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gallium/svga: Pass the SVGA3D_SURFACE_HINT_RENDERTARGET flag to the device
Some hardware versions rely on it to render correctly. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: José Fonseca <jfonseca@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
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1 changed files with 6 additions and 3 deletions
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@ -454,16 +454,19 @@ svga_texture_create(struct pipe_screen *screen,
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}
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/*
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* XXX: Never pass the SVGA3D_SURFACE_HINT_RENDERTARGET hint. Mesa cannot
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* Note: Previously we never passed the
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* SVGA3D_SURFACE_HINT_RENDERTARGET hint. Mesa cannot
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* know beforehand whether a texture will be used as a rendertarget or not
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* and it always requests PIPE_BIND_RENDER_TARGET, therefore
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* passing the SVGA3D_SURFACE_HINT_RENDERTARGET here defeats its purpose.
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*
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* However, this was changed since other state trackers
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* (XA for example) uses it accurately and certain device versions
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* relies on it in certain situations to render correctly.
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*/
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#if 0
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if((template->bind & PIPE_BIND_RENDER_TARGET) &&
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!util_format_is_s3tc(template->format))
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tex->key.flags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
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#endif
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if(template->bind & PIPE_BIND_DEPTH_STENCIL)
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tex->key.flags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
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