iris: Move VS draw parameter dirty flagging to iris_bind_vs_state

Now that we're looking at shader info system values rather than
vs_prog_data, there's no reason we have to do this when updating
the shader variants.  We can simply check it when binding a new
shader from the API point of view.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8759>
This commit is contained in:
Kenneth Graunke 2021-01-26 18:27:00 -08:00 committed by Marge Bot
parent fdbb5d4dd9
commit 97fbe2d45f

View file

@ -1220,29 +1220,6 @@ iris_update_compiled_vs(struct iris_context *ice)
IRIS_STAGE_DIRTY_CONSTANTS_VS;
shs->sysvals_need_upload = true;
const struct shader_info *info = &ish->nir->info;
const bool uses_draw_params =
BITSET_TEST(info->system_values_read, SYSTEM_VALUE_FIRST_VERTEX) ||
BITSET_TEST(info->system_values_read, SYSTEM_VALUE_BASE_INSTANCE);
const bool uses_derived_draw_params =
BITSET_TEST(info->system_values_read, SYSTEM_VALUE_DRAW_ID) ||
BITSET_TEST(info->system_values_read, SYSTEM_VALUE_IS_INDEXED_DRAW);
const bool needs_sgvs_element = uses_draw_params ||
BITSET_TEST(info->system_values_read, SYSTEM_VALUE_INSTANCE_ID) ||
BITSET_TEST(info->system_values_read,
SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
if (ice->state.vs_uses_draw_params != uses_draw_params ||
ice->state.vs_uses_derived_draw_params != uses_derived_draw_params ||
ice->state.vs_needs_edge_flag != ish->needs_edge_flag) {
ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS |
IRIS_DIRTY_VERTEX_ELEMENTS;
}
ice->state.vs_uses_draw_params = uses_draw_params;
ice->state.vs_uses_derived_draw_params = uses_derived_draw_params;
ice->state.vs_needs_sgvs_element = needs_sgvs_element;
ice->state.vs_needs_edge_flag = ish->needs_edge_flag;
const struct brw_vue_prog_data *vue_prog_data =
(void *) shader->prog_data;
check_urb_size(ice, vue_prog_data->urb_entry_size, MESA_SHADER_VERTEX);
@ -2525,6 +2502,29 @@ iris_bind_vs_state(struct pipe_context *ctx, void *state)
IRIS_DIRTY_RASTER |
IRIS_DIRTY_CC_VIEWPORT;
}
const bool uses_draw_params =
BITSET_TEST(info->system_values_read, SYSTEM_VALUE_FIRST_VERTEX) ||
BITSET_TEST(info->system_values_read, SYSTEM_VALUE_BASE_INSTANCE);
const bool uses_derived_draw_params =
BITSET_TEST(info->system_values_read, SYSTEM_VALUE_DRAW_ID) ||
BITSET_TEST(info->system_values_read, SYSTEM_VALUE_IS_INDEXED_DRAW);
const bool needs_sgvs_element = uses_draw_params ||
BITSET_TEST(info->system_values_read, SYSTEM_VALUE_INSTANCE_ID) ||
BITSET_TEST(info->system_values_read,
SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
if (ice->state.vs_uses_draw_params != uses_draw_params ||
ice->state.vs_uses_derived_draw_params != uses_derived_draw_params ||
ice->state.vs_needs_edge_flag != ish->needs_edge_flag) {
ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS |
IRIS_DIRTY_VERTEX_ELEMENTS;
}
ice->state.vs_uses_draw_params = uses_draw_params;
ice->state.vs_uses_derived_draw_params = uses_derived_draw_params;
ice->state.vs_needs_sgvs_element = needs_sgvs_element;
ice->state.vs_needs_edge_flag = ish->needs_edge_flag;
}
bind_shader_state((void *) ctx, state, MESA_SHADER_VERTEX);