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anv/blit2d: Fix a NIR writemask
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
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1 changed files with 1 additions and 1 deletions
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@ -431,7 +431,7 @@ build_nir_copy_fragment_shader()
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nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
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vec4, "f_color");
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color_out->data.location = FRAG_RESULT_DATA0;
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nir_store_var(&b, color_out, &tex->dest.ssa, 4);
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nir_store_var(&b, color_out, &tex->dest.ssa, 0xf);
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return b.shader;
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}
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