This fixes a corner case of the LNL sub-dword integer restrictions
that wasn't being detected by has_subdword_integer_region_restriction(),
specifically:
> if(Src.Type==Byte && Dst.Type==Byte && Dst.Stride==1 && W!=2) {
> // ...
> if(Src.Stride == 2) && (Src.UniformStride) && (Dst.SubReg%32 == Src.SubReg/2 ) { Allowed }
> // ...
> }
All the other restrictions that require agreement between the SubReg
number of source and destination only affect sources with a stride
greater than a dword, which is why
has_subdword_integer_region_restriction() was returning false except
when "byte_stride(srcs[i]) >= 4" evaluated to true, but as implied by
the pseudocode above, in the particular case of a packed byte
destination, the restriction applies for source strides as narrow as
2B.
The form of the equation that relates the subreg numbers is consistent
with the existing calculations in brw_fs_lower_regioning (see
required_src_byte_offset()), we just need to enable lowering for this
corner case, and change lower_dst_region() to call lower_instruction()
recursively, since some of the cases where we break this restriction
are copy instructions introduced by brw_fs_lower_regioning() itself
trying to lower other instructions with byte destinations.
This fixes some Vulkan CTS test-cases that were hitting these
restrictions with byte data types.
Fixes: 217d412360 ("intel/fs/gfx20+: Implement sub-dword integer regioning restrictions.")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30630>
There are two fragment shaders from RDR2 that is hurt for spills and
fills on Lunar Lake.
Totals from 2 (0.00% of 551413) affected shaders:
Spill count: 1252 -> 1317 (+5.19%)
Fill count: 2518 -> 2642 (+4.92%)
Those shaders... have a lot of room for improvement. There are some
patterns in those shaders that we handle very, very poorly. Improving
those patterns would likely improve the spills and fills in these
shaders quite dramatically.
Given how much other platforms are helped, I don't this should block
this commit.
No shader-db or fossil-db changes on any pre-Gfx12.5 Intel platforms.
v2: Add some comments and an additional assertion. Suggested by Ken.
shader-db:
Lunar Lake
total instructions in shared programs: 18094517 -> 18094511 (<.01%)
instructions in affected programs: 809 -> 803 (-0.74%)
helped: 6 / HURT: 0
total cycles in shared programs: 921532158 -> 921532168 (<.01%)
cycles in affected programs: 2266 -> 2276 (0.44%)
helped: 0 / HURT: 3
Meteor Lake and DG2 had similar results. (Meteor Lake shown)
total instructions in shared programs: 19820845 -> 19820839 (<.01%)
instructions in affected programs: 803 -> 797 (-0.75%)
helped: 6 / HURT: 0
total cycles in shared programs: 906372999 -> 906372949 (<.01%)
cycles in affected programs: 3216 -> 3166 (-1.55%)
helped: 6 / HURT: 0
fossil-db:
Lunar Lake
Totals:
Instrs: 141887377 -> 141884465 (-0.00%); split: -0.00%, +0.00%
Cycle count: 21990301498 -> 21990267232 (-0.00%); split: -0.00%, +0.00%
Spill count: 69732 -> 69797 (+0.09%)
Fill count: 128521 -> 128645 (+0.10%)
Totals from 349 (0.06% of 551413) affected shaders:
Instrs: 506117 -> 503205 (-0.58%); split: -0.79%, +0.21%
Cycle count: 32362996 -> 32328730 (-0.11%); split: -0.52%, +0.41%
Spill count: 1951 -> 2016 (+3.33%)
Fill count: 4899 -> 5023 (+2.53%)
Meteor Lake and DG2 had similar results. (Meteor Lake shown)
Totals:
Instrs: 152773732 -> 152761383 (-0.01%); split: -0.01%, +0.00%
Cycle count: 17187529968 -> 17187450663 (-0.00%); split: -0.00%, +0.00%
Spill count: 79279 -> 79003 (-0.35%)
Fill count: 148803 -> 147942 (-0.58%)
Scratch Memory Size: 3949568 -> 3946496 (-0.08%)
Max live registers: 31879325 -> 31879230 (-0.00%)
Totals from 366 (0.06% of 633185) affected shaders:
Instrs: 557377 -> 545028 (-2.22%); split: -2.22%, +0.01%
Cycle count: 26171205 -> 26091900 (-0.30%); split: -0.54%, +0.24%
Spill count: 3238 -> 2962 (-8.52%)
Fill count: 10018 -> 9157 (-8.59%)
Scratch Memory Size: 257024 -> 253952 (-1.20%)
Max live registers: 28187 -> 28092 (-0.34%)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32041>
Previously an instruction like
cmp.l.f0.0(16) null:F, v359:F, 0f
would get lowered to
undef(16) v13703:UD
cmp.l.f0.0(16) v13703:F, v359:F, 0f
mov(16) null:UD, v13703:UD
After copy propagation and dead-code elimination are run again, the
original CMP gets turned back into its original form!
Some cases can also emit MOVs from the original NULL register.
It should be possible to not do any lowering here, but there are some
interactions with source lowering passes for things like
cmp.l.f0.0(16) null:HF, g89.1<16,16,1>:HF, 0hf
What inspired this was... diff'ing step-by-step dumps from
INTEL_DEBUG=optimizer had a lot of useless changes due to these MOVs
and undefs. It was very annoying. This low-effort change gets the
majority of the possible benefit.
No shader-db or fossil-db changes on any Intel platform.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32041>
I haven't been able to find this restriction mentioned anywhere in the
hardware documentation, but the simulator has code to reject this case
as invalid, and it doesn't appear to work on hardware anymore.
Having lower_regioning() handle this takes care of the issue so we
don't have to worry about generating it in random places.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11489
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30140>
Both of these helpers do the same thing. We now have brw_type_size_bits
and brw_type_size_bytes and can use whichever makes sense in that place.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28847>
This patch introduces code to enforce the pages-long regioning
restrictions introduced by Xe2 that apply to sub-dword integer
datatypes (See BSpec page 56640). They impose a number of
restrictions on what the regioning parameters of a source can be
depending on the source and destination datatypes as well as the
alignment of the destination. The tricky cases are when the
destination stride is smaller than 32 bits and the source stride is at
least 32 bits, since such cases require the destination and source
offsets to be in agreement based on an equation determined by the
source and destination strides. The second source of instructions
with multiple sources is even more restricted, and due to the
existence of hardware bug HSDES#16012383669 it basically requires the
source data to be packed in the GRF if the destination stride isn't
dword-aligned.
In order to address those restrictions this patch leverages the
existing infrastructure from brw_fs_lower_regioning.cpp. The same
general approach can be used to handle this restriction we were using
to handle restrictions of the floating-point pipeline in previous
generations: Unsupported source regions are lowered by emitting an
additional copy before the instruction that shuffles the data in a way
that allows using a valid region in the original instruction. The
main difficulty that wasn't encountered in previous platforms is that
it is non-trivial to come up with a copy instruction that doesn't
break the regioning restrictions itself, since on previous platforms
we could just bitcast floating-point data and use integer copies in
order to implement arbitrary regioning, which is unfortunately no
longer a choice lacking a magic third pipeline able to do the
regioning modes the integer pipeline is no longer able to do.
The required_src_byte_stride() and required_src_byte_offset() helpers
introduced here try to calculate parameters for both regions that
avoid that situation, but it isn't always possible, and actually in
some cases that involve the second source of ALU instructions a chain
of multiple copy instructions will be required, so the
lower_instruction() routine needs to be applied recursively to the
instructions emitted to lower the original instruction.
XXX - Allow more flexible regioning for the second source of an
instruction if bug HSDES#16012383669 is fixed in a future
hardware platform.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28698>
HF sources to math instructions cannot be scalar. This is very similar
to an old Gfx6 restriction on POW, so let's fix it in a similar way.
As an extra bit of saftey, lower any occurances that might slip through
in brw_fs_lower_regioning.
The primary change is to prevent copy propagation from violating the
restriction. With that change, nothing should be able to generate these
invalid source strides. The modification to fs_visitor::validate should
detect potential problems sooner rather than later.
Previous attempts to implement this Wa when emitting the math
instruction (in brw_eu_emit.c gfx6_math) didn't work for several
reasons. The lowering happens after the SWSB pass, so the scoreboarding
was incorrect (thanks to Curro for finding that). In addition, the
lowering happens after register allocation, so it's impossible to
allocate a non-scalar register to expand the scalar value.
Fixes 113 tests in the dEQP-VK.spirv_assembly.* group on LNL.
v2: Add changes to brw_fs_lower_regioning. Suggested by Curro.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28480>
For BROADCAST and MOV_INDIRECT, required_exec_type was returning
brw_int_type(type_sz(t), false), which is an unsigned type. However,
get_exec_type(inst) returns the original type for either Q or UQ.
This meant that has_invalid_exec_type would detect a mismatch and
trigger lowering.
That lowering would insert new 64-bit MOVs, which would need to be
lowered on platforms which don't support Q/UQ. Except, we already
ran that lowering pass earlier. So, the unlowered Q/UQ MOVs would
reach the software scoreboarding pass, and trigger failures in the
inferred_exec_pipe() function, as no pipe is available to handle
64-bit integer operations.
It turns out that we don't need the region lowering pass to do
anything for these opcodes. The generator code for both BROADCAST
and MOV_INDIRECT already handle decomposing Q/UQ operations into
32-bit MOVs when they're not supported. And, it also implicitly
converts to integer types, even for floating point sources. The
inferred_exec_pipe function already special cases them to note
that they'll always be handled on the integer pipe, so that matches.
Just drop the region lowering code for these opcodes.
Cc: mesa-stable
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28458>
If the destination was the accumulator but is no longer, having the flag
set is not correct. On Xe2 this also causes a validation error.
v2: Reword the comment to be more clear. Suggested by Jordan.
Fixes: efa4e4bc5f ("intel/fs: Introduce regioning lowering pass.")
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28404>
v2: Add brw_ir_performance.cpp and brw_fs_generator.cpp changes. Fix
overlapping register allocation (via has_source_and_destination_hazard). Fix
incorrect destination register file encoding.
v3: Prevent lower_regioning from trying to "fix" DPAS sources.
v4: Add instruction latency information for scheduling