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st/mesa: allow multiple concurrent waiters in ClientWaitSync
so->fence can be unreferenced by one thread while another thread is somewhere in ClientWaitSync and expecting so->fence to be non-NULL. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98172 Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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1 changed files with 22 additions and 4 deletions
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@ -41,16 +41,21 @@ struct st_sync_object {
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struct gl_sync_object b;
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struct pipe_fence_handle *fence;
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mtx_t mutex; /**< protects "fence" */
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};
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static struct gl_sync_object * st_new_sync_object(struct gl_context *ctx,
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GLenum type)
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{
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if (type == GL_SYNC_FENCE)
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return (struct gl_sync_object*)CALLOC_STRUCT(st_sync_object);
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else
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if (type == GL_SYNC_FENCE) {
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struct st_sync_object *so = CALLOC_STRUCT(st_sync_object);
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mtx_init(&so->mutex, mtx_plain);
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return &so->b;
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} else {
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return NULL;
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}
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}
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static void st_delete_sync_object(struct gl_context *ctx,
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@ -60,6 +65,7 @@ static void st_delete_sync_object(struct gl_context *ctx,
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struct st_sync_object *so = (struct st_sync_object*)obj;
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screen->fence_reference(screen, &so->fence, NULL);
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mtx_destroy(&so->mutex);
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free(so->b.Label);
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free(so);
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}
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@ -83,13 +89,22 @@ static void st_client_wait_sync(struct gl_context *ctx,
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struct pipe_context *pipe = st_context(ctx)->pipe;
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struct pipe_screen *screen = pipe->screen;
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struct st_sync_object *so = (struct st_sync_object*)obj;
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struct pipe_fence_handle *fence = NULL;
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/* If the fence doesn't exist, assume it's signalled. */
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mtx_lock(&so->mutex);
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if (!so->fence) {
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mtx_unlock(&so->mutex);
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so->b.StatusFlag = GL_TRUE;
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return;
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}
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/* We need a local copy of the fence pointer, so that we can call
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* fence_finish unlocked.
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*/
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screen->fence_reference(screen, &fence, so->fence);
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mtx_unlock(&so->mutex);
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/* Section 4.1.2 of OpenGL 4.5 (Compatibility Profile) says:
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* [...] if ClientWaitSync is called and all of the following are true:
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* - the SYNC_FLUSH_COMMANDS_BIT bit is set in flags,
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@ -102,10 +117,13 @@ static void st_client_wait_sync(struct gl_context *ctx,
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* Assume GL_SYNC_FLUSH_COMMANDS_BIT is always set, because applications
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* forget to set it.
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*/
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if (screen->fence_finish(screen, pipe, so->fence, timeout)) {
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if (screen->fence_finish(screen, pipe, fence, timeout)) {
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mtx_lock(&so->mutex);
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screen->fence_reference(screen, &so->fence, NULL);
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mtx_unlock(&so->mutex);
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so->b.StatusFlag = GL_TRUE;
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}
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screen->fence_reference(screen, &fence, NULL);
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}
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static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
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