Commit graph

134216 commits

Author SHA1 Message Date
Alyssa Rosenzweig
15d03ed783 pan/bi: Validate format 12 tuple count in disasm
We were throwing away this information. Let's just use a lookup table
and add an assertion. Would have caught a bug in this series resulting
in INSTR_INVALID_ENC faults.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8723>
2021-01-29 16:55:43 +00:00
Alyssa Rosenzweig
61af9cb76b pan/bi: Add internal debug flag
Since 3186401751 ("pan/bi: Suppress disassembly for internal shaders"),
we haven't had a good way to debug blit shaders. I keep rewriting this
patch manually, let's just a debug flag for it.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8723>
2021-01-29 16:55:43 +00:00
Alyssa Rosenzweig
b1ebe7a19b panfrost: Allow waiting on slots 6/7 during preload
I don't understand the underlying uarch details but ATEST needs to wait
on slot 6 and BLEND needs to wait on both, so these bits are used if
ATEST/BLEND are in the first clause, which happens if e.g. a constant
colour is written, or if the input is preloaded.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8723>
2021-01-29 16:55:43 +00:00
Alyssa Rosenzweig
a5780cdb9b panfrost: Fix TLS sizing if cores are missing
I have no idea if there are any implementations we care about that have
missing shader cores (a mask of 1101 or something like that), but if one
crops up, this would be a royal pain to debug so let's just get it
right...

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8723>
2021-01-29 16:55:43 +00:00
Mike Blumenkrantz
26b009b054 zink: move tess/geom shader info to vs shader key
now that there exists a shader key for vertex stages, we can stop modifying
the zink_shader values and instead use this as a more reliable method of detecting
the state

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8682>
2021-01-29 15:38:06 +00:00
Mike Blumenkrantz
9b8c121917 zink: flag shaders as needing update when clip_halfz changes
this means we may or may not need to run the nir pass in the shader,
so force this to go back through the update path using the shader key

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8682>
2021-01-29 15:38:06 +00:00
Mike Blumenkrantz
03971d8ddc zink: add shader key for vs shaders
we're reusing these for tes/gs for now too

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8682>
2021-01-29 15:38:06 +00:00
Mike Blumenkrantz
079f348a5c zink: flag previous vertex stages as dirty when toggling a later stage
this ensures that the correct variant is used for streamout and halfz

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8682>
2021-01-29 15:38:06 +00:00
Mike Blumenkrantz
aedde2d60d zink: improve barrier helper for buffer resources and add check for barrier need
now we've got the ability to add fine-grained barriers for buffer resources, so we
can also have a utility function to check whether we need to use barriers and
then skip them when we don't

Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8669>
2021-01-29 13:21:37 +00:00
Mike Blumenkrantz
49ee821eb9 zink: add helper function for checking if access flags include write access
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8669>
2021-01-29 13:21:37 +00:00
Mike Blumenkrantz
1077bd0c64 zink: add a stage param for buffer resource barriers
it's useful to be able to set this more granularly when doing resource
barriers

Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8669>
2021-01-29 13:21:37 +00:00
Mike Blumenkrantz
37cd4070e8 zink: add barrier helper for buffer resources
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8669>
2021-01-29 13:21:36 +00:00
Samuel Pitoiset
718c4726f3 radv: fix centroid with VRS coarse shading
Ported from RadeonSI.

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8775>
2021-01-29 12:53:15 +00:00
Samuel Pitoiset
c092ff2f2f radv: re-disable TC-compat HTILE for D32S8 on all generations
This actually introduced some VRS related regressions and some others.

Fixes: cc5b6a0e89 ("radv: enable TC-compat HTILE with D32S8 and MSAA on GFX9+")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8777>
2021-01-29 13:29:32 +01:00
Marcin Ślusarz
97c3ec6116 intel/compiler: cache computed register pressure benefit
This halves the number of calls to get_register_pressure_benefit
and decreases shader-db CPU time by ~1.5%.

Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8741>
2021-01-29 11:31:39 +00:00
Pierre-Eric Pelloux-Prayer
5dc823304b radeonsi/sqtt: forward string markers to sqtt
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8746>
2021-01-29 08:44:12 +00:00
Pierre-Eric Pelloux-Prayer
3bd5120a57 radeonsi/sqtt: allow AMD_THREAD_TRACE_TRIGGER to be a frame number
This makes it easier to capture the exact same frame (for instance from an
apitrace replay).

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8746>
2021-01-29 08:44:11 +00:00
Pierre-Eric Pelloux-Prayer
80c3ed147b radeonsi/sqtt: fix SQTT bo size overflow
Ported from c40ea24ee0

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8746>
2021-01-29 08:44:11 +00:00
Pierre-Eric Pelloux-Prayer
f2d57d28ed radeonsi/sqtt: use more event identifier
Using event identifiers allows to add a bit more context to the RGP trace.
Without this all draw calls are identified as vkCmdDraw.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8746>
2021-01-29 08:44:11 +00:00
Pierre-Eric Pelloux-Prayer
a77834cecf ci: split src/mesa/**/* matching rule
Split the rule to avoid running useless tests when touching the driver specific
sources.

v2: removed src/mesa/drivers/x11/**/*

Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Eric Anholt <eric@anholt.net> (v2)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8735>
2021-01-29 09:18:24 +01:00
Kenneth Graunke
84a38ec133 iris: Enable PIPE_CAP_SHAREABLE_SHADERS.
Now that we store shader variants in the objects themselves rather
than a per-context hash table, they are actually global across
contexts.  We can enable this feature.

This makes shaders shared across contexts, so apps can compile in
one and use it in another.  This has always been allowed by GL,
but in the past we've simply recompiled the shaders in every context,
which is slow and painful.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7668>
2021-01-29 06:26:29 +00:00
Kenneth Graunke
1afed51445 iris: Store a list of shader variants in the shader itself
We've traditionally stored shader variants in a per-context hash table,
based on a key with many per-stage fields.  On older hardware supported
by i965, there were potentially quite a few variants, as many features
had to be emulated in shaders, including things like texture swizzling.

However, on the modern hardware targeted by iris, our NOS dependencies
are much smaller.  We almost always guess the correct state when doing
the initial precompile, and so we have maybe 1-3 variants.  iris NOS
keys are also dramatically smaller (4 to 24 bytes) than i965's.

Unlike the classic world, Gallium also provides a single kind of object
for API shaders---pipe_shader_state aka iris_uncompiled_shader.  We can
simply store a list of shader variants there.  This makes it possible
to access shader variants across contexts, rather than compiling them
separately for each context, which better matches how the APIs work.

To look up variants, we simply walk the list and memcmp the keys.
Since the list is almost always singular (and rarely ever long),
and the keys are tiny, this should be quite low overhead.

We continue storing internally generated shaders for BLORP and
passthrough TCS in the per-context hash table, as they don't have
an associated pipe_shader_state / iris_uncompiled_shader object.
(There can also be many BLORP shaders, and the blit keys are large,
so having a hash table rather than a list makes sense there.)

Because iris_uncompiled_shaders are shared across multiple contexts,
we do require locking when accessing this list.  Fortunately, this
is a per-shader lock, rather than a global one.  Additionally, since
we only append variants to the list, and generate the first one at
precompile time (while only one context has the uncompiled shader),
we can assume that it is safe to access that first entry without
locking the list.  This means that we only have to lock when we
have multiple variants, which is relatively uncommon.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7668>
2021-01-29 06:26:29 +00:00
Kenneth Graunke
578cd00d93 iris: Refcount shader variants
There is a small gap of time where the currently bound uncompiled
shaders, and compiled shader variant, are out of sync.  Specifically,
between pipe->bind_*_state() and the next draw.

Currently, shaders variants live entirely within a single context,
and when deleting an iris_uncompiled_shader, we check if any of its
variants are currently bound, and defer deleting those until the next
iris_update_compiled_shaders() hook runs and binds new shaders to
replace them.  (This is due to the time gap between binding new
uncompiled shaders, and updating variants at draw time when we have
the required NOS in place.)

This works pretty well in a single context world.  But as we move to
share compiled shader variants across multiple contexts, it breaks down.
When deleting a shader, we can't look at all contexts to see if its
variants are bound anywhere.  We can't even quantify whether those
contexts will run a future draw any time soon, to update and unbind.

