zink: flag previous vertex stages as dirty when toggling a later stage

this ensures that the correct variant is used for streamout and halfz

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8682>
This commit is contained in:
Mike Blumenkrantz 2021-01-24 10:46:53 -05:00 committed by Marge Bot
parent aedde2d60d
commit 079f348a5c

View file

@ -629,7 +629,11 @@ static void
zink_bind_gs_state(struct pipe_context *pctx,
void *cso)
{
bind_stage(zink_context(pctx), PIPE_SHADER_GEOMETRY, cso);
struct zink_context *ctx = zink_context(pctx);
if (!!ctx->gfx_stages[PIPE_SHADER_GEOMETRY] != !!cso)
ctx->dirty_shader_stages |= BITFIELD_BIT(PIPE_SHADER_VERTEX) |
BITFIELD_BIT(PIPE_SHADER_TESS_EVAL);
bind_stage(ctx, PIPE_SHADER_GEOMETRY, cso);
}
static void *
@ -669,7 +673,10 @@ static void
zink_bind_tes_state(struct pipe_context *pctx,
void *cso)
{
bind_stage(zink_context(pctx), PIPE_SHADER_TESS_EVAL, cso);
struct zink_context *ctx = zink_context(pctx);
if (!!ctx->gfx_stages[PIPE_SHADER_TESS_EVAL] != !!cso)
ctx->dirty_shader_stages |= BITFIELD_BIT(PIPE_SHADER_VERTEX);
bind_stage(ctx, PIPE_SHADER_TESS_EVAL, cso);
}
static void