Allows a uniform name to be passed to force_explicit_uniform_loc_zero
allowing us to set that uniform to an explicit location of zero.
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40448>
This commit also checks for and issues errors for the following:
INVALID_OPERATION is generated if the application attempts enable pixel
local storage while the value of SAMPLE_BUFFERS is one.
INVALID_OPERATION is generated if the application attempts to enable pixel
local storage while the current draw framebuffer is a user-defined frame-
buffer object and has an image attached to any color attachment other than
color attachment zero.
INVALID_OPERATION is generated if the application attempts to enable pixel
local storage while the current draw framebuffer is a user-defined frame-
buffer and the draw buffer for any color output other than color
output zero is not NONE.
INVALID_FRAMEBUFFER_OPERATION is generated if the application attempts to
enable pixel local storage while the current draw framebuffer is
incomplete.
INVALID_OPERATION is generated if pixel local storage is disabled and the
application attempts to issue a rendering command while a program object
that accesses pixel local storage is bound.
INVALID_OPERATION is generated if pixel local storage is enabled and the
application attempts to bind a new draw framebuffer, delete the currently
bound draw framebuffer, change color buffer selection via DrawBuffers, or
modify any attachment of the currently bound draw framebuffer including
their underlying storage.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37110>
When comparing an vec3 and a vec4 array, scalar type is the same for
both (float). Instead use the array element type to compare (that is,
vec3 vs vec4).
Fixes
spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert
piglit test.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37783>
It's not only for GL, change to a generic name.
Use command:
find . -type f -not -path '*/.git/*' -exec sed -i 's/\bgl_shader_stage\b/mesa_shader_stage/g' {} +
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36569>
Compiling my shader-db with the gallium noop driver is 3.6% faster now.
malloc calls from ralloc+linear_alloc are reduced by 34% when compiling
Heaven shaders with the gallium noop driver. That's due to a shift of
malloc calls from ralloc to linear_alloc.
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36539>
This separates the GLSL IR exec_node from the NIR exec_node,
so that we can change the GLSL IR version.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36425>
In the C23 standard unreachable() is now a predefined function-like
macro in <stddef.h>
See https://android.googlesource.com/platform/bionic/+/HEAD/docs/c23.md#is-now-a-predefined-function_like-macro-in
And this causes build errors when building for C23:
-----------------------------------------------------------------------
In file included from ../src/util/log.h:30,
from ../src/util/log.c:30:
../src/util/macros.h:123:9: warning: "unreachable" redefined
123 | #define unreachable(str) \
| ^~~~~~~~~~~
In file included from ../src/util/macros.h:31:
/usr/lib/gcc/x86_64-linux-gnu/14/include/stddef.h:456:9: note: this is the location of the previous definition
456 | #define unreachable() (__builtin_unreachable ())
| ^~~~~~~~~~~
-----------------------------------------------------------------------
So don't redefine it with the same name, but use the name UNREACHABLE()
to also signify it's a macro.
Using a different name also makes sense because the behavior of the
macro was extending the one of __builtin_unreachable() anyway, and it
also had a different signature, accepting one argument, compared to the
standard unreachable() with no arguments.
This change improves the chances of building mesa with the C23 standard,
which for instance is the default in recent AOSP versions.
All the instances of the macro, including the definition, were updated
with the following command line:
git grep -l '[^_]unreachable(' -- "src/**" | sort | uniq | \
while read file; \
do \
sed -e 's/\([^_]\)unreachable(/\1UNREACHABLE(/g' -i "$file"; \
done && \
sed -e 's/#undef unreachable/#undef UNREACHABLE/g' -i src/intel/isl/isl_aux_info.c
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36437>
e4m3fn: 8bit floating point format with 4bit exponent, 3bit mantissa
and no infinities (finite only)
e5m2: 8bit floating point format with 5bit exponent, 2bit mantissa
and with infinities.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35434>
The error message in the linker that checked
gl_MaxCombinedClipAndCullDistances would never be issued because the
compiler was already doing the check. I think the compiler might have
been done this way in the original commit d656736b as the linker
only sets the size when the clip/cull outputs are written so the
piglit test for this wouldn't have been triggered as it does not
write to the outputs.
