Commit graph

49063 commits

Author SHA1 Message Date
Kenneth Graunke
1b33ae3a7d i965: Remove the INTEL_OLD_VS option.
Now that we no longer generate Mesa IR from GLSL IR, it's impossible to
use the old vertex shader backend for GLSL programs.  There's simply no
Mesa IR to codegen from.

Any attempt to do so would result in immediate GPU hangs, presumably due
to the driver uploading an empty program with no EOT message.

NOTE: This is a candidate for the 8.0 branch.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
(cherry picked from commit bdedd03b70)
2012-01-19 11:15:31 -08:00
Kenneth Graunke
41c1a7311e mesa: Support GL_VERTEX_ATTRIB_ARRAY_INTEGER in GL 3.0 contexts.
According to Table 6.8 (Page 348) in the OpenGL 3.0 specification,
glGetVertexAttribiv supports GL_VERTEX_ATTRIB_ARRAY_INTEGER.

NOTE: This is a candidate for the 8.0 branch.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d56ad273c0)
2012-01-19 11:15:20 -08:00
Chad Versace
d090099f7d i965/gen5: Fix rendering of depth buffers without stencil [v2]
Fixes the following OGLConform tests on gen5:
    depth-stencil(misc.state_on.depth_int)
    fbo_db_ARBfp(basic.OnlyDepthBuffDrawBufferRender)

The problem was that, if the depth buffer's Mesa format was X8_Z24, then
we emitted the hardware format D24_UNORM_X8. But, on gen5, D24_UNORM_S8
must be emitted.

This bug was introduced by:
    commit d84a180417
    Author: Eric Anholt <eric@anholt.net>
    i965: Base HW depth format setup based on MESA_FORMAT, not bpp.

v2: Deref 'intel' directly. Move the branch for newer chipset to top.
    Quote the PRM. As requested by Ken.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43408
Note: This is a candidate for the 8.0 branch.
Reported-by: Xunx Fang <xunx.fang@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit a6dd4bf5fc)
2012-01-19 11:14:55 -08:00
Anuj Phogat
8ac4470041 mesa: Add condition in glGetTexImage for zero size textures
TestMipMaps() function in src/OGLconform/textureNPOT.c calls glTexImage2D()
with width = 0. Texture with zero size skips miptree allocation due to a
condition in function _mesa_store_teximage3d(). While calling glGetTexImage()
it results in assertion failure in intel_map_texture_image() due to null mt
pointer.

This patch fixes the issue by detecting the zero size texture early in
glGetTexImage and glGetCompressedTexImage functions. In such a case function
simply returns doing nothing.
Verified that below mentioned bug is fixed by this patch.

https://bugs.freedesktop.org/show_bug.cgi?id=42334

NOTE: This is a candidate for stable branches

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit f1a9a9bcd1)
2012-01-19 11:13:07 -08:00
Eric Anholt
6382f98b9a intel: Drop the version override code now that we don't have any left.
Fixes a compiler warning.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit a14582d7e2)
2012-01-19 11:12:35 -08:00
Chad Versace
274e8b9234 i965: Fix gen6,gen7 when used with a non-HiZ capable DDX
Nothing works if HiZ is enabled and the DDX is incapable of HiZ (that is,
the DDX version is < 2.16).

The problem is that the refactoring that eliminated
intel_renderbuffer::stencil_rb broke the recovery path in
intel_verify_dri2_has_hiz().  Specifically, it broke line
intel_context.c:1445, which allocates the region for
DRI_BUFFER_DEPTH_STENCIL. That allocation was creating a separate stencil
miptree, despite the buffer being a packed depthstencil buffer. Havoc
ensued.

This patch introduces a bool flag that prevents allocation of that stencil
miptree.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44103
Tested-by: Ian Romanick <idr@freedesktop.org>
Note: This is a candidate for the 8.0 branch.
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 7e08bf08d1)
2012-01-19 11:10:52 -08:00
Anuj Phogat
a12606cb54 intel: Fix segfault in glXSwapBuffers with no bound context
Calling glXSwapBuffers with no bound context causes segmentation
fault in function intelDRI2Flush. All the gl calls should be
ignored after setting the current context to null. So the contents
of framebuffer stay unchanged. But the driver should not seg fault.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44614

Reported-by: Yi Sun <yi.sun@intel.com>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Yi Sun <yi.sun@intel.com>
(cherry picked from commit dd7220652e)
2012-01-19 11:10:30 -08:00
Marek Olšák
33f5c3946d mesa: update compute_version for GL3
only check ARB_fbo, add shader_texture_lod as a requirement

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 5596db7411)
2012-01-19 11:09:35 -08:00
Vinson Lee
a07afa11d2 i965: Fix Coverity wrong sizeof argument defect.
NOTE: This is a candidate for stable release branches.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42542
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 3e18ad7fd7)
2012-01-19 11:06:02 -08:00
Paul Berry
9e0cec45ae i965 gen4-6: Fix off-by-one errors brw_create_constant_surface()
Commit 9bdc44a528 (i965: Replace struct
with bit shifting for WM pull constant surfaces) accidentally
introduced off-by-one errors into the calculation of the surface
width, height, and depth.  This patch restores the correct
computation.

