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Populate WriteMonoDepthSpan in 24/8 modes.
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@ -233,6 +233,7 @@ void viaInitSpanFuncs(GLcontext *ctx)
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else if (vmesa->glCtx->Visual.depthBits == 24) {
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swdd->ReadDepthSpan = viaReadDepthSpan_24_8;
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swdd->WriteDepthSpan = viaWriteDepthSpan_24_8;
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swdd->WriteMonoDepthSpan = viaWriteMonoDepthSpan_24_8;
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swdd->ReadDepthPixels = viaReadDepthPixels_24_8;
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swdd->WriteDepthPixels = viaWriteDepthPixels_24_8;
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