cleaned up warnings

This commit is contained in:
Daniel Borca 2005-01-17 08:05:47 +00:00
parent 714c36c120
commit ff39c65dee
4 changed files with 45 additions and 44 deletions

View file

@ -1096,9 +1096,9 @@ fxDDDrawPixels555 (GLcontext * ctx, GLint x, GLint y,
FRAGPROG_BIT)) ||
fxMesa->fallback)
{
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
unpack, pixels );
return;
return;
}
/* make sure the pixelpipe is configured correctly */
@ -1231,9 +1231,9 @@ fxDDDrawPixels565 (GLcontext * ctx, GLint x, GLint y,
FRAGPROG_BIT)) ||
fxMesa->fallback)
{
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
unpack, pixels );
return;
return;
}
/* make sure the pixelpipe is configured correctly */
@ -1366,9 +1366,9 @@ fxDDDrawPixels565_rev (GLcontext * ctx, GLint x, GLint y,
FRAGPROG_BIT)) ||
fxMesa->fallback)
{
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
unpack, pixels );
return;
return;
}
/* make sure the pixelpipe is configured correctly */
@ -1501,9 +1501,9 @@ fxDDDrawPixels8888 (GLcontext * ctx, GLint x, GLint y,
FRAGPROG_BIT)) ||
fxMesa->fallback)
{
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
_swrast_DrawPixels( ctx, x, y, width, height, format, type,
unpack, pixels );
return;
return;
}
/* make sure the pixelpipe is configured correctly */
@ -1676,7 +1676,6 @@ static const struct tnl_pipeline_stage *fx_pipeline[] = {
int
fxDDInitFxMesaContext(fxMesaContext fxMesa)
{
int i;
GLcontext *ctx = fxMesa->glCtx;
FX_setupGrVertexLayout();
@ -1774,7 +1773,7 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa)
ctx->Const.MaxTextureCoordUnits =
ctx->Const.MaxTextureImageUnits = fxMesa->haveTwoTMUs ? 2 : 1;
ctx->Const.MaxTextureUnits = MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits);
fxMesa->new_state = _NEW_ALL;
if (!fxMesa->haveHwStencil) {
/* don't touch stencil if there is none */
@ -2094,7 +2093,7 @@ fx_check_IsInHardware(GLcontext * ctx)
static void
fxDDUpdateDDPointers(GLcontext * ctx, GLuint new_state)
{
/* TNLcontext *tnl = TNL_CONTEXT(ctx);*/
/* TNLcontext *tnl = TNL_CONTEXT(ctx); */
fxMesaContext fxMesa = FX_CONTEXT(ctx);
if (TDFX_DEBUG & VERBOSE_DRIVER) {
@ -2116,7 +2115,7 @@ void
fxSetupDDPointers(GLcontext * ctx)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
/* TNLcontext *tnl = TNL_CONTEXT(ctx); */
if (TDFX_DEBUG & VERBOSE_DRIVER) {
fprintf(stderr, "fxSetupDDPointers()\n");

View file

@ -580,7 +580,7 @@ fxDDTexPalette(GLcontext * ctx, struct gl_texture_object *tObj)
}
/* This might be a proxy texture. */
if (!tObj->Palette.Table)
return;
return;
if (!tObj->DriverData)
tObj->DriverData = fxAllocTexObjData(fxMesa);
ti = fxTMGetTexInfo(tObj);
@ -994,6 +994,7 @@ fetch_rgba_dxt5(const struct gl_texture_image *texImage,
}
#if 0 /* break glass in case of emergency */
static void
PrintTexture(int w, int h, int c, const GLubyte * data)
{
@ -1009,6 +1010,7 @@ PrintTexture(int w, int h, int c, const GLubyte * data)
fprintf(stderr, "\n");
}
}
#endif
const struct gl_texture_format *
@ -1435,7 +1437,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
width, height, 1,
format, type, pixels, packing);
}
/* GL_SGIS_generate_mipmap */
if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
GLint mipWidth, mipHeight;
@ -1443,9 +1445,9 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
struct gl_texture_image *mipImage;
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
const GLint maxLevels = _mesa_max_texture_levels(ctx, texObj->Target);
assert(!texImage->IsCompressed);
while (level < texObj->MaxLevel && level < maxLevels - 1) {
mipWidth = width / 2;
if (!mipWidth) {

View file

@ -233,9 +233,8 @@ fxTMFindStartAddr(fxMesaContext fxMesa, GLint tmu, int size)
int fxTMCheckStartAddr (fxMesaContext fxMesa, GLint tmu, tfxTexInfo *ti)
{
MemRange *prev, *tmp;
MemRange *tmp;
int size;
struct gl_texture_object *obj;
if (fxMesa->HaveTexUma) {
return FXTRUE;

