/*
static GLuint viaComputeLodBias(GLfloat bias)
{
int b = (int)(bias * 16.0) + 12;
if (b > 63)
b = 63;
else if (b < -64)
b = -64;
return (GLuint)(b & MLC_LOD_BIAS_MASK);
}
*/
viaTextureObjectPtr viaAllocTextureObject(struct gl_texture_object *texObj)
{
viaTextureObjectPtr t;
@ -76,25 +61,6 @@ viaTextureObjectPtr viaAllocTextureObject(struct gl_texture_object *texObj)
return t;
}
static void viaTexParameter(GLcontext *ctx, GLenum target,
struct gl_texture_object *texObj,
GLenum pname, const GLfloat *params)
{
viaTextureObjectPtr t = (viaTextureObjectPtr)texObj->DriverData;
if (!t)
return;
if (target != GL_TEXTURE_2D)
return;
}
static void viaTexEnv(GLcontext *ctx, GLenum target,
GLenum pname, const GLfloat *param)
{
viaContextPtr vmesa = VIA_CONTEXT(ctx);
vmesa = vmesa;
}
static void viaTexImage1D(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
@ -356,27 +322,17 @@ viaChooseTexFormat(GLcontext *ctx, GLint internalFormat,
void viaInitTextureFuncs(struct dd_function_table * functions)
{
if (VIA_DEBUG) fprintf(stderr, "viaInitTextureFuncs - in\n");
functions->TexEnv = viaTexEnv;
functions->ChooseTextureFormat = viaChooseTexFormat;
functions->TexImage1D = viaTexImage1D;
functions->TexImage2D = viaTexImage2D;
functions->TexImage3D = _mesa_store_teximage3d;
functions->TexSubImage1D = viaTexSubImage1D;
functions->TexSubImage2D = viaTexSubImage2D;
functions->TexSubImage3D = _mesa_store_texsubimage3d;
functions->CopyTexImage1D = _swrast_copy_teximage1d;
functions->CopyTexImage2D = _swrast_copy_teximage2d;
functions->CopyTexSubImage1D = _swrast_copy_texsubimage1d;
functions->CopyTexSubImage2D = _swrast_copy_texsubimage2d;
functions->CopyTexSubImage3D = _swrast_copy_texsubimage3d;
functions->NewTextureObject = _mesa_new_texture_object;
functions->BindTexture = viaBindTexture;
functions->DeleteTexture = viaDeleteTexture;
functions->TexParameter = viaTexParameter;
functions->UpdateTexturePalette = 0;
functions->IsTextureResident = viaIsTextureResident;
functions->TestProxyTexImage = _mesa_test_proxy_teximage;
if (VIA_DEBUG) fprintf(stderr, "viaInitTextureFuncs - out\n");
}