The reason this wasn't noticed by Piglit tests is that the size of our
constant surfaces is always less than 2^20, therefore the off-by-one
error was causing the "depth" field of the surface to be set to all
1's.  The hardware interpreted this as an extremely large surface, so
overflow checking was effectively disabled.

No Piglit regressions on Sandy Bridge.

NOTE: This is a candidate for the 7.11 and 8.0 branches.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f6f43bd5a2)
2012-01-19 11:04:11 -08:00
Jakob Bornecrantz
c85402aba9 mesa: Bump version number to 8.0-rc1
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
2012-01-13 22:23:28 +01:00
Brian Paul
9c81e4eed1 docs: add links to xf86-video-vmware wiki pages
(cherry picked from commit 548526f2e9)
2012-01-13 13:46:57 -07:00
Eric Anholt
daa2545508 mesa: Throw the required error for glCopyPixels from multisample FBO.
Fixes piglit EXT_framebuffer_multisample/negative-copypixels.

Reviewed-by: Brian Paul <brianp@vmware.com>
NOTE: This is a candidate for the 8.0 branch.
(cherry picked from commit 9be6654c1f)
2012-01-13 10:23:41 -08:00
Eric Anholt
baaa30ad52 mesa: Throw the required error for glCopyTex{Sub,}Image from multisample FBO.
Fixes piglit EXT_framebuffer_multisample/negative-copyteximage.

Reviewed-by: Brian Paul <brianp@vmware.com>
NOTE: This is a candidate for the 8.0 branch.
(cherry picked from commit 6950a4faf6)
2012-01-13 10:23:35 -08:00
Eric Anholt
b178514e24 mesa: Throw the required error for glReadPixels() from a multisampled FBO.
Fixes piglit EXT_framebuffer_multisample-negative-readpixels.

Reviewed-by: Brian Paul <brianp@vmware.com>
NOTE: This is a candidate for the 8.0 branch.
(cherry picked from commit 86b7c6707f)
2012-01-13 10:23:11 -08:00
Eric Anholt
48e72b6605 mesa: Avoid short-circuiting realloc of renderbuffers to new sample count.
Fixes piglit EXT_framebuffer_multisample/renderbuffer-samples.

Reviewed-by: Brian Paul <brianp@vmware.com>
NOTE: This is a candidate for the 8.0 branch.
(cherry picked from commit 0e8d156c3c)
2012-01-13 10:23:00 -08:00
Eric Anholt
89fdeab1a2 meta: Add GL_RED/GL_RG support to meta CopyTexImage.
Fixes some _mesa_problem()s in oglconform.

Reviewed-by: Brian Paul <brianp@vmware.com>
NOTE: This is a candidate for the 8.0 branch.
(cherry picked from commit f83756f80f)
2012-01-13 10:22:58 -08:00
Eric Anholt
504eaa1212 i965/gen7: Fix depth buffer rendering to tile offsets.
Previously, we were saying that everything from the starting tile to
region width+height was part of the limits of our depthbuffer, even if
the tile was near the bottom of the depthbuffer.  This mean that our
range was not clipping to buffer buonds if the start tile was anything
but the start of the buffer.

In bebc91f0f3, this was changed to
saying that we're just rendering to a region of the size of the
renderbuffer.  This is great -- we get a range that should actually
match what we want.  However, the hardware's range checking occurs
after the X/Y offset addition, so we were clipping out rendering to
small depth mip levels when an X/Y offset was present.  Just add
tile_x/y to the width in that case -- the WM won't produce negative
x/y values pre-offset, so we just need to get the left/bottom sides of
the region to cover our buffer.