Here we move the error to the compiler and fix things up so the
correct messages are triggered.
Fixes: d656736bbf ("glsl: Add arb_cull_distance support (v3)")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31471>
Fix compilation failure when image is embedded in struct when
GL_EXT_shader_image_load_formatted is enabled:
struct GpuPointShadow {
image2D RayTracedShadowMapImage;
};
layout(std140, binding = 2) uniform ShadowsUBO {
GpuPointShadow PointShadows[1];
} shadowsUBO;
Compile log:
error: image not qualified with `writeonly' must have a format layout qualifier
Fixes: 082d180a22 ("mesa, glsl: add support for EXT_shader_image_load_formatted")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29693>
Commit 719bf30165 added this removal code with the following
justification:
"The GLSL 4.10 rules for redeclaration of built-in interface blocks
(which we've chosen to regard as clarifications of GLSL 1.50) only
require gl_PerVertex blocks to match in shaders that actually use
those blocks. The easiest way to implement this is to detect
situations where a compiled shader doesn't refer to any elements of
gl_PerVertex, and remove all the associated ir_variables from the
shader at the end of ast-to-ir conversion."
However the intention is to avoid matching a redeclared block with
gl's default block if unused. We are still required to do block
matching in the shader should the block be redeclared, even if unused.
So with this change we only remove the block if it is both unused
and not redeclared.
The existing glsl IR code managed to avoid failing CTS tests for this
due to seemingly magical or hacky use of the symbol table but fixing
it will make things much clearer, and also allow a nir version of
this validation in a following patch.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28538>
We should never get here currently as the parser should not even
process float16_t without half float enabled. However it seems
like a good idea to add this for completeness.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27585>
When we moved the bulk of glsl_type to C, these globals were
kept to avoid changes to compiler/glsl code in the MR. Now that
landed, change the code to use the actual bultins directly.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26658>
Instead of blatantly assuming with no assert that they're the same, add
a remap function. Also, be more careful about which enum we use where.
In the AST, we use GLenum and GL_FOO because we also need GL_ISOLINES.
When we translate to shader info, GS gets translated into mesa_prim
and tessellation gets translated into tess_primitive_mode which has
ISOLINES as a valid primitive value.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24821>
And fix all the errors it found.
Note that for the unsized array error, we will print the
toplevel type -- so that the fact that an inner array is
unsized can be seen.
Reviewed-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25200>
GLSL doesn't use that type. SPIR-V used for a while but later started
relying on its own data structures and stopped using it.
See ca62e849d3 ("nir/spirv: Stop using glsl_type for function types")
If we were ever to add this one again, would be better to have a way to
grab a key for lookup that did not require allocations, right now that's
needed to inject return type as the first element in params array.
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25160>
Structs are not allowed to contain an image in regular glsl. The only time
they are intended to be allowed to be declared in a struct is when
they are bindless.
Unfortunately the bindless spec does not meantion this behaviour
explicitly so there is no spec quote to reference but you can see in
the original commit to allow them in mesa that spec clarification was
provided 48b7882200
The spec also states that certain uses are implicitly bindless as per
the following spec quote:
"When used as shader inputs, outputs, uniform block members,
or temporaries, the value of the sampler is a 64-bit unsigned
integer handle and never refers to a texture image unit."
Given images are not allowed in regular glsl for the above types
similair to being forbidden in structs, we can also assume
declarations in structs are implicitly bindless.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24269>
When you set PIPE_CAP_FS_POINT_IS_SYSVAL, we'd fall out of
is_allowed_invariant(), despite it being allowed on special builtins.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22950>