Commit graph

82384 commits

Author SHA1 Message Date
Marek Olšák
2d7be5d37e gallium/radeon: never choose a linear tiling for DB surfaces
Just for consistency. This is actually not a problem, because both addrlib
and radeon check and fix this.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-04-12 14:29:48 +02:00
Marek Olšák
b7878146c4 gallium/radeon: removing dead code for sharing stencil buffers
This is a remnant of the times when the DDX was allocating depth-stencil
buffers for windows. Now, st/dri allocates them and doesn't share them.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-04-12 14:29:48 +02:00
Marek Olšák
73aeebd772 radeonsi: allow clearing buffers >= 4 GB
Only CMASK and DCC clears can use this, because only textures can be so
large.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-04-12 14:29:48 +02:00
Marek Olšák
1dd8832e04 gallium/radeon: allow allocating textures >= 4 GB
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-04-12 14:29:48 +02:00
Marek Olšák
0689741e51 winsys/radeon: fix printing allocation failures
print as unsigned instead of signed

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-04-12 14:29:47 +02:00
Marek Olšák
0ba0933f48 winsys/amdgpu: add support for 64-bit buffer sizes
v2: fail in radeon_winsys_bo_create if size > 32 bits

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-04-12 14:29:47 +02:00
Marek Olšák
7e78b5ed38 pb_buffer: switch pb_buffer::size to 64 bits
being able to allocate more than 4 GB may be useful

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-04-12 14:29:47 +02:00
Marek Olšák
e241a63512 gallium/radeon: remove R600_QUERY_HW_FLAG_TIMER
not used anymore

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-04-12 14:29:47 +02:00
Marek Olšák
0222351fc1 gallium/radeon: merge timer and non-timer query lists
All of them are paused only between IBs.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-04-12 14:29:47 +02:00
Marek Olšák
7347c068d8 r600g: don't manually stop queries for blitter
r600_set_active_query_state does it better.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-04-12 14:29:47 +02:00
Marek Olšák
12fee5b93e r600g: add pausing pipeline & streamout queries into set_active_query_state
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-04-12 14:29:47 +02:00
Marek Olšák
e90fe60b72 r600g: implement set_active_query_state for pausing occlusion queries
Use ZPASS_INCREMENT_DISABLE everywhere.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-04-12 14:29:47 +02:00
Marek Olšák
5248676f87 r600g: simplify r600_set_occlusion_query_state
The caller does the same checking.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-04-12 14:29:47 +02:00
Marek Olšák
b82893f93a gallium/radeon: move pipeline stat context flags to common code
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-04-12 14:29:47 +02:00
Marek Olšák
aa79a3269f r600g: fix typo in r600 register definitions
Acked-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-04-12 14:29:47 +02:00
Marek Olšák
a4c288d8e1 gallium/radeon: unify checking streamout enable state
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-04-12 14:29:47 +02:00
Marek Olšák
466aa57185 radeonsi: fix mask checking when emitting scissors and viewports
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Grigori Goronzy <greg@chown.ath.cx>
2016-04-12 14:29:46 +02:00
Marek Olšák
f3eebb84eb radeonsi: implement and rely on set_active_query_state
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-04-12 14:29:46 +02:00
Marek Olšák
e599b8f384 gallium: pause queries for all meta ops
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-04-12 14:29:46 +02:00
Marek Olšák
26171bd67e gallium: add pipe_context::set_active_query_state for pausing queries
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-04-12 14:29:46 +02:00
Bas Nieuwenhuizen
fc67375379 radeonsi: Synchronize a streamout write after read hazard.
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-04-12 13:55:38 +02:00
Hans de Goede
dccdb655a1 nv30: Add missing PIPE_SHADER_CAP_INTEGERS to get_shader_param()
Add missing PIPE_SHADER_CAP_INTEGERS for frag shaders to
nv30_screen_get_shader_param().

Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2016-04-12 11:41:12 +02:00
Haixia Shi
b0e3ba61b5 dri/i965: extend GLES3 sRGB workaround to cover all formats
It is incorrect to assume BGRA byte order for the GLES3 sRGB workaround.

v2: use _mesa_get_srgb_format_linear to handle all formats

Signed-off-by: Haixia Shi <hshi@chromium.org>
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-12 02:06:12 -07:00
Eduardo Lima Mitev
ea8a65f503 i965: Add autogenerated 'brw_nir_trig_workarounds.c' to gitignore
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-12 10:44:19 +02:00
Rhys Kidd
703c1e69d8 glsl: Update hash table comments in constant propagation
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-12 01:29:19 -07:00
Dave Airlie
afa8707ba9 softpipe: add SSBO/shader atomics support.
This adds support for the features requires for ARB_shader_storage_buffer_object
and ARB_shader_atomic_counters, ARB_shader_atomic_counter_ops.

[airlied: some cleanups applied]
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-04-12 14:16:13 +10:00
Dave Airlie
c2aeeca455 draw: add support for passing buffers to vs/gs shaders.
Like the image code, but for shader buffers this time.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-04-12 14:15:36 +10:00
Dave Airlie
081a958bcd tgsi: add support for buffer/atomic operations to tgsi_exec.
This adds support for doing load/store/atomic operations on
buffer objects.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-04-12 14:15:33 +10:00
Dave Airlie
9c7a0d188a tgsi: set nonhelpermask for vertex shaders
For atomic operations we really need to avoid executing unnecessary shaders, so for some
tests that just draw a single point we only want one vertex to get processed not 4,

this fixes a number of the atomic counters tests.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-04-12 14:15:16 +10:00
Ian Romanick
193a5cee6a nir: Fix typo in comment
Trivial.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2016-04-11 19:24:19 -07:00
Markus Wick
18c8b927e2 nir: Merge redudant integer clamping.
Dolphin uses them a lot. Range tracking would be better in the long term,
but this two lines works fine for now.

