I liked having all my NIR be scalar, but nir_validate() complains that the
intrinsic writes 4 components but the destination we set up was only 1
component. I could generate a new scalar variant, but it's a lot easier
to just leave it as a vec4. This doesn't hurt codegen since we GC unused
uniforms, and UCP dot products use all the components anyway.
We don't really suppor control flow yet, but it's a lot nicer to render
something and warn on stderr than to crash.
Fixes the following piglit tests:
- shaders/complex-loop-analysis-bug
- shaders/glsl-fs-discard-04
Converts the following piglit tests from crash to fail:
- shaders/glsl-fs-continue-inside-do-while
- shaders/glsl-fs-loop
- shaders/glsl-fs-loop-continue
- shaders/glsl-fs-loop-nested
- shaders/glsl-texcoord-array
- shaders/glsl-vs-continue-inside-do-while
- shaders/glsl-vs-loop
- shaders/glsl-vs-loop-continue
- shaders/glsl-vs-loop-nested
No piglit regressions.
v2 (Eric): Add stronger stderr warning.
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
We shouldn't have any NIR functions present since all GLSL functions get
inlined, but this would be a more informative error if it does happen.
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ensure NIR control flow graph nodes that are unhandled in QIR
are reported with sufficient verbosity to aid debugging.
This improves piglit outputs, amongst other tools.
There are no other remaining uses of assert(0) as a blunt tool
within vc4.
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Found with grep and inspection. Test compiled on RPi hw.
Assists any future effort to remove TGSI as an intermediate stage.
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
v2: change check_explicit_uniform_locations() to return an
unsigned 0 (Timothy Arceri)
We were storing the int result of check_explicit_uniform_locations()
in num_explicit_uniform_locs as an unsigned int which caused it to
be 4294967295 when a -1 was returned.
This in turn would cause the following error during linking:
error: count of uniform locations > MAX_UNIFORM_LOCATIONS(4294967295 > 98304)
Results from running piglit tests/all with this patch
and when ARB_explicit_uniform_location disabled:
changes: 178
fixes: 176
regressions: 2
The two regressions are for the following tests:
glean@glsl1-matrix column check (1)
glean@glsl1-matrix column check (2)
which regress from FAIL to CRASH.
The regressions are acceptable because the tests are currently failing due to
the aforementioned linker error.
Signed-off-by: Lars Hamre <chemecse@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
The only place we were using this was in meta_blit2d which always creates a
new image anyway so we can just use the image offset.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Now it just creates the image and view. The caller is responsible for
handling the offset calculations.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
The old function tried to work in elements which isn't, strictly speaking,
a valid thing to do. In the case of a non-power-of-two format, there is no
guarantee that the x offset into the tile is a multiple of the format
block size. This commit refactors it to work entirely in terms of a tiling
(not a surface) and bytes/rows.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
With the new blit framework we aren't using array textures and, from
talking with Nanley, we don't think it's going to be useful in the future
either. Just get rid of it for now.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Now that we can use the much simpler rgba8_copy function, we don't need to
hand different functions out based on direction.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
This splits the two copy functions into three: One for unaligned copies,
one for aligned sources, and one for aligned destinations. Thanks to the
previous commit, we are now guaranteed that the aligned ones will *only*
operate on aligned memory so they should be safe.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93962
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Each of the [de]tiling functions has three mem_copy calls:
1) Left edge to tile boundary
2) Tile boundary to tile boundary in a loop
3) Tile boundary to right edge
Copies 2 and 3 start at a tile edge so the pointer to tiled memory is
guaranteed to be at least 16-byte aligned. Copy 1, on the other hand,
starts at some arbitrary place in the tile so it doesn't have any such
alignment guarantees.
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Now that the check is restricted to gen8+, we should always get back a non-zero
positive value for the EU and subslice counts.
Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Older gen platforms do not actually return a value for sublice and eu total
(IMO, confusingly) they return -ENODEV. This patch defers the SSEU setup until
we have the actual GPU generation to avoid useless warnings when running on
older platforms with older kernels.
Reported-by: Mark Janes <mark.a.janes@intel.com>
Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
If the first call in a GL app is glReadPixels(GL_FRONT) we'd fail the
assert(st->ctx->FragmentProgram._Current) at st_atom_shader.c:114 in
update_fp().
This is because we were calling st_validate_state() without first
updating Mesa state with _mesa_update_state().
The regression came from commit 83b589301f "st/mesa: fix
frontbuffer glReadPixels regressions".
The new piglit gl-1.0-simple-readbuffer test exercises this.
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
In other words, vport scissors are derived from viewport states.
If the scissor test is enabled, the intersection of both is used.
The guard band will disable clipping, so we have to clip per-pixel.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This might result in an INVALID_OPCODE dmesg error in case a join is
attached to an atomic operation.
Spotted with arb_shader_image_load_store-host-mem-barrier on GK104.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
This is in preparation of raising the number of exposed sampler views to 32
bits, which will raise the total number of sampler views to 33 for the
polygon stipple texture. That texture should never be compressed (and it's
certainly not a depth texture), but this approach seems cleaner to me than
special-casing the last slot in all affected code paths.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The previous value of 18 was motivated by having drivers that want to expose
16 samplers but also use some additional samplers for internal use. Raising
the value even higher isn't going to hurt that case.
On the other hand, some drivers actually use PIPE_MAX_SAMPLERS as the number
of samplers they expose externally, so raising this number above 32 is fragile
(because several places in the code use bitfields, and tracking down and
widening all of them is prone to miss some case).
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
It is used as a bitfield, so it seems cleaner to keep it unsigned.
The literal 1 is a (signed) int, and shifting into the sign bit is undefined
in C, so change occurences of 1 to 1u.
v2: add an assert for bitfield size and use 1u << idx
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com> (v1)
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
The literal 1 is a (signed) int, and shifting into the sign bit is undefined
in C, so change occurences of 1 to 1u.
Reviewed-by: Brian Paul <brianp@vmware.com>
Line anti-aliasing will fail when there is no free sampler available. Make
the corresponding guard more robust in preparation of raising
PIPE_MAX_SAMPLERS to 32.
The literal 1 is a (signed) int, and shifting into the sign bit is undefined
in C, so change occurences of 1 to 1u.
v2: add an assert for bitfield size and use 1u << idx
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com> (v1)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> (v1)
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)