Fixes the following Piglit regressions on gen7:
    spec/ARB_depth_buffer_float/fbo-clear-formats
    spec/ARB_depth_texture/fbo-clear-formats
    spec/EXT_packed_depth_stencil/fbo-clear-formats

NOTE: This is a candidate for the 8.0 branch.
(cherry picked from commit e6d6a10c5a)
2012-01-13 10:22:54 -08:00
Neil Roberts
399b9799de gen6_hiz: Don't bind GL_DRAW_FRAMEBUFFER on GLES
When using Mesa with a GLES API, calling _mesa_FramebufferRenderbuffer
with GL_DRAW_FRAMEBUFFER will report a 'user error' because
get_framebuffer_target validates that this enum from the framebuffer
blit extension is only used on GL. To work around it this patch makes
it use the GL_FRAMEBUFFER enum instead in that case.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43418
Note: This is a candidate for the 8.0 branch.
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 9462b84478)
2012-01-13 10:08:13 -08:00
Brian Paul
2c1ee157c7 docs: new page describing how to build, install VMware SVGA3D guest driver
(cherry picked from commit 27915708ed)
2012-01-13 10:57:45 -07:00
Brian Paul
8b7f6de8b9 mesa: s/GLushort/GLubyte/ in pack_ubyte_AL44()
The AL44 format occupies one byte, not two.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit b0af16abf1)
2012-01-13 10:16:33 -07:00
Brian Paul
eb8063361e osmesa: fix renderbuffer format selection
The gl_renderbuffer::Format field wasn't always set properly.  This
didn't matter much in the past but with the recent swrast/renderbuffer
mapping changes, core Mesa will be directly touching OSMesa colorbuffers
so using the right MESA_FORMAT_x value is important.

Unfortunately, there aren't MESA_FORMATs for all the possible OSmesa
format/type combinations, such as GL_FLOAT / OSMESA_ARGB.  If anyone
runs into these we can add new Mesa formats.

v2: add warnings for unsupported formats, fix ARGB_REV mix-up.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 540a8b2cfd)
2012-01-13 10:16:24 -07:00
Brian Paul
b26682e12e docs: freshen up the introduction page with Mesa 8.0 info, etc
(cherry picked from commit 0c14bbbc86)
2012-01-13 10:16:14 -07:00
Brian Paul
deff0244ed osmesa: fix glReadPixels, etc
Needed to implement the Map/UnmapRenderbuffer() driver hooks.
This fixes glRead/Draw/CopyPixels, etc.

See https://bugs.freedesktop.org/show_bug.cgi?id=44723

Note: This is a candidate for the 8.0 branch.

Tested-by: Kevin Hobbs <hobbsk@ohiou.edu>
(cherry picked from commit cb254b75d7)
2012-01-13 10:15:51 -07:00
Brian Paul
830688b36a intel: move declaration before code
(cherry picked from commit 062a4b601e)
2012-01-13 10:15:42 -07:00
Brian Paul
cd56917a50 intel: fix mapping of malloc'd renderbuffers
This fixes accum buffer operations.  The accumulation buffer is the
only malloc-based renderbuffer for the intel drivers.

v2: apply x/y offset to returned pointer

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 6dbdc03956)
2012-01-13 10:15:30 -07:00
Brian Paul
867fdbd36d mesa: remove incorrect (float) cast in mipmap do_row()
The array holds GLuint values so remove the float cast.
Note, however, that to compute the average of four GLuints we really
want to do (a+b+c+d)/4 but that could overflow.  This change doesn't
address that for now.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 003dd8adf3)
2012-01-13 10:15:07 -07:00
Brian Paul
d7a4eb331b swrast: use BITFIELD64_BIT() macro to fix MSVC warnings
NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 706400f0a7)
2012-01-13 10:14:59 -07:00
Brian Paul
ee5b35c568 mesa: fix ir_variable declaration
ir_variable is a class, not a struct.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit decd018b99)
2012-01-13 10:14:46 -07:00
Brian Paul
a748a9f8ee mesa: fix incorrect float vs. int values in a few places
In the first case, the newImage[] array contains GLuint values.
In the second case, the parameter type is GLuint, but the maxDepth
value is never used in this case (GL_FLOAT_32_UNSIGNED_INT_24_8_REV).
Pass ~OU just to be safe.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit a240c998ac)
2012-01-13 10:14:34 -07:00
Brian Paul
f1ff449120 meta: fix incorrect argument order in setup_texture_coords() call
And pass integer width, height values.

NOTE: This is a candidate for the 8.0 branch.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 2f0fa456e3)
2012-01-13 10:14:25 -07:00
Brian Paul
af33e16eab sofpipe: remove extraneous semicolon
(cherry picked from commit 0c57323de8)
2012-01-13 10:14:07 -07:00
Brian Paul
89a1e7caf4 st/mesa: fix struct vs. class compilation warning
glsl_to_tgsi_visitor is earlier defined as a class, not a struct.
Fixes MSVC warning.

NOTE: This is a candidate for the 8.0 branch.
(cherry picked from commit 9f2963b631)
2012-01-13 10:13:58 -07:00
Brian Paul
ad77e2fb78 configs: fix, simplify RADEON_LIBS, RADEON_CFLAGS
Fixes build problems with the r200, radeon drivers.

