Commit graph

6568 commits

Author SHA1 Message Date
Lionel Landwerlin
1d8847afcf anv: fix streamout config comparison
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Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: e76ed91d3f ("anv: switch over to runtime pipelines")
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37251>
2025-09-23 16:01:30 +00:00
Calder Young
a6b11b58d9 anv: Fix tiling for AV1 IntraBC surface on Gfx125+
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Fixes: 3c7a834e ("anv: Add support for AV1 video decoding on Gfx125 and Xe2")

Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37352>
2025-09-23 07:48:42 +00:00
Lionel Landwerlin
1110763d7b anv: avoid unnecessary 3DSTATE_PS_EXTRA emissions
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 44aaf88425 ("anv: rework gfx state emission (again)")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37472>
2025-09-23 06:52:38 +00:00
Lionel Landwerlin
ade4952d3c anv: fixup 3DSTATE_COARSE_PIXEL emission
We had 2 bits for 3DSTATE_CPS/3DSTATE_COARSE_PIXEL and during the
rework I merged them since we only need one (3DSTATE_CPS is pre-Xe3,
3DSTATE_COARSE_PIXEL Xe3+).

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 44aaf88425 ("anv: rework gfx state emission (again)")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13923
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37472>
2025-09-23 06:52:38 +00:00
Calder Young
c5acf58fba anv: Add support for AV1 film grain sythesis on Xe2+
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37351>
2025-09-22 14:41:48 +00:00
Calder Young
1e8b96c40c anv: Advertise only OUTPUT_COINCIDE_BIT for AV1 video decoding
Intel HW does not support separate destination and reference output pictures
when decoding AV1 video. The only exception is film grain, which the Vulkan
spec already includes a caveat for.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37351>
2025-09-22 14:41:48 +00:00
Lucas Fryzek
6e29e13e78 anv: Update viewport/scissor state when count changes
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We need to ensure that HW viewport and scissor state is updated when
just the count is updated.

Cc: mesa-stable
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37487>
2025-09-22 13:28:25 +00:00
Alyssa Rosenzweig
58fd54b56e anv,hasvk: do not use unify_interfaces
it's GLSL cruft we want to get rid of.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37447>
2025-09-18 14:14:10 +00:00
Alyssa Rosenzweig
0d7083d5bc brw: drop indirection on compiler options
I see no point, we allocate for every shader stage anyway. This is a bit
simpler.

I'm not a fan of the brw_compiler singleton at all but torching that is not on
today's agenda. Flattening it a little bit very much is.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37447>
2025-09-18 14:14:08 +00:00
Paulo Zanoni
e7fd99c205 intel: rework the way sparse forces CCS/MCS/HIZ to be disabled
We want to be a little more granular than just "aux surfaces are
completely incompatible with sparse!", so have each of
isl_surf_get_*_surf disable itself when sparse is used.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37419>
2025-09-17 21:42:58 +00:00
Tapani Pälli
7f63279307 anv: remove assert, group can have 0 shaders in it
This seems to be equal assert with febe90e109 as we hit this when
launching Quake II RTX.

Fixes: 69b6b4cb28 ("anv: add shader instruction emission")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37429>
2025-09-17 08:54:00 +00:00
Konstantin Seurer
ea51a67996 vulkan/bvh: Enable glsl extensions in meson
Having a list of all enabled/used extensions in meson allows us to get
rid of a lot of boilerplate in every bvh build shader.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35326>
2025-09-16 20:18:01 +00:00
Zhou Qiankang
b0528bcab1 anv: Use os_get_page_size for mmap offset alignment to work with page size other than 4K
Instead of hardcoding 4096-byte page size in bo mapping/unmapping logic,
use os_get_page_size() to determine the correct alignment for munmap()
offset adjustments and address assertions.

Signed-off-by: Zhou Qiankang <wszqkzqk@qq.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37389>
2025-09-16 10:25:56 +00:00
Nanley Chery
7c8e38ac67 anv: Rework locking for sparse binding with TR-TT
When sparse binding functions submit batches, they may modify the
exec_obj_index field of anv_bo structs. This field is used to ensure a
unique list of buffers is sent to the kernel (i915). Add a lock in these
functions to prevent multiple threads from modifying this field during
the batch submission process. To avoid creating a deadlock, also rework
the locking done in anv_queue_submit().

When playing the Monster Hunter Wilds Benchmark on a mesa build which
enables slab allocation of batch buffers (6f7a32ec92), this avoids a
sporadic assert failure:

nsterHunterWilds.exe:
   ../../src/intel/vulkan/i915/anv_batch_chain.c:489:
      setup_execbuf_for_cmd_buffers:
         Assertion `execbuf->bos[idx] == first_batch_bo_real' failed.

