nvc0: enable compute support on Fermi

Altough the compute support is still not complete because textures and
surfaces need to be implemented, it allows to launch very simple compute
kernel like one which reads reading MP performance counters.

This turns on PIPE_CAP_COMPUTE and PIPE_SHADER_COMPUTE.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Samuel Pitoiset 2015-11-06 00:33:48 +01:00
parent e06238cb9e
commit ffb60e7788

View file

@ -186,7 +186,7 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
case PIPE_CAP_COMPUTE:
return (class_3d == NVE4_3D_CLASS) ? 1 : 0;
return (class_3d <= NVE4_3D_CLASS) ? 1 : 0;
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
return nouveau_screen(pscreen)->vram_domain & NOUVEAU_BO_VRAM ? 1 : 0;
@ -245,7 +245,7 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
return 0;
break;
case PIPE_SHADER_COMPUTE:
if (class_3d != NVE4_3D_CLASS)
if (class_3d > NVE4_3D_CLASS)
return 0;
break;
default: