Populate WriteMonoDepthSpan in 24/8 modes.

This commit is contained in:
Keith Whitwell 2005-01-14 13:01:21 +00:00
parent 404273ad09
commit 96d375c682

View file

@ -233,6 +233,7 @@ void viaInitSpanFuncs(GLcontext *ctx)
else if (vmesa->glCtx->Visual.depthBits == 24) {
swdd->ReadDepthSpan = viaReadDepthSpan_24_8;
swdd->WriteDepthSpan = viaWriteDepthSpan_24_8;
swdd->WriteMonoDepthSpan = viaWriteMonoDepthSpan_24_8;
swdd->ReadDepthPixels = viaReadDepthPixels_24_8;
swdd->WriteDepthPixels = viaWriteDepthPixels_24_8;