NOTE: This is a candidate for the 8.0 branch.
(cherry picked from commit c7188ece0e)
2012-01-13 10:13:41 -07:00
Dave Airlie
1e51d4b4f6 softpipe: bump max texture array layers to 256.
This as per GL3 specification.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-01-13 08:29:58 +00:00
Dave Airlie
0b9e6d2017 r600g: don't advertise integers yet on r600.
Still some work to be done before this is finished.

This is a candidate for 8.0 branch.

Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 3e044bcc4b)
2012-01-13 08:28:52 +00:00
Thomas Hellstrom
57665cb09e configure: Add the svga gallium driver to the default gallium drivers
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2012-01-12 13:34:14 +01:00
Thomas Hellstrom
372b7f1d35 st/xa: Bump version to 1.0.0 according to the README
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2012-01-12 13:33:41 +01:00
José Fonseca
4b86bd1347 svga: Fix user clip planes.
Dirty flags also need to be updated in face of recent interface change.

Fixes regression in compiz.

Reviewed-by: Brian Paul <brianp@vmware.com>
2012-01-12 13:33:24 +01:00
Thomas Hellstrom
7465c5d976 gallium/svga: Pass the SVGA3D_SURFACE_HINT_RENDERTARGET flag to the device
Some hardware versions rely on it to render correctly.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2012-01-12 11:28:07 +01:00
Brian Paul
9489ae8938 mesa: remove const qualifier from fProg to silence warning
The args to _mesa_reference_shader_program() can't be const.
(cherry picked from commit 459a44460e)
2012-01-11 18:24:34 -07:00
Brian Paul
b8af8b83cf mesa: include uniforms.h to silence warning, remove unused var
(cherry picked from commit fe1b38960b)
2012-01-11 18:24:26 -07:00
Jakob Bornecrantz
6fe42b603d mesa: Include glx tests Makefile.in in tarball
Fix suggested by Kenneth Graunke.

Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Kenneth Graunke <kenneth@whitescape.org>
2012-01-12 00:44:12 +01:00
Anuj Phogat
c979fe3e20 Enable is_front_buffer_rendering variable in case of GL_FRONT_AND_BACK
glDrawBuffer(GL_FRONT_AND_BACK) results in to segmentation fault if
intel->is_front_buffer_rendering is not enabled with GL_FRONT_AND_BACK.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44153

Reported-by: Yi Sun <yi.sun@intel.com>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-01-11 14:25:11 -08:00
Jakob Bornecrantz
04e262ebe9 mesa: Remove unused opengl version macro
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-01-11 23:17:40 +01:00
Jakob Bornecrantz
c076882fbd rbug: Silence warning
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by Brian Paul <brianp@vmware.com>
2012-01-11 21:53:23 +01:00
Ian Romanick
1c17745200 i965: Don't use _mesa_ir_link_shader to do our dirty work
Instead, do the uniform setting and input / output mapping directly in
brw_link_shader.  Hurray for not generating Mesa IR!  However, once
the i965 driver stops calling _mesa_ir_link_shader, UsesClipDistance
and UsesKill are no longer set.

Ideally gen6_upload_vs_push_constants should use the
gl_shader_program, but I don't see a way to propagate the information
there.  The other alternative, since this is the only usage, is to
move gl_vertex_program::UsesClipDistance to brw_vertex_program.

The compile (and precompile) stages use UsesKill to determine the
cache key for the shader.  This is then used to determine whether or
not to compile the shader.  Calculating this data during compilation
is too late.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Eric Anholt <eric@anholt.net>
2012-01-11 12:51:24 -08:00
Ian Romanick
efdc8bf189 i965: Don't calculate masks of used FS inputs
This previously enabled some optimizations in the fragment shader
(interpolation, etc.) if some input components were always 0.0 or
1.0.  However, this data was generated by analyzing Mesa IR.  The
next patch in this series removes generation of Mesa IR for GLSL
paths.  When we detect that case, just set the used mask to ~0 and
circumvent the optimizations.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-01-11 12:51:24 -08:00
Ian Romanick
6c0df75803 linker: Calculate used samplers and shadow samplers in the linker
It used to be done in ir_to_mesa, and that was kind of a bad place.

I didn't change st_glsl_to_tgsi because there is some strange stuff
happening in the code that generates glDrawPixels shaders.  It looked
like this would break horribly if I touched anything.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-01-11 12:51:24 -08:00
Ian Romanick
6a992c3288 linker: Calculate the sampler to texture target mapping during linking
Track the calculated data in gl_shader_program instead of the
individual assembly shaders.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-01-11 12:51:24 -08:00