glsl: allow half float varyings

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18540>
This commit is contained in:
Timothy Arceri 2022-07-26 21:42:45 +10:00 committed by Marge Bot
parent 3dc67c2c7e
commit 9dc5eec02c

View file

@ -4300,6 +4300,9 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
case GLSL_TYPE_FLOAT:
/* Ok in all GLSL versions */
break;
case GLSL_TYPE_FLOAT16:
if (state->AMD_gpu_shader_half_float_enable)
break;
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
if (state->is_version(130, 300) || state->EXT_gpu_shader4_enable)