Commit graph

82384 commits

Author SHA1 Message Date
Hans de Goede
b487b55f7d gm107/ir: Add support for double immediates
Add support for encoding double immediates (up to 20 bits of precision)
into the generated gm107 machine-code.

Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-11-06 17:22:40 -05:00
Hans de Goede
12c850d01c nvc0/ir: Add support for double immediates
Add support for encoding double immediates (up to 20 bits of precision)
into the generated nvc0 machine-code.

Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-11-06 17:22:40 -05:00
Jason Ekstrand
220261a0c9 anv: Use VkDescriptorType instead of anv_descriptor_type 2015-11-06 14:09:52 -08:00
Jason Ekstrand
612e35b2c6 anv: Do range-checking in the shader for dynamic buffers 2015-11-06 13:32:52 -08:00
Jason Ekstrand
f8052351ac anv/device: Increase the block size for instructions 2015-11-06 13:29:47 -08:00
Francisco Jerez
5169407221 i965/nir/fs: Add comment for no-op memory barrier functions
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-11-06 13:19:56 -08:00
Jason Ekstrand
d7cc9929bb anv: Remove all support for BufferViews
We never *actually* supported them, we just used them for binding UBOs.
Now that we have BufferInfo and we aren't supporting texture buffers yet,
we should get rid of them until we can do them properly.
2015-11-06 13:16:18 -08:00
Jordan Justen
faa1193070 i965/nir/fs: Implement new barrier functions for compute shaders
For these nir intrinsics, we emit the same code as
nir_intrinsic_memory_barrier:

 * nir_intrinsic_memory_barrier_atomic_counter
 * nir_intrinsic_memory_barrier_buffer
 * nir_intrinsic_memory_barrier_image

We treat these nir intrinsics as no-ops:
 * nir_intrinsic_group_memory_barrier
 * nir_intrinsic_memory_barrier_shared

v3:
 * Add comment for no-op cases (curro)

v4:
 * Moving comment to a separate patch authored by curro

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-11-06 13:16:11 -08:00
Jordan Justen
9d65f3208b nir: Add new barrier functions for compute shaders
When these functions are called in glsl-ir, we create a corresponding
nir intrinsic function call.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-11-06 13:15:16 -08:00
Jordan Justen
91f188710a glsl: Add new barrier functions for compute shaders
When these functions are called in GLSL code, we create an intrinsic
function call:

 * groupMemoryBarrier => __intrinsic_group_memory_barrier
 * memoryBarrierAtomicCounter => __intrinsic_memory_barrier_atomic_counter
 * memoryBarrierBuffer => __intrinsic_memory_barrier_buffer
 * memoryBarrierImage => __intrinsic_memory_barrier_image
 * memoryBarrierShared => __intrinsic_memory_barrier_shared

v2:
 * Consolidate with memoryBarrier function/intrinsic creation (curro)

v3:
 * Instead of add_memory_barrier_function, add an intrinsic_name
   parameter to _memory_barrier (curro)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-11-06 13:14:44 -08:00
Jason Ekstrand
0360c3608b anv/device: Only support binding UBOs through BufferInfo 2015-11-06 12:52:12 -08:00
Jason Ekstrand
3aa2fc82dd anv: Rework UpdateDescriptorSets
Previously, UpdateDescriptorSets was wrong because it assumed that the
binding was the offset into the descriptor set.
2015-11-06 12:28:03 -08:00
Jason Ekstrand
45b1bbe801 anv: Add a descriptor_index to anv_descriptor_set_binding_layout 2015-11-06 12:16:54 -08:00
Jason Ekstrand
f029e0ce13 anv: Add a layout to anv_descriptor_set 2015-11-06 12:16:54 -08:00
Boyuan Zhang
6bad554d98 radeon/uvd: fix VC-1 simple/main profile decode v2
We just needed to set the extra width/height fields to get this working.

v2 (chk): rebased, CC stable added, commit message added, fixed coding style

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
2015-11-06 20:07:23 +01:00
Boyuan Zhang
ed55def44f st/vaapi: fix vaapi VC-1 simple/main corruption v2
Apply the start code fix only to advanced profile.

v2 (chk): add commit message

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
2015-11-06 20:07:23 +01:00
Julien Isorce
cc1e5c972e st/va: add support for RGBX and BGRX in VPP
Before it was only possible to convert a NV12 surface to
RGBA or BGRA. This patch uses the same post processing
function, "handleVAProcPipelineParameterBufferType", but
add definitions for RGBX and BGRX.

This patch also makes vlVaQuerySurfaceAttributes more generic
to avoid copy and pasting the same lines.

Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Christian K<C3><B6>nig <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-11-06 17:33:45 +00:00
Julien Isorce
42a5e143a8 vl/buffers: add RGBX and BGRX to the supported formats
Useful is one wants to create RGBX or BGRX surfaces.
The infrastructure is such that it required just a
few definitions to support these formats.

Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Christian K<C3><B6>nig <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-11-06 17:33:38 +00:00
Julien Isorce
bf6acbb2db st/va: properly use brackets in vlVaAcquireBufferHandle's switch
In "switch (mem_type)" the brackets were surrounding "case+default"
instead of "case" only.

Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Christian K<C3><B6>nig <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-11-06 17:33:16 +00:00
Julien Isorce
bfc245e9ac st/va: properly indent buffer.c, config.c, image.c and picture.c
Some lines were using 4 indentation spaces instead of 3.

Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Christian K<C3><B6>nig <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-11-06 17:33:01 +00:00
Rob Clark
6459e780ae freedreno/a4xx: fix blend color
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-11-06 11:19:04 -05:00
Rob Clark
7465e16124 freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-11-06 11:18:47 -05:00
Guillaume Charifi
6f5e0c08a4 freedreno: add a305 support
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-11-06 11:17:58 -05:00
Boyan Ding
8f55ebe802 freedreno/ir3: Use nir_foreach_variable
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-11-06 11:17:53 -05:00
Rob Clark
99597d033a nir: some small cleanups
The various cf nodes all get allocated w/ shader as their ralloc_parent,
so lets make this more explicit.  Plus couple other corrections/
clarifications.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-11-06 11:15:41 -05:00
Ilia Mirkin
d68226087c nvc0: reintroduce BGRA4 format support
Commit 342e68dc60 (nvc0: remove BGRA4 format support) removed the
support to fix a WoW trace. However after further experimentation, I was
able to get the blit to work by using a different "fake" format in the
2d engine.

The reason why this worked on nv50 is that nv50 falls back to the 3d
blit path in case either the src or the dst aren't "faithfully"
supported, while nvc0 only does it for the dst format. RG8 is better
supported by the nvc0 2d engine than R16.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-11-06 00:47:44 -05:00
Brian Paul
581111c4d6 mesa: report enum name in glClientActiveTexture() error string
As we do for glActiveTexture().  Trivial.
2015-11-05 20:12:33 -07:00
Chad Versace
16119ad884 anv/meta: Finish load clears for stencil attachments
Tested by Crucible "func.depthstencil.stencil_triangles.*" in

  commit c194292d5eadb84e9d7489fc01ce0b653cdd4ca5 (HEAD -> master)
  Author: Chad Versace <chad.versace@intel.com>
  Date:   Wed Nov 4 16:19:24 2015 -0800
  Subject: func.depthstencil: Remove stencil clear workaround for Mesa
2015-11-05 15:45:43 -08:00
Julien Isorce
497bde6727 st/va: fix memory leak on error in vlVaCreateSurfaces2
Found by coverity: CID #1337953

Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-11-05 23:39:45 +00:00
Julien Isorce
e0b896c86c st/va: indent vlVaQuerySurfaceAttributes and vlVaCreateSurfaces2
Some lines were using 4 indentation spaces instead of 3.

Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-11-05 23:39:43 +00:00
Kenneth Graunke
8dcf807cb4 i965: Fix scalar VS float[] and vec2[] output arrays.
The scalar VS backend has never handled float[] and vec2[] outputs
correctly (my original code was broken).  Outputs need to be padded
out to vec4 slots.

In fs_visitor::nir_setup_outputs(), we tried to process each vec4 slot
by looping from 0 to ALIGN(type_size_scalar(type), 4) / 4.  However,
this is wrong: type_size_scalar() for a float[2] would return 2, or
for vec2[2] it would return 4.  This looked like a single slot, even
though in reality each array element would be stored in separate vec4
slots.

Because of this bug, outputs[] and output_components[] would not get
initialized for the second element's VARYING_SLOT, which meant
emit_urb_writes() would skip writing them.  Nothing used those values,
and dead code elimination threw a party.

To fix this, we introduce a new type_size_vec4_times_4() function which
pads array elements correctly, but still counts in scalar components,
generating correct indices in store_output intrinsics.

Normally, varying packing avoids this problem by turning varyings into
vec4s.  So this doesn't actually fix any Piglit or dEQP tests today.
However, if varying packing is disabled, things would be broken.
Tessellation shaders can't use varying packing, so this fixes various
tcs-input Piglit tests on a branch of mine.

v2: Shorten the implementation of type_size_4x to a single line (caught
    by Connor Abbott), and rename it to type_size_vec4_times_4()
    (renaming suggested by Jason Ekstrand).  Use type_size_vec4
    rather than using type_size_vec4_times_4 and then dividing by 4.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-11-05 15:26:07 -08:00
Roland Scheidegger
5ae37ae615 llvmpipe: disable texture cache
There are some weird problems with 8-wide vectors.
2015-11-05 18:00:42 +01:00
Ilia Mirkin
ba093a099a nouveau: send back a debug message when waiting for a fence to complete
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-11-05 11:22:19 -05:00
Ilia Mirkin
4f6cd5fad0 nv50,nvc0: provide debug messages with shader compilation stats
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-11-05 11:22:19 -05:00
Ilia Mirkin
4335b28840 nouveau: add support for sending debug messages via KHR_debug
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-11-05 11:22:19 -05:00
Ilia Mirkin
6706cc1671 st/clover: provide a path for drivers to call through to pfn_notify
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>

