Commit graph

86247 commits

Author SHA1 Message Date
Leo Liu
8daa9b33c0 st/omx/dec: disable tunnel for size different case
When the video coded size is different from frame size, we need the result
buffers are same as coded size, which are not size compatible with encode
required size, so that simply use no tunnel for this case instead of frame
by frame converting.

Signed-off-by: Leo Liu <leo.liu@amd.com>
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 06e3cd6a45)
2016-11-01 12:55:49 +00:00
Leo Liu
16a4d76374 st/omx/dec: result buffers size should match codec decoder size
Otherwise fails the check of matching between decoder size and buffers
size in kernel.

Signed-off-by: Leo Liu <leo.liu@amd.com>
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d9b2c4048d)
2016-11-01 12:54:11 +00:00
Jason Ekstrand
4251e076d5 i965/fs/generator: Don't use the address immediate for MOV_INDIRECT
The address immediate field is only 9 bits and, since the value is in
bytes, the highest GRF we can point to with it is g15.  This makes it
pretty close to useless for MOV_INDIRECT.  There were already piles of
restrictions preventing us from using it prior to Broadwell, so let's get
rid of the gen8+ code path entirely.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97779
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 2a4a86862c)
2016-11-01 12:52:40 +00:00
Marek Olšák
6c55e33424 radeonsi: fix behavior of GLSL findLSB(0)
12.0 and older need the same fix but elsewhere.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 4bf45a6079)
2016-11-01 12:50:53 +00:00
Marek Olšák
2ec8ad91b3 radeonsi: set VGT_GS_ONCHIP_CNTL on CIK and later
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: 11.2 12.0 13.0  <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e24dc43164)
2016-11-01 12:49:02 +00:00
Kenneth Graunke
0ff597c39b glsl: Improve accuracy of alpha scaling in advanced blend lowering.
When blending with GL_COLORBURN_KHR and these colors:

   dst = <0.372549027, 0.372549027, 0.372549027, 0.372549027>
   src = <0.09375, 0.046875, 0.0, 0.375>

the normalized dst value became 0.99999994 (due to precision problems
in the floating point divide of rgb by alpha).  This caused the color
burn equation to fail the dst >= 1.0 comparison.  The blue channel would
then fall through to the dst < 1.0 && src >= 0 comparison, which was
true, since src.b == 0.  This produced a factor of 0.0 instead of 1.0.

This is an inherent numerical instability in the color burn and dodge
equations - depending on the precision of alpha scaling, the value can
be either 0.0 or 1.0.  Technically, GLSL floating point division doesn't
even guarantee that 0.372549027 / 0.372549027 = 1.0.  So arguably, the
CTS should allow either value.  I've filed a bug at Khronos for further
discussion (linked below).

In the meantime, this patch improves the precision of alpha scaling by
replacing the division with (rgb == alpha ? 1.0 : rgb / alpha).  We may
not need this long term, but for now, it fixes the following CTS tests:

ES31-CTS.blend_equation_advanced.blend_specific.GL_COLORBURN_KHR
ES31-CTS.blend_equation_advanced.blend_all.GL_COLORBURN_KHR_all_qualifier

Cc: currojerez@riseup.net
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16042
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit e6aeeace69)
2016-11-01 12:47:32 +00:00
Jason Ekstrand
89cefe6325 intel/blorp: Rework our usage of ralloc when compiling shaders
Previously, we were creating the shader with a NULL ralloc context and then
trusting in blorp_compile_fs to clean it up.  The only problem was that
blorp_compile_fs didn't clean up its context properly so we were leaking.
When I went to fix that, I realized that it couldn't because it has to
return the shader binary which is allocated off of that context and used by
the caller.  The solution is to make blorp_compile_fs take a ralloc
context, allocate the nir_shaders directly off that context, and clean it
all up in whatever function creates the shader and calls blorp_compile_fs.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "12.0, 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 43dadb6edd)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/intel/blorp/blorp_clear.c
2016-11-01 12:45:43 +00:00
Jason Ekstrand
75258017dd intel/blorp: Rename compile_nir_shader to compile_fs
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
(cherry picked from commit ab92480272)
2016-11-01 12:44:10 +00:00
Jason Ekstrand
875534e14c intel/blorp: Fix a couple asserts around image copy rectangles
With dealing with rectangles in compressed images, you can have a width or
height that isn't a multiple of the corresponding compression block
dimension but only if that edge of your rectangle is on the edge of the
image.  When we call convert_to_single_slice, it creates an 2-D image and a
set of tile offsets into that image.  When detecting the right-edge and
bottom-edge cases, we weren't including the tile offsets so the assert
would misfire.  This caused crashes in a few UE4 demos