This issue was seemingly first introduced in 04bfe828db
("anv/sparse: allow sparse resouces to use TR-TT as its backend")

Backport-to: 25.2
Ref: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12582
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37307>
2025-09-15 17:45:15 +00:00
Nanley Chery
27167fdcb5 anv,hasvk: Take trace submission ID out of lock
The Vulkan spec requires that access to the queue parameter be
externally synchronized for vkQueueSubmit(). So, each submit call to a
specific queue will have a unique ID.

Backport-to: 25.2
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37307>
2025-09-15 17:45:15 +00:00
Dylan Baker
7b337e214d anv: remove dead code
This code cannot be reached, since we already checked for
`!valid_samples` and returned `VK_ERROR_FEATURE_NOT_PRESET` in that case
above, and have not altered `valid_samples` since.

Fixes: d5da6980d3 ("anv/sparse: don't support depth/stencil with sparse")
CID: 1662063
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37341>
2025-09-12 23:20:35 +00:00
Sushma Venkatesh Reddy
fe1d84e083 intel/compiler: apply sqrt workaround for Horizon Forbidden West shader
Added a workaround for a known shader in Horizon Forbidden West that causes
visual corruption on Intel anv driver. The fix clamps fsqrt inputs using
fmax(x, 1e-12) to avoid invalid values. Integrated the workaround via
brw_nir_apply_sqrt_workarounds() and applied it conditionally in the Vulkan
pipeline based on the shader's BLAKE3 hash.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12555

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36990>
2025-09-12 22:32:46 +00:00
Georg Lehmann
79d02047b8 intel: switch to new subgroup size info
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Acked-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37258>
2025-09-12 21:05:17 +00:00
Dylan Baker
08a3497223 anv: add assertion that tes and tcs data is non-null
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It doesn't make any sense ot have TCS but not TES (or vice versa), but
coverity doesn't realize that. Add an assertion that they are both
non-null before we start reading them.

Fixes: 50fd669294 ("anv: prep work for separate tessellation shaders")
CID: 1665360
CID: 1665327
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37266>
2025-09-10 18:18:42 +00:00
Dylan Baker
70ebc14de9 anv: avoid potential integer overflow in video address calculation
Coverity caught one instance of this, by visual inspection I found
another case.

Fixes: 3fb25cc78a ("anv: Add support for creating layered surfaces for video encode/decode")
CID: 1665326
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37262>
2025-09-10 16:06:37 +00:00
Lionel Landwerlin
1646e7d311 anv: run nir_opt_acquire_release_barriers
In the middle of writing all this new shader object compile code, this
pass got added and I missed adding it to the shader object path.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: d39e443ef8 ("anv: add infrastructure for common vk_pipeline")
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37269>
2025-09-10 11:47:05 +00:00
Konstantin Seurer
850f339b89 vulkan: Add more detail to encode debug markers
Useful for radv because radv has quite a few different configurations.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36982>
2025-09-10 08:35:50 +00:00
Konstantin Seurer
5c94e20abe vulkan: Use a struct for debug markers
Improves u_trace integation with anv.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36982>
2025-09-10 08:35:50 +00:00
Lionel Landwerlin
d6ee5b7177 anv: remove divergence requirement
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Not required since we've disabled maintenance8 support.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: d39e443ef8 ("anv: add infrastructure for common vk_pipeline")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37242>
2025-09-09 21:25:06 +00:00
Sviatoslav Peleshko
b148d47c3e anv: Always disable Color Blending for unused Render Targets
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Commit d2f7b6d5 changed the BLEND_STATE update process so that only
the used render targets will be updated. This mostly works fine, but
in cases when the Dual Source Blending was used previously, we still
must turn it off to avoid the undefined behavior that leads to hangs.

Fixes: d2f7b6d5 ("anv: implement VK_KHR_dynamic_rendering_local_read")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13675
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37246>
2025-09-09 07:38:50 +00:00
Faith Ekstrand
446d5ef103 vulkan: Drop the driver_internal from vk_image_view_init/create()
It alwways comes in through the create flags now.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36957>
2025-09-05 23:34:14 +00:00
Lionel Landwerlin
07039cdb3d anv: fixup robust_ubo_range mask
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Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c7e48f79b7 ("brw,anv: Reduce UBO robustness size alignment to 16 bytes")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13834
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37183>
2025-09-05 08:56:47 +00:00
Lionel Landwerlin
d8add9866b anv: add an undocumented HW workaround for Gfx12.5
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34872>
2025-09-05 07:46:21 +00:00
Lionel Landwerlin
4314c891f4 anv: expose VK_EXT_shader_object
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34872>
2025-09-05 07:46:21 +00:00
Lionel Landwerlin
1de9f367e8 anv: remove unused gfx/compute pipeline code
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34872>
2025-09-05 07:46:20 +00:00
Lionel Landwerlin
e76ed91d3f anv: switch over to runtime pipelines
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34872>
2025-09-05 07:46:20 +00:00
Lionel Landwerlin
4d9dd5c3a2 anv: store a few default instructions
We will use those where no associated shaders is active but we still
need some default values programmed.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34872>
2025-09-05 07:46:20 +00:00
Lionel Landwerlin
69b6b4cb28 anv: add shader instruction emission
Should replace much of genX_pipeline.c