[ Francisco Jerez: Clean up clover::context interface by passing
  around a function object. ]
2015-11-05 11:22:19 -05:00
Ilia Mirkin
c93c9d220b st/mesa: set debug callback for debug contexts
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-11-05 11:22:19 -05:00
Ilia Mirkin
fc76cc05e3 gallium: expose a debug message callback settable by context owner
This will allow gallium drivers to send messages to KHR_debug endpoints

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-11-05 11:22:18 -05:00
Ilia Mirkin
e587590a83 st/mesa: account for texture views when doing CopyImageSubData
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-11-05 11:22:18 -05:00
Iago Toral Quiroga
eea3c907cc i965/fs: Do not mark used surfaces in FS_OPCODE_GET_BUFFER_SIZE
Do it in the visitor, like we do for other opcodes.

v2: use const, get rid of useless surf_index temporary (Curro)

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-11-05 16:11:52 +01:00
Iago Toral Quiroga
eca4c43a33 i965/vec4: Do not mark used surfaces in VS_OPCODE_GET_BUFFER_SIZE
Do it in the visitor, like we do for other opcodes.

v2: use const, get rid of useless surf_index temporary (Curro)

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-11-05 16:11:52 +01:00
Iago Toral Quiroga
6105d1d0a0 i965/vec4: Do not mark used direct surfaces in VS_OPCODE_PULL_CONSTANT_LOAD
Right now the generator marks direct surfaces as used but leaves marking of
indirect surfaces to the caller. Just make the callers handle marking in both
cases for consistency.

v2: Use const, do not add unnecessary temporary (Curro)

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-11-05 16:11:52 +01:00
Iago Toral Quiroga
d7013988fb i965/fs: Do not mark used direct surfaces in UNIFORM_PULL_CONSTANT_LOAD
Right now the generator marks direct surfaces as used but leaves marking of
indirect surfaces to the caller. Just make the callers handle marking in both
cases for consistency.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-11-05 16:11:52 +01:00
Iago Toral Quiroga
027b64a55a i965/fs: Do not mark direct used surfaces in VARYING_PULL_CONSTANT_LOAD
Right now the generator marks direct surfaces as used but leaves marking of
indirect surfaces to the caller. Just make the callers handle marking in both
cases for consistency.

v2: Use const and remove useless surf_index temporary (Curro)

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-11-05 16:11:52 +01:00
Neil Roberts
6c5f371a27 i965/skl+: Enable support for 16x multisampling
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
2015-11-05 10:33:21 +01:00
Neil Roberts
aa3f9aaf31 mesa/meta: Use interpolateAtOffset for 16x MSAA copy blit
Previously there was a problem in i965 where if 16x MSAA is used then
some of the sample positions are exactly on the 0 x or y axis. When
the MSAA copy blit shader interpolates the texture coordinates at
these sample positions it was possible that it would jump to a
neighboring texel due to rounding errors. It is likely that these
positions would be used on 16x MSAA because that is where they are
defined to be in D3D.

To fix that this patch makes it use interpolateAtOffset in the blit
shader whenever 16x MSAA is used and the GL_ARB_gpu_shader5 extension
is available. This forces it to interpolate the texture coordinates at
the pixel center to avoid these problematic positions.

This fixes ext_framebuffer_multisample-unaligned-blit and
ext_framebuffer_multisample-clip-and-scissor-blit with 16x MSAA on
SKL+.

v2: Use interpolateAtOffset instead of interpolateAtSample
v3: Always try to enable GL_ARB_gpu_shader5 in the shader
    [Ian Romanick]

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-11-05 10:33:16 +01:00
Neil Roberts
b080b3d54d meta/blit: Always try to enable GL_ARB_sample_shading
Previously this extension was only enabled when blitting between two
multisampled buffers. However I don't think it does any harm to just
enable it all the time. The ‘enable’ option is used instead of
‘require’ so that the shader will still compile if the extension isn't
available in the cases where it isn't used. This will make the next
patch simpler because it wants to add another optional extension.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-11-05 10:33:16 +01:00
Neil Roberts
2dd76ec16e meta: Support 16x MSAA in the multisample scaled blit shader
v2: Fix the x_scale in the shader. Remove the doubts in the commit
    message.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-11-05 10:33:16 +01:00
Neil Roberts
1a22b12fc5 i965/meta: Support 16x MSAA in the meta stencil blit
The destination rectangle is now drawn at 4x4 the size and the shader
code to calculate the sample number is adjusted accordingly.

Acked-by: Ben Widawsky <ben@bwidawsk.net>
2015-11-05 10:33:16 +01:00
Neil Roberts
a680465428 i965/fs/skl+: Fix calculating gl_SampleID for 16x MSAA
In order to accomodate 16x MSAA, the starting sample pair index is now
3 bits rather than 2 on SKL+.

Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-11-05 10:33:16 +01:00