One fairly crazy solution would be to delete the variants anyway, and
leave the stale pointers to dead variants in place.  This requires
removing any code that compares old and new variants.  Today, we do
that sometimes for seeing if the old/new shaders toggled some feature.
Worse than that, though, we don't just have to avoid dereferences, we'd
have to avoid pointer comparisons.  If we free a variant, and quickly
allocate a new variant, malloc may return the same pointer.  If it's
for the same shader stage, we may get a new different program that has
the same pointer as a previously bound stale one, causing us to think
nothing had changed when we really needed to do updates.  Again, this
is doable, but leaves the code fragile - we'd have to guard against
future patches adding such checks back in.

So, don't do that.  Instead, do basic reference counting.  When a
variant is bound in a context, up the reference.  When it's unbound,
decrement it.  When it hits zero, we know it's not bound anywhere and
is safe to delete, with no stale references.  This ends up being
reasonably cheap anyway, since the atomic is usually uncontested.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7668>
2021-01-29 06:26:29 +00:00
James Park
bef0af3f21 microsoft: Fix comma in variadic macro for MSVC
New preprocessor seems to be enabled by default when C17 mode is active.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8772>
2021-01-29 05:43:31 +00:00
James Park
3c7062417b gallium/tessellator: Fix warning suppression
Single-line version of MSVC warning suppression does not extend beyond
the #endif directive. Use push/disable/pop instead.

Also suppress 26452, which is a similar analysis warning.

This could also be fixed with constexpr if, but C++17 would be required.

Fixes: 790516db0b ("gallium/swr: fix gcc warnings")
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8093>
2021-01-29 05:17:38 +00:00
Icecream95
4fec6c9448 panfrost: Add the tiler heap to fragment jobs
In some cases the GPU reads from the tiler heap in fragment jobs, so
always add it to GPU jobs.

Fixes faults in many applications that use multiple windows
(e.g. Firefox, plasmashell).

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4157
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8773>
2021-01-29 02:59:05 +00:00
Marek Olšák
d860b61f09 glapi: guard against invalid XML definitions for glthread
This would have prevented the bug that the previous commit fixes.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8753>
2021-01-29 02:28:42 +00:00
Marek Olšák
b5a0714aae glthread: fix glVertexAttribDivisor calls not being tracked by non-VBO uploads
marshal_call_after is ignored if the function is an alias of another
function. Move it to the right place.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8753>
2021-01-29 02:28:42 +00:00
Marek Olšák
76c322a48d glthread: fix interpreting vertex size == GL_BGRA for vertex attribs
Fixes: c9c9f57b02 - glthread: track pointers and strides for Pointer & EXT_dsa attrib functions
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4116

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8753>
2021-01-29 02:28:42 +00:00
Eric Anholt
b308d56e20 ci: Update baremetal kernel to 5.11-rc5 plus patches.
The dr_mode hack is now folded into the git tree.  The uprev brings in a
shrinker fix for msm and a fix for the GPU_SET OOB messages on cheza
(possibly involved in piglit flakes).

Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8768>
2021-01-29 01:30:46 +00:00
Kenneth Graunke
97fbe2d45f iris: Move VS draw parameter dirty flagging to iris_bind_vs_state
Now that we're looking at shader info system values rather than
vs_prog_data, there's no reason we have to do this when updating
the shader variants.  We can simply check it when binding a new
shader from the API point of view.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8759>
2021-01-29 01:24:14 +00:00
Kenneth Graunke
fdbb5d4dd9 iris: Minor code restyling in iris_bind_vs_state
We'll be adding more code here shortly, this will make it easier.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8759>
2021-01-29 01:24:14 +00:00
Kenneth Graunke
ddfdd94468 iris: Use shader_info rather than vs_prog_data for draw parameter checks
brw_compile_vs sets the vs_prog_data fields based on the NIR program's
system values read info field.  We can use that directly, enabling more
cleanups in the next patches.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8759>
2021-01-29 01:24:14 +00:00
Bas Nieuwenhuizen
d938fcefb9 radv: Expose VK_KHR_workgroup_memory_explicit_layout.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8752>
2021-01-29 00:05:36 +01:00
Eric Anholt
7d0c940d70 freedreno: Remove duplicate bc invalidate on flush_write_batch().
The fd_batch_flush() internals already do the invalidate at the end to
clean up the bc's references to the batch.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8729>
2021-01-28 14:50:43 -08:00
Eric Anholt
f179594cf9 freedreno: Early-out from the resource write path when we're the writer.
No need to do the other checks in this case, because then we know that
we've done the UBWC clears and recursed on stencil and added deps on read
batches.