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reported-by: "Eero Tamminen" <eero.t.tamminen@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98431
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Tested-by: "Eero Tamminen" <eero.t.tamminen@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
(cherry picked from commit 4964a5149b)
2016-11-01 12:31:43 +00:00
Samuel Pitoiset
06baf2cd86 nvc0/ir: fix emission of IMAD with NEG modifiers
The emitter tried to emit sub instead of subr when src0 has
actually a NEG modifier.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 12.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 84e946380b)
2016-11-01 12:14:47 +00:00
Emil Velikov
91b2b925d1 Update version to 13.0.0-rc3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-31 11:53:03 +00:00
Samuel Iglesias Gonsálvez
7a977612fc glsl: update default precision qualifier when it is set in the shader
Default precision qualifier for a data type could be set several times
inside a shader. This patch allows to update the default precision
qualifier for the given type that is saved in the symbol table.

If it is not in the symbol table, just add it.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97804
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 0e742926c6)
2016-10-27 19:47:20 +01:00
Samuel Iglesias Gonsálvez
95b5a69093 mesa/program: Add _mesa_symbol_table_replace_symbol()
This function allows to modify an existing symbol.

v2:
- Remove namespace usage now that it was deleted.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit dfbdb2c0b3)
Nominated-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2016-10-27 19:12:06 +01:00
Timothy Arceri
ea37a06037 glsl/mesa: remove unused namespace support from the symbol table
Namespace support seems to have been unused for a very long time.

Previously the hash table entry was never removed and the symbol name
wasn't freed until the symbol table was destroyed.

In theory this could reduced the number of times we need to copy a string
as duplicate names are reused. However in practice there is likely only a
limited number of symbols that are the same and this is likely to cause
other less than optimal behaviour such as the hash_table continuously
growing.

Along with dropping namespace support this change removes entries from
the hash table as they become unused.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
(cherry picked from commit 6dbe8a1b9f)
Nominated-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2016-10-27 19:11:47 +01:00
Kenneth Graunke
02d5e60ee0 glsl: Size TCS->TES unsized arrays to gl_MaxPatchVertices for queries.
SSO validation and other program interface queries want to see that
unsized (non-patch) TCS output/TES input arrays are implicitly sized
to gl_MaxPatchVertices.

By the time we create the program resource lists, we've sized the arrays
to their actual size.  (We try to create TCS output arrays to match the
output patch size right away, and at this point, we should have shrunk
TES input arrays.)  One option would be to keep them sized to
gl_MaxPatchVertices, and defer shrinking them.  But that's a big change,
and I don't think it's a good idea.

Instead, this patch introduces a new ir_variable flag which indicates
the variable is implicitly to gl_MaxPatchVertices.  Then, the linker
munges the types when creating the resource list, ignoring the size
in the IR's types.  Basically, lie about it for resource queries.
It's ugly, but I think it ought to work.

We probably could use var->data.implicit_sized_array for this, but
I opted for a separate bit to try and avoid convoluting the existing
SSBO handling.  They're similar in concept, but share none of the
same code...

Fixes:
ES31-CTS.core.tessellation_shader.single.xfb_captures_data_from_correct_stage
and the ES32-CTS and ESEXT-CTS variants.

v2: Add a comment (requested by Timothy, written by me).

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 173558445d)
2016-10-27 11:33:14 +01:00
Kenneth Graunke
649a47a834 glsl: Pass ctx to program interface query helper functions.
The next commit will use this in add_shader_variable - this just
separates out some of the mechanical changes for easier review.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 34fd2ffed8)
2016-10-27 11:31:59 +01:00
Tapani Pälli
d640b0d71b egl: set preserved behavior for surface only if config supports it
Otherwise we can end up with mismatching behavior between config and
surface when client queries surface attributes. As example, configs
for DRI3 do not support preserved behavior but here we were setting
preserved behavior for pixmap and pbuffer.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98326
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit 2035930966)
2016-10-27 11:30:54 +01:00
Dave Airlie
d35c4d1512 radv/ac/llvm: trim texture return values
The intrinsic engine asserts in llvm due to this,
as we put a vec4 into a vec1, and the next instruction
isn't expecting it.

