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radeonsi: raise number of samplers per shader to 32
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94835 Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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1 changed files with 3 additions and 3 deletions
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@ -144,10 +144,10 @@ struct si_shader_data {
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uint32_t sh_base[SI_NUM_SHADERS];
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};
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/* User sampler views: 0..15
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* Polygon stipple tex: 16
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/* User sampler views: 0..31
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* Polygon stipple tex: 32
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*/
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#define SI_NUM_USER_SAMPLERS 16 /* AKA OpenGL textures units per shader */
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#define SI_NUM_USER_SAMPLERS 32 /* AKA OpenGL textures units per shader */
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#define SI_POLY_STIPPLE_SAMPLER SI_NUM_USER_SAMPLERS
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#define SI_NUM_SAMPLERS (SI_POLY_STIPPLE_SAMPLER + 1)
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