Signed-off-by: Markus Wick <markus@selfnet.de>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 18:48:50 -07:00
Kenneth Graunke
bfd17c76c1 i965: Port INTEL_PRECISE_TRIG=1 to NIR.
This makes the extra multiply visible to NIR's algebraic optimizations
(for constant reassociation) as well as constant folding.  This means
that when the result of sin/cos are multiplied by an constant, we can
eliminate the extra multiply altogether, reducing the cost of the
workaround.

It also means we only have to implement it one place, rather than in
both backends.

This makes INTEL_PRECISE_TRIG=1 cost nothing on GPUTest/Volplosion,
which has a ton of sin() calls, but always multiplies them by an
immediate constant.  The extra multiply gets folded away.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-04-11 18:44:17 -07:00
Kenneth Graunke
b0dffdc616 i965: Pass brw_compiler into brw_preprocess_nir() instead of is_scalar.
I want to be able to read other fields.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-04-11 18:44:12 -07:00
Kenneth Graunke
808d26c771 nir: Silence unused "options" warning in algebraic passes.
Some passes may not refer to options->..., at which point the compiler
will warn about an unused variable.  Just cast to void unconditionally
to shut it up.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-04-11 18:44:08 -07:00
Kenneth Graunke
5886cd79a0 nir: Do basic constant reassociation.
Many shaders contain expression trees of the form:

    const_1 * (value * const_2)

Reorganizing these to

    (const_1 * const_2) * value

will allow constant folding to combine the constants.  Sometimes, these
constants are 2 and 0.5, so we can remove a multiply altogether.  Other
times, it can create more immediate constants, which can actually hurt.

Finding a good balance here is tricky.  While much more could be done,
this simple patch seems to have a lot of positive benefit while having
a low downside.

shader-db results on Broadwell:

total instructions in shared programs: 8963768 -> 8961369 (-0.03%)
instructions in affected programs: 438318 -> 435919 (-0.55%)
helped: 1502
HURT: 245

total cycles in shared programs: 71527354 -> 71421516 (-0.15%)
cycles in affected programs: 11541788 -> 11435950 (-0.92%)
helped: 3445
HURT: 1224

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-04-11 18:43:55 -07:00
Boyuan Zhang
1c7ba7f156 radeon/uvd: alignment fix for decode message buffer
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
2016-04-11 19:30:47 -04:00
Brian Paul
704d203d5f st/mesa: replace _mesa_sysval_to_semantic table with function
Instead of using an array indexed by SYSTEM_VALUE_x, just use a
switch statement.  This fixes a regression caused by inserting new
SYSTEM_VALUE_ enums but not updating the mapping to TGSI semantics.

v2: fix a few switch statement mistakes for compute-related enums

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-04-11 17:04:13 -06:00
Jason Ekstrand
a9e6213edd nir/lower_system_values: Add support for several computed values
Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-04-11 13:53:03 -07:00
Jason Ekstrand
39103145ff glsl/shader_enums: Add the other two compute builtins
These weren't added before because they are actually calculated values that
are computed from other inputs.  However, in order to handle them in
nir_lower_system_values, it's nice for them to have a cannonical locaiton.

Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-04-11 13:53:00 -07:00
Jason Ekstrand
22836dbefa glsl/shader_enums: Add an enum for Vulkan InstanceIndex
In Vulkan, you have InstanceIndex which begins at the base instance value
rather than the zero-based InstanceID of GL.

Reviewed-by: Rob Clark <robdclark@gmail.com>
2016-04-11 13:52:51 -07:00
Emil Velikov
581c8016f8 mesa: add missing header to the tarball
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-11 19:08:23 +01:00
Emil Velikov
5e010a72c9 drivers/softpipe: add missing header to the tarball
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-04-11 19:08:23 +01:00
Emil Velikov
c69ab885d7 mesa: automake: update and reuse X86_SSE41_FILES list
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 19:08:23 +01:00
Emil Velikov
28da0d6922 compiler: android: flesh out nir into separate makefile
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 19:08:23 +01:00
Emil Velikov
8d51500b2d compiler: automake: flesh out NIR into separate makefile.
Analogous to previous commit - improved readability at the expense of
an extra file.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 19:08:23 +01:00
Emil Velikov
9324afc0e9 compiler: automake: split out glsl into separate makefile
Preserve the functionality while keeping the files smaller and
more readable.

v2: Do not include Makefile.sources from the GLSL makefile (silences
automake warnings)

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net> (v1)
2016-04-11 19:08:23 +01:00
Emil Velikov
3d67780b80 compiler: remove {glsl,nir}/Makefile.sources
No longer used as of last commit.

v2: Rebase.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net> (v1)
2016-04-11 19:08:23 +01:00
Emil Velikov
c481c8f7f1 configure.ac: update the path of the generated files
... in order to determine if we need bison/flex. Failing to locate the
files will lead to mandating bison/flex even when building from a
release tarball.

CC: "11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2016-04-11 19:08:23 +01:00
Emil Velikov
4db8f15a25 glsl: move the android build scripts a level up
Analogous to previous commit.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 19:08:23 +01:00
Emil Velikov
abf7088eb7 glsl: move the scons build script a level up
It will allow us to remove the duplicate glsl/Makefile.sources.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
2016-04-11 19:08:23 +01:00