Alignment units, i and j, match the compressed format block
width and height respectively.
v2: Don't assert against HALIGN* and VALIGN* enums (Chad)
Reviewed-by: Chad Versace <chad.versace@intel.com>
A non-compressed texture is a 1x1x1 block. Compressed
textures could have values which vary in different
dimensions WxHxD.
Reviewed-by: Chad Versace <chad.versace@intel.com>
cpp (chars-per-pixel) is an integer that fails to give useful data
about most compressed formats. Instead, rename it to "bs" which
stands for block size (in bytes).
v2: Rename vk_format_for_bs to vk_format_for_size (Chad)
Use "block size" instead of "bs" in error message (Chad)
Reviewed-by: Chad Versace <chad.versace@intel.com>
The stw_st_framebuffer_present_locked() function was getting called
twice per SwapBuffers. First, when st_context_iface::flush() was
called from DrvSwapBuffers() because the ST_FLUSH_FRONT flag was
given. Second, by stw_st_swap_framebuffer_locked() which does the
actual SwapBuffers.
Two code changes:
1. Pass ST_FLUSH_END_OF_FRAME, instead of ST_FLUSH_FRONT.
2. Move the implementation of stw_flush_current_locked() into
DrvSwapBuffers() since it's not called anywhere else.
Not much change in perf for benchmarks like Lightsmark, but some simple
Mesa demos are measurably faster.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
And put 8-bit/channel formats before 5/6/5 formats.
The ChoosePixelFormat() function seems to be finicky about format
selection. Putting the MSAA formats after the non-MSAA formats
means most apps get a low-numbered format. Now we generally get
the same pixel format regardless of whether using vgpu9 or 10.
VMware bug 1455030
Reviewed-by: José Fonseca <jfonseca@vmware.com>
This allows to use apitrace's retracediff script on Windows to retrace and
compare two builds of a Mesa based opengl32.dll/ICD side-by-side.
See also e4a4f15f5b
Fixes GPUVM conflicts with non-4K page size.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92738
v2: Replace sanitization of VM base address alignment with comment why
that's not necessary.
v3: Use unsigned instead of long as the type for the size_align member.
(Marek)
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Christian König <christian.koenig@amd.com> (v1)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This will allow dec/enc/transcode without X
v2: use env override even with X,
use loader_open_device instead of open
v3: clean up
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
This will allow the state trackers to use render nodes
with screen creation
v2: dup fd for pipe loader
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
There is no dev in drv, and dev should be from vl_screen here
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Altough the compute support is still not complete because textures and
surfaces need to be implemented, it allows to launch very simple compute
kernel like one which reads reading MP performance counters.
This turns on PIPE_CAP_COMPUTE and PIPE_SHADER_COMPUTE.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
There might only be a single arg (e.g. cvt), so use mode rather than
looking at the source directly. Also we don't want to rely on the type
of the value, which can be unreliable, but instead use the
instruction's. This works out well since mkSplit doesn't adjust the
type.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Not reachable from TGSI since it only has UMUL, no IMUL. However it's
surprising that setting argument types to s32 will cause sign to get
lost.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Force the fence to get kicked off, which won't actually wait for its
completion, but any additional work will be put onto a fresh list.
This fixes crashes in teximage-colors --benchmark with too many active
maps.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
As pointed out by Emil, this sometimes hangs, appears to be due to threading
need to rethink how this stuff works for llvmpipe.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Coverity reported that ret could only be 0 or 1, since it
was setting ret = fn() > 0, instead of doing (ret = fn()) > 0.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Previously, we were assuming that everything read/wrote exactly 1 logical
GRF (1 in SIMD8 and 2 in SIMD16). This isn't actually true. In
particular, the PLN instruction reads 2 logical registers in one of the
components. This commit changes post-RA scheduling to use regs_read and
regs_written instead so that we add enough dependencies.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92770
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
The new mechanism should be able to handle SSBOs as well as properly handle
emitting surface state on gen7 where we need different strides depending on
shader stage.
Now that we support 64 bit immediates in insnCanLoad, we need to swap
64 bit immediate sources too for optimal effect.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Teach insnCanLoad about double immediates, together with the
"Add support for merge-s to the ConstantFolding pass"
This turns the following (nvc0) code:
1: mov u32 $r2 0x00000000 (8)
2: mov u32 $r3 0x3fe00000 (8)
3: add f64 $r0d $r0d $r2d (8)
Into:
1: add f64 $r0d $r0d 0.500000 (8)
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This allows later passes like LoadPropagation to properly deal with 64
bit immediates.
If the new 64 bit load this introduces does not get optimized away then
split64BitOpPostRA() will split this into 2 instructions again.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>