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egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface.
Segfault occurs when destroying EGL surface attached to already destroyed Wayland window. The fix is to set to NULL the pointer of surface's native window when wl_egl_destroy_window() is called. Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Stencel, Joanna <joanna.stencel@intel.com> Reviewed-by: Eric Engestrom <eric@engestrom.ch> Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
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2 changed files with 4 additions and 0 deletions
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@ -27,6 +27,7 @@ struct wl_egl_window {
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void *private;
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void (*resize_callback)(struct wl_egl_window *, void *);
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void (*destroy_window_callback)(void *);
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};
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#ifdef __cplusplus
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@ -66,6 +66,7 @@ wl_egl_window_create(struct wl_surface *surface,
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egl_window->surface = surface;
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egl_window->private = NULL;
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egl_window->resize_callback = NULL;
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egl_window->destroy_window_callback = NULL;
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wl_egl_window_resize(egl_window, width, height, 0, 0);
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egl_window->attached_width = 0;
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egl_window->attached_height = 0;
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@ -76,6 +77,8 @@ wl_egl_window_create(struct wl_surface *surface,
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WL_EGL_EXPORT void
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wl_egl_window_destroy(struct wl_egl_window *egl_window)
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{
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if (egl_window->destroy_window_callback)
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egl_window->destroy_window_callback(egl_window->private);
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free(egl_window);
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}
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