Done as a separate patch to reduce behavior changes in my upcoming move of
the batch cache to the context.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8729>
2021-01-28 14:50:43 -08:00
Eric Anholt
d1a0eba241 freedreno: Use a real type instead of void * for the fd_batch->key.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8729>
2021-01-28 14:48:45 -08:00
Jesse Natalie
695d3bcb12 mapi: Undefine MemoryBarrier
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8661>
2021-01-28 18:35:13 +00:00
Jesse Natalie
92f1b6bad5 glapi: Undefine MemoryBarrier
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8661>
2021-01-28 18:35:13 +00:00
Jordan Justen
4656be70dd anv: Support multiple engines with DRM_IOCTL_I915_GEM_CONTEXT_CREATE_EXT
v2 (Jason Ekstrand):
 - Separate the anv_gem interface from anv_queue internals
 - Rework on top of the new anv_queue_family stuff

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8667>
2021-01-28 18:26:33 +00:00
Jordan Justen
c5e7c91487 anv: Add anv_gem_count_engines
v2 (Jason Ekstrand):
 - Take a drm_i915_query_engine_info

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8667>
2021-01-28 18:26:33 +00:00
Jordan Justen
5d84c764fd anv: Gather engine info from i915 if available
v2 (Jason Ekstrand):
 - Don't take an anv_physical_device in anv_gem_get_engine_info()
 - Return the engine info from anv_gem_get_engine_info()
 - Free the engine info in anv_physical_device_destroy()

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8667>
2021-01-28 18:26:33 +00:00
Jordan Justen
c0d07c838a anv: Support i915 query (DRM_IOCTL_I915_QUERY) from Linux v4.17
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8667>
2021-01-28 18:26:33 +00:00
Jordan Justen
8d07f71918 anv: Print queue number with INTEL_DEBUG=bat
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8667>
2021-01-28 18:26:33 +00:00
Jordan Justen
9fd0806621 anv: Turn device->queue into an array
Rework: Lionel
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8667>
2021-01-28 18:26:33 +00:00
Jordan Justen
40d4799d8a anv: Add exec_flags to anv_queue
This may vary based on the newer kernel engines based contexts.

v2 (Jason Ekstrand):
 - Initialize anv_queue::exec_flags in anv_queue_init
 - Don't conflate this with refactors to get_reset_stats

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8667>
2021-01-28 18:26:33 +00:00
Jason Ekstrand
89ae945730 anv: Add an anv_queue_family struct
This is modeled on anv_memory_type and anv_memory_heap which we already
use for managing memory types.  Each anv_queue_family contains some data
which is returned by vkGetPhysicalDeviceQueueFamilyProperties() verbatim
as well as some internal book-keeping bits.  An array of queue families
along with a count is stored in the physical device.  Each anv_queue
then contains a pointer to the anv_queue_family to which it belongs.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8667>
2021-01-28 18:26:32 +00:00
Lionel Landwerlin
4b920ba5ab anv: store queue creation flags on anv_queue
v2 (Jason Ekstrand):
 - Pass the whole VkDeviceQueueCreateInfo into anv_queue_init()

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8667>
2021-01-28 18:26:32 +00:00
Jason Ekstrand
e18d045b69 anv: Refactor anv_queue_finish()
By moving vk_object_base_finish() to the end and putting the thread
clean-up in an if block we both better mimic anv_queue_init() and have a
more correct object destruction order.  It comes at the cost of a level
of indentation but that seems to actually make the function more clear.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8667>
2021-01-28 18:26:32 +00:00
Lionel Landwerlin
34721e2af4 anv: pass context to reset stats helper
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8667>
2021-01-28 18:26:32 +00:00