So trim the vector at the end before inserting it.

Reported-by: Christoph Haag <haagch+mesadev@frickel.club>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit d548fa882b)
2016-10-27 11:29:49 +01:00
Samuel Pitoiset
5c00425354 nvc0/ir: fix emission of SHLADD with NEG modifiers
This affects GF100:GK110 chipsets, but not GM107+ where the
logic is a bit different. The emitters tried to emit sub
instead of subr when src0 has a NEG modifier.

This fixes the following piglit tests glsl-fs-loop-nested
and glsl-vs-loop-nested.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1ec7227d44)
2016-10-27 11:28:30 +01:00
Eric Engestrom
6458a9dc6c egl/dri2: swap_buffers_with_damage falls back to swap_buffers
Since commit 0a606a400f ("egl: add eglSwapBuffersWithDamageKHR"),
Android has been broken because the function eglSwapBuffersWithDamageKHR
is provided regardless of the extension being present. Also, the Android
meta-EGL always advertises the extension regardless of the underlying
EGL implementation. As there doesn't seem to be a simple way
conditionally make the EGL function ptr NULL, just implement a brain
dead version of eglSwapBuffersWithDamage{KHR,EXT}.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
CC: Rob Clark <robdclark@gmail.com>
Suggested-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Rob Herring <robh@kernel.org>
[Emil Velikov: copy the original commit message from Rob's patch]
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>

(cherry picked from commit 4fa799ae04)
2016-10-27 11:27:23 +01:00
Marek Olšák
b1d02e7006 st/mesa: allow multiple concurrent waiters in ClientWaitSync
so->fence can be unreferenced by one thread while another thread is
somewhere in ClientWaitSync and expecting so->fence to be non-NULL.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98172

Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit b687f766fd)
2016-10-27 11:26:18 +01:00
Marek Olšák
c29a37c444 st/mesa: unduplicate st_check_sync code
It's the same as st_client_wait_sync. Discovered by Michel.
This is needed to make the following fix simpler.

Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit f240ad98bc)
2016-10-27 11:25:14 +01:00
Marek Olšák
9c5bbfcbc8 winsys/amdgpu: fix radeon_surf::macro_tile_index for imported textures
Maybe this is why SDMA has been broken for many amdgpu users?

SDMA is the only block which is used with imported textures and relies
on this variable. DB also uses it, but it doesn't get imported textures,
so it's unaffected.

I do get SDMA failures on Tonga before this patch if R600_DEBUG=testdma
is changed to use imported textures.

Cc: 11.2 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 6ec3b2a4b1)
2016-10-27 11:24:02 +01:00
Marek Olšák
cf82ceb21e gallium/radeon: make sure the address of separate CMASK is aligned properly
This should fix random GPU hangs on Hawaii and Fiji.

Cc: 11.2 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit dce05b3423)
2016-10-27 11:22:44 +01:00
Marek Olšák
b214af38b9 gallium/radeon: fix incorrect bpe use in si_set_optimal_micro_tile_mode
Oh my god, I wonder what catastrophic issues this was causing on SI.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 8a21f52d73)
2016-10-27 11:21:24 +01:00
Fredrik Höglund
fbfc01e654 vulkan/wsi/wayland: fix ARGB window support
Use an ARGB format for the DRM buffer when the compositeAlpha field
in VkSwapchainCreateInfoKHR is set to
VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>

Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 68db0fe034)
2016-10-27 11:20:16 +01:00
Fredrik Höglund
100851b1f5 vulkan/wsi/x11: fix ARGB window support
Pass the correct depth to xcb_dri3_pixmap_from_buffer_checked().
Otherwise xcb_present_pixmap() fails with a BadMatch error.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>

Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 972670c200)
2016-10-27 11:19:09 +01:00
Fredrik Höglund
8ec30b87c0 radv: mark the fence as submitted and signalled in vkAcquireNextImageKHR
This stops the debug layers from complaining when fences are used to
throttle image acquisition.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 0a153f4ee4)
2016-10-27 11:17:55 +01:00
Matt Turner
cc5995d9e6 radv: Replace "abi_versions" with correct "api_version".
git history shows "abi_versions" was used from the outset.