View file

@ -45,7 +45,7 @@
#include "fxdrv.h"
GLboolean fxMultipass_ColorSum (GLcontext *ctx, GLuint pass);
static GLboolean fxMultipass_ColorSum (GLcontext *ctx, GLuint pass);
/*
@ -140,13 +140,13 @@ do { \
* Fallback to swrast for basic primitives *
***********************************************************************/
/* Build an SWvertex from a hardware vertex.
/* Build an SWvertex from a hardware vertex.
*
* This code is hit only when a mix of accelerated and unaccelerated
* primitives are being drawn, and only for the unaccelerated
* primitives.
* primitives.
*/
static void
static void
fx_translate_vertex( GLcontext *ctx, const GrVertex *src, SWvertex *dst)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
@ -201,10 +201,10 @@ fx_translate_vertex( GLcontext *ctx, const GrVertex *src, SWvertex *dst)
}
static void
fx_fallback_tri( fxMesaContext fxMesa,
GrVertex *v0,
GrVertex *v1,
static void
fx_fallback_tri( fxMesaContext fxMesa,
GrVertex *v0,
GrVertex *v1,
GrVertex *v2 )
{
GLcontext *ctx = fxMesa->glCtx;
@ -217,7 +217,7 @@ fx_fallback_tri( fxMesaContext fxMesa,
}
static void
static void
fx_fallback_line( fxMesaContext fxMesa,
GrVertex *v0,
GrVertex *v1 )
@ -230,8 +230,8 @@ fx_fallback_line( fxMesaContext fxMesa,
}
static void
fx_fallback_point( fxMesaContext fxMesa,
static void
fx_fallback_point( fxMesaContext fxMesa,
GrVertex *v0 )
{
GLcontext *ctx = fxMesa->glCtx;
@ -256,7 +256,7 @@ static void fx_print_vertex( GLcontext *ctx, const GrVertex *v )
#else /* !FX_PACKEDCOLOR */
fprintf(stderr, "\tr %f g %f b %f a %f\n", v->r, v->g, v->b, v->a);
#endif /* !FX_PACKEDCOLOR */
fprintf(stderr, "\n");
}
@ -1119,7 +1119,7 @@ static void fx_render_vb_line_loop( GLcontext *ctx,
grDrawVertexArrayContiguous( GR_LINE_STRIP, count-j,
fxVB + j, sizeof(GrVertex));
if (flags & PRIM_END)
if (flags & PRIM_END)
grDrawLine( fxVB + (count - 1),
fxVB + start );
@ -1306,7 +1306,7 @@ static void fx_render_vb_noop( GLcontext *ctx,
static void (*fx_render_tab_verts[GL_POLYGON+2])(GLcontext *,
GLuint,
GLuint,
GLuint) =
GLuint) =
{
fx_render_vb_points,
fx_render_vb_lines,
@ -1361,8 +1361,8 @@ static void (*fx_render_tab_verts[GL_POLYGON+2])(GLcontext *,
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
(void) elt;
#define RESET_STIPPLE
#define RESET_OCCLUSION
#define RESET_STIPPLE
#define RESET_OCCLUSION
#define PRESERVE_VB_DEFS
/* Elts, no clipping.
@ -1389,7 +1389,7 @@ static void (*fx_render_tab_verts[GL_POLYGON+2])(GLcontext *,
static void fxRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
static void fxRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
GLuint n )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
@ -1397,12 +1397,12 @@ static void fxRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
struct vertex_buffer *VB = &tnl->vb;
GLuint prim = fxMesa->render_primitive;
/* Render the new vertices as an unclipped polygon.
/* Render the new vertices as an unclipped polygon.
*/
{
GLuint *tmp = VB->Elts;
VB->Elts = (GLuint *)elts;
tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n,
tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n,
PRIM_BEGIN|PRIM_END );
VB->Elts = tmp;
}
@ -1414,7 +1414,7 @@ static void fxRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
}
static void fxFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
static void fxFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
GLuint n )
{
int i;
@ -1612,7 +1612,7 @@ static void fxRasterPrimitive( GLcontext *ctx, GLenum prim )
/* Determine the rasterized primitive when not drawing unfilled
/* Determine the rasterized primitive when not drawing unfilled
* polygons.
*/
static void fxRenderPrimitive( GLcontext *ctx, GLenum prim )
@ -1624,7 +1624,7 @@ static void fxRenderPrimitive( GLcontext *ctx, GLenum prim )
if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
return;
if (fxMesa->raster_primitive != rprim) {
fxRasterPrimitive( ctx, rprim );
}
@ -1691,7 +1691,7 @@ void fxCheckIsInHardware( GLcontext *ctx )
tnl->Driver.Render.Start = fxCheckTexSizes;
tnl->Driver.Render.Finish = fxRenderFinish;
tnl->Driver.Render.PrimitiveNotify = fxRenderPrimitive;
tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
@ -1729,14 +1729,14 @@ void fxDDInitTriFuncs( GLcontext *ctx )
tnl->Driver.Render.Start = fxCheckTexSizes;
tnl->Driver.Render.Finish = fxRenderFinish;
tnl->Driver.Render.PrimitiveNotify = fxRenderPrimitive;
tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
tnl->Driver.Render.BuildVertices = fxBuildVertices;
tnl->Driver.Render.Multipass = NULL;
(void) fx_print_vertex;
}
@ -1744,7 +1744,8 @@ void fxDDInitTriFuncs( GLcontext *ctx )
/* [dBorca] Hack alert:
* doesn't work with blending.
*/
GLboolean fxMultipass_ColorSum (GLcontext *ctx, GLuint pass)
static GLboolean
fxMultipass_ColorSum (GLcontext *ctx, GLuint pass)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
tfxUnitsState *us = &fxMesa->unitsState;