In the past where backends had to deal with nir_register we needed
a specific path for them here because nir_def_components_read only
worked on ssa defs, but now that we got rid of nir_register we
only have nir_def and we don't need to go out of our way to do this
and we can just always use nir_def_components_read.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28978>
This is similar to what we do for textures where we program a number
of channels matching the number of componentes actually read by the
shader.
Makes tests like dEQP-VK.image.load_store.with_format.2d.r32_uint
drop from 18 instructions to 14 by emitting a single ldtmu instead
of 4.
From dEQP-VK.image.load_store.*:
total instructions in shared programs: 12681 -> 12093 (-4.64%)
instructions in affected programs: 4866 -> 4278 (-12.08%)
helped: 256
HURT: 0
helped stats (abs) min: 1 max: 4 x̄: 2.30 x̃: 2
helped stats (rel) min: 4.76% max: 25.00% x̄: 12.35% x̃: 11.11%
95% mean confidence interval for instructions value: -2.40 -2.19
95% mean confidence interval for instructions %-change: -12.99% -11.71%
Instructions are helped.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28978>
Some shaders use N textures but not bind these in consecutive
slots, so then we find texture accesses to indices that exceed the
number of textures and we assert crash. This happens with various
shaders from shader-db.
Fix that by looking at the largest binding used in the shader
and using that as the number of textures used.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28978>
Since 68c54c994a glsl_get_length returns the number of
vector elements for vectors, which is not what we want here.
This was causing us to blow up the number of output variables
during shader-db runs, causing all kinds of problems.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28978>
If a shader has too may outputs overflowing the array may
overwrite other pieces of state, which can then be tricky to
debug.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28978>
Note: This change doesn't actually affect dozen a it uses
vk_shader_module_to_nir() so caps will be exposed based on Vulkan
features rather than the manual table.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28905>
Any drivers which use vk_spirv_to_nir() now no longer need to build a
caps table manually.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28905>
The Vulkan XML tells us exactly which caps are implied by which API versions,
features, extensions, and properties. We just need to parse that and
autogenerate some glue code, that way drivers don't need to track this manually.
This reduces the boilerplate needed when bringing up new features.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28905>
Also, re-organize a bit to match the spec better. There are now
capabilities which need to be set to constant true which we didn't have
to se in the old caps struct and this makes it all more obvious.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28905>
Instead of populating SPIR-V capabilities from st_extensions.c and then
deriving extensios from caps, we populate SPIR-V extensions from
st_extensions.c and populate caps from a combination of GL extensions,
SPIR-V extensions, and GL limits. This means that the stuff we store in
the context is the actual stuff exposed to the client. This is also
more like how we do things in Vulkan.
Most importantly, however, this means we're no longer storing a struct
spirv_supported_capabilities in the context. Since we're about to
replace it with the auto-generated spirv_capabilities struct, that would
mean mtypes.h is dependent on codegen and mtypes.h is included
everywhere.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28905>
This is everything that the SPIR-V parser knows how to handle, not what
the driver supports.
Acked-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28905>
It's just a vtn_fail_if() and there's no actual cap for it. It's not
really gaining us much to have the check.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28905>
These aren't real capabilities. They control whether or not we turn on
the extended instruction sets for these instruction types.
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28905>
Nothing ever sets the cap except RADV so there's no way we'll ever see
it inside OpenGL drivers.
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28905>
Also capture all buffers so that we can compare replay run with the
original error state.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27594>
We need to add the plane index to compute the address from which to
load the descriptor (anv_sampled_image_descriptor in this case).
This was likely broken before we added direct descriptor support so
that gets a stable backport.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11125
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29111>