Cc: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98415
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 14aac061e9)
2016-10-27 11:16:51 +01:00
Matt Turner
42de0666ec anv: Replace "abi_versions" with correct "api_version".
git history shows "abi_versions" was used from the outset.

Cc: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98415
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 07755237d3)
2016-10-27 11:15:44 +01:00
Samuel Pitoiset
4083feb939 nvc0: use correct bufctx when invalidating CP textures
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7b2712c367)
2016-10-27 11:14:28 +01:00
Tapani Pälli
92a50b3d6e mesa: fix error handling in DrawBuffers
Patch rearranges error checking so that enum checking provided via
destmask happens before other checks. It needs to be done in this
order because other error checks do not work properly if there were
invalid enums passed.

Patch also refines one existing check and it's documentation to match
GLES 3.0 spec (also in later specs). This was somewhat mysteriously
referring to desktop GL but had a check for gles3.

Fixes following dEQP tests:

   dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers

no CI regressions observed.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98134
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit a1652a059e)
2016-10-27 11:13:24 +01:00
Tapani Pälli
732b39507b egl: add check that eglCreateContext gets a valid config
Fixes following dEQP test:

   dEQP-EGL.functional.negative_api.create_context

v2: don't break EGL_KHR_no_config_context (Eric Engestrom)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5876f3c85a)
2016-10-27 11:12:19 +01:00
Tapani Pälli
8962e9a239 Revert "egl/android: Set EGL_MAX_PBUFFER_WIDTH and EGL_MAX_PBUFFER_HEIGHT"
This reverts commit b1d636aa00, previous
commit sets these values for all egl configs.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Suggested-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 1ef7873397)
2016-10-27 11:11:13 +01:00
Tapani Pälli
29f70e8e09 egl/dri2: set max values for pbuffer width and height
While these max values were previously fixed for pbuffer creation, this
change makes also eglGetConfigAttrib() return correct values.

Fixes following dEQP tests:

   dEQP-EGL.functional.create_surface.pbuffer.rgb888_no_depth_no_stencil
   dEQP-EGL.functional.create_surface.pbuffer.rgb888_depth_stencil
   dEQP-EGL.functional.create_surface.pbuffer.rgba8888_no_depth_no_stencil
   dEQP-EGL.functional.create_surface.pbuffer.rgba8888_depth_stencil

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98326
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b91e1e38e8)
2016-10-27 11:10:08 +01:00
Kenneth Graunke
04bd51d7d0 i965: Drop nir_inputs from fs_visitor.
It's unused.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 41034abfe6)
2016-10-27 11:08:41 +01:00
Kenneth Graunke
f17450ff7e i965: Don't use nir_assign_var_locations for VS/TES/GS outputs.
Fixes spec/arb_enhanced_layouts/execution/component-layout/vs-fs-array-dvec3.

v2: Remove nir_outputs field from fs_visitor (caught by Tim and Iago).

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 59864e8e02)
2016-10-27 11:07:08 +01:00
Kenneth Graunke
de826a10a7 i965: Make split_virtual_grfs() call compact_virtual_grfs().
Post-splitting, VGRFs have a maximum size (MAX_VGRF_SIZE).  This is
required by the register allocator, as we have to create classes for
each size of VGRF.

We can (and do) allocate virtual registers larger than MAX_VGRF_SIZE,
but we must ensure that they are splittable.  split_virtual_grfs()
asserts that the post-splitting register size is in range.

Unfortunately, these trip for completely dead registers which are too
large - we only set split points for live registers.  So dead ones are
never split, and if they happened to be too large, they'd trip asserts.

To fix this, call compact_virtual_grfs() to eliminate dead registers
before splitting.

v2: Add a comment written by Iago.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 27715c73ff)
2016-10-27 11:06:02 +01:00
Kenneth Graunke
188a866fd0 i965: Drop unnecessary switch statement in nir_setup_outputs()
TCS and FS are skipped above.  CS has no output variables.
All remaining cases take the same path.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 3728ee000a)
2016-10-27 11:04:57 +01:00
Axel Davy
a850e69b7e st/nine: Fix locking CubeTexture surfaces.
Only one face of Cubetextures was locked when in DEFAULT Pool.
Fixes:
https://github.com/iXit/Mesa-3D/issues/129

CC: "12.0 13.0" <mesa-stable@lists.freedesktop.org>

Signed-off-by: Axel Davy <axel.davy@ens.fr>
(cherry picked from commit eed605a473)
2016-10-27 11:03:50 +01:00
Axel Davy
d576a2b0e6 st/nine: Fix mistake in Volume9 UnlockBox
In the format fallback path,
the height was used instead of the depth.

CC: "12.0 13.0" <mesa-stable@lists.freedesktop.org>

Signed-off-by: Axel Davy <axel.davy@ens.fr>
(cherry picked from commit fe7bb46134)
2016-10-27 11:02:45 +01:00
Axel Davy
32caa7438a st/nine: Fix leak with integer and boolean constants
Leak introduced by:
a83dce0128

The patch also moves the part to
release changed.vs_const_i and changed.vs_const_b
before the if (!cb.buffer_size) check,
to avoid reuploading every draw call if
integer or boolean constants are dirty, but the shaders
use no constants.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
CC: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 25beccb379)
2016-10-27 11:01:38 +01:00
Nicolai Hähnle
074ede8d4f st/mesa: cleanup and fix primitive restart for indirect draws
There are three intended functional changes here:

1. OpenGL 4.5 clarifies that primitive restart should only apply with index
   buffers, so make that change explicit in the indirect draw path.

2. Make PrimitiveRestartFixedIndex work with indirect draws.

3. The change where primitive_restart is only set when the restart index can
   actually have an effect (based on the size of indices) is also applied for
   indirect draws.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 3d6b5dee3a)
2016-10-27 10:41:13 +01:00
Emil Velikov
497cf4a9d1 cherry-ignore: add mapi VISILITY_CFLAGS patch
Cherry-picked without -x

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-27 10:36:07 +01:00
Emil Velikov
f623a8be3e Update version to 13.0.0-rc2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-24 12:09:15 +01:00
Jonathan Gray
af81cdfec0 mapi: automake: set VISIBILITY_CFLAGS for shared glapi
shared glapi was previously built without setting CFLAGS for
AM_CFLAGS and VISIBILITY_CFLAGS.

This resulted in symbols being exported that shouldn't be.

The x86 and sparc assembly versions of the dispatch table partially
mitigated this by using .hidden.  Otherwise shared_dispatch_stub_*
were being exported.

Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Cc: "11.2 12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2016-10-24 11:32:13 +01:00
Emil Velikov
990f395e00 anv: automake: cleanup the generated json file during make clean
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 8df581520a)

Conflicts:
	src/intel/vulkan/Makefile.am
2016-10-24 11:31:53 +01:00
Stencel, Joanna
19e8270fe0 egl/wayland: add missing destroy_window callback
The original patch by Joanna added the function pointer and callback yet
things got only partially applied - the infra was added, but the
implementation was missing.

Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Fixes: 690ead4a13 ("egl/wayland-egl: Fix for segfault in
dri2_wl_destroy_surface.")
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

(cherry picked from commit 2e0ab61e29)
2016-10-24 09:55:02 +01:00
Emil Velikov
cac49ee2cd automake: don't forget to pick wglext.h in the tarball
Earlier commit reworked the header install rules, to ensure that the
correct ones are installed only as needed.

By doing so it dropped a wildcard which was effectively including the
wglext.h header in the tarball.

Add the header to the top-level noinst_HEADERS, since the it is not
meant to be installed (autoconf is not used on Windows plaforms).

Fixes: a89faa2022 ("autoconf: Make header install distinct for various
APIs (v2)")
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Cc: Chuck Atkins <chuck.atkins@kitware.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>

(cherry picked from commit 3511a86111)
2016-10-24 09:55:02 +01:00
Dave Airlie
0f8b7f90d1 radv: allow cmask transitions without fast clear
This fixes
dEQP-VK.pipeline.multisample.sampled_image*

These all render to multisampled image, and then
sample from it, so we must transition it correctly,
since we have a cmask and fmask this will cause
the correct transition.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit a969548f59)
2016-10-24 09:55:02 +01:00