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Use symbolic constants to describe pixel shader ALU instructions.
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1 changed files with 38 additions and 5 deletions
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@ -100,8 +100,22 @@ static struct r300_pixel_shader_state FLAT_COLOR_PIXEL_SHADER={
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alu: {
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length: 2,
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inst: {
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{0x50a80, 0x1c020800, 0x40889, 0x1020800},
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{0x50a80, 0x1c020800, 0x40889, 0x1020800}
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/* What are 0's ORed with flags ? They are register numbers that
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just happen to be 0 */
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{
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EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO),
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EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL),
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EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO),
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EASY_PFS_INSTR3(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT)
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},
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{
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EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO),
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EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL),
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EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO),
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EASY_PFS_INSTR3(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT)
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}
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}
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},
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node: {
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@ -235,9 +249,28 @@ static struct r300_pixel_shader_state SINGLE_TEXTURE_PIXEL_SHADER={
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alu: {
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length: 3,
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inst: {
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{0x50a80, 0x1c020800, 0x40889, 0x1020800},
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{0x50200, 0x1c020040, 0x40889, 0x1020801},
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{0x50a80, 0x1c020800, 0x40889, 0x1020800}
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/* What are 0's ORed with flags ? They are register numbers that
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just happen to be 0 */
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{
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EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO),
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EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL),
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EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO),
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EASY_PFS_INSTR3(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT)
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},
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{
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EASY_PFS_INSTR0(MAD, SRC0C_XYZ, SRC1C_XYZ, ZERO),
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EASY_PFS_INSTR1(0, 0, 1, 0 | PFS_FLAG_CONST, NONE, ALL),
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EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO),
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EASY_PFS_INSTR3(0, 1, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT)
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},
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{
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EASY_PFS_INSTR0(MAD, SRC0C_XYZ, ONE, ZERO),
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EASY_PFS_INSTR1(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, NONE, ALL),
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EASY_PFS_INSTR2(MAD, SRC0A, ONE, ZERO),
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EASY_PFS_INSTR3(0, 0, 0 | PFS_FLAG_CONST, 0 | PFS_FLAG_CONST, OUTPUT)
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}
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}
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},
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node: {
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