Enable line stippling.

This commit is contained in:
Alan Hourihane 2005-01-14 16:56:52 +00:00
parent 4ccee80190
commit afa05e68b8
2 changed files with 16 additions and 11 deletions

View file

@ -162,16 +162,16 @@ void viaEmitState(viaContextPtr vmesa)
ADVANCE_RING();
}
if (0 && ctx->Line.StippleFlag) {
if (ctx->Line.StippleFlag) {
BEGIN_RING(2);
OUT_RING( ((HC_SubA_HLP << 24) | ctx->Line.StipplePattern) );
OUT_RING( ((HC_SubA_HLPRF << 24) | ctx->Line.StippleFactor) );
OUT_RING( ((HC_SubA_HLPRF << 24) | ctx->Line.StippleFactor) );
ADVANCE_RING();
}
else {
BEGIN_RING(2);
OUT_RING( ((HC_SubA_HLP << 24) | 0xFFFF) );
OUT_RING( ((HC_SubA_HLPRF << 24) | 0x1) );
OUT_RING( ((HC_SubA_HLPRF << 24) | 0xFFFF) );
ADVANCE_RING();
}
@ -1367,7 +1367,7 @@ static void viaChooseLineState(GLcontext *ctx)
}
}
if (0 && ctx->Line.StippleFlag) {
if (ctx->Line.StippleFlag) {
vmesa->regEnable |= HC_HenLP_MASK;
vmesa->regHLP = ctx->Line.StipplePattern;
vmesa->regHLPRF = ctx->Line.StippleFactor;

View file

@ -490,6 +490,12 @@ via_fallback_point(viaContextPtr vmesa,
viaSpanRenderFinish( ctx );
}
static void viaResetLineStipple( GLcontext *ctx )
{
viaContextPtr vmesa = VIA_CONTEXT(ctx);
vmesa->regCmdB |= HC_HLPrst_MASK;
}
/**********************************************************************/
/* Render unclipped begin/end objects */
/**********************************************************************/
@ -507,8 +513,9 @@ via_fallback_point(viaContextPtr vmesa,
GLubyte *vertptr = (GLubyte *)vmesa->verts; \
const GLuint vertsize = vmesa->vertexSize; \
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
(void)elt;
#define RESET_STIPPLE
const GLboolean stipple = ctx->Line.StippleFlag; \
(void) elt; (void) stipple;
#define RESET_STIPPLE if ( stipple ) { printf("RESET\n"); viaResetLineStipple( ctx ); }
#define RESET_OCCLUSION
#define PRESERVE_VB_DEFS
#define ELT(x) x
@ -599,10 +606,7 @@ static void viaFastRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
_DD_NEW_TRI_STIPPLE | \
_NEW_POLYGONSTIPPLE)
/* Via does support line stipple in hardware, and it is partially
* working in the older versions of this driver:
*/
#define LINE_FALLBACK (DD_LINE_STIPPLE)
#define LINE_FALLBACK (0)
#define POINT_FALLBACK (0)
#define TRI_FALLBACK (0)
#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
@ -1064,6 +1068,7 @@ void viaFallback(viaContextPtr vmesa, GLuint bit, GLboolean mode)
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;
tnl->Driver.Render.Interp = _tnl_interp;
tnl->Driver.Render.ResetLineStipple = viaResetLineStipple;
_tnl_invalidate_vertex_state( ctx, ~0 );
_tnl_invalidate_vertices( ctx, ~0 );
@ -1098,7 +1103,7 @@ void viaInitTriFuncs(GLcontext *ctx)
tnl->Driver.Render.Start = viaRenderStart;
tnl->Driver.Render.Finish = viaRenderFinish;
tnl->Driver.Render.PrimitiveNotify = viaRenderPrimitive;
tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
tnl->Driver.Render.ResetLineStipple = viaResetLineStipple;
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;
tnl->Driver.Render.Interp = _tnl_interp;