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34872>
2025-09-05 07:46:19 +00:00
Lionel Landwerlin
8f4c2bd566 anv: add runtime shader statistic support
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34872>
2025-09-05 07:46:19 +00:00
Lionel Landwerlin
91abb0e0af anv: move internal RT shaders around
anv_pipeline.c is about to go.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34872>
2025-09-05 07:46:18 +00:00
Lionel Landwerlin
d39e443ef8 anv: add infrastructure for common vk_pipeline
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34872>
2025-09-05 07:46:18 +00:00
Lionel Landwerlin
50fd669294 anv: prep work for separate tessellation shaders
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34872>
2025-09-05 07:46:17 +00:00
Lionel Landwerlin
a91e0e0d61 brw: add support for separate tessellation shader compilation
Tessellation factors have to be written dynamically (based on the next
shader primitive topology) and the builtins read using a dynamic
offset (based on the preceeding shader's VUE).

Anv is updated to use this new infrastructure for dynamic
patch_control_points.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34872>
2025-09-05 07:46:17 +00:00
Lionel Landwerlin
a18835a9ca anv/brw/iris: move VS VUE computation to backend
Drivers can provide the inputs required for the backend to call the
compute function.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34872>
2025-09-05 07:46:16 +00:00
Lionel Landwerlin
262baafe27 anv: fix partial queries
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Partial results should be computed for all types of queries.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36916>
2025-09-04 13:25:26 +03:00
Sagar Ghuge
3e0ad0176b anv: Emit state cache invalidation after every compute dispatch
Implement HSD 16028171704/14025112257:
   LSC state cache livelock:- Once state cache entries are full,
   subsequent walker dispatches with two threads per thread group maybe
   gets stuck infinitely because of state cache live lock.

   One thread continuously stuck in loop doing UGM fence + evict and UGM
   read is waiting on UGM read to have certain value. while other thread
   supposed to update the value that first thread is waiting for. But
   since entries are full in state cache, there is second thread never
   make progress.

Closes: #12352
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37128>
2025-09-04 00:14:48 +00:00
Yiwei Zhang
c0e51bcf24 anv: fix broken utrace
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The non-compute end flag should be INTEL_DS_TRACEPOINT_FLAG_END_OF_PIPE.
This fixes the broken anv utrace for anything non-compute that can
potentially overlap (execute in parallel).

Fixes: 6281b207db ("anv: add tracepoints timestamp mode for empty dispatches")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37155>
2025-09-03 08:12:28 +00:00
Calder Young
0b911356e5 anv: Report disjoint images as unsupported for video usage
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35651>
2025-09-03 06:41:44 +00:00
Calder Young
9bbb68a817 anv: Add support for using layered surfaces in VP9 video decoding
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35651>
2025-09-03 06:41:44 +00:00
Calder Young
d0bf3a96f6 anv: Add support for using layered surfaces in AV1 video decoding
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35651>
2025-09-03 06:41:44 +00:00
Calder Young
30b763f6e2 anv: Add support for using layered surfaces in H.264 and H.265 video coding
Reviewed-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35651>
2025-09-03 06:41:44 +00:00
Calder Young
3fb25cc78a anv: Add support for creating layered surfaces for video encode/decode
Layered surfaces (array textures) with video encode/decode usage bits
will have their slices aligned to make them addressable to the media
engine. Multi-planar layered surfaces will be stored with their slices
interleaved so that a relative offset can be programmed between the
gamma and chroma slices.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35651>
2025-09-03 06:41:44 +00:00
Lionel Landwerlin
0e198f796c anv/utrace: avoid memseting timestamp buffers by using tracepoint flags
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Using the flag we can deduce how the timestamp was written and avoid
guessing when reading back.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13806
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37111>
2025-09-02 21:59:56 +00:00
Lionel Landwerlin
f262865a90 anv: fix pipeline barriers with pre-rasterization stages
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Pre-rasterization stages need a CS stall if they need to wait on the
flushes from a PIPE_CONTROL.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37132>
2025-09-02 20:13:11 +00:00
Tapani Pälli
4035520ca9 anv: change some image qualifiers as coherent for Last Of Us
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This fixes graphics artifacts happening with particular shader.

This 'heuristic' hits few very similar shaders but should provide better
performance than current fix to turn off caching from all shaders.

Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35929>
2025-09-02 11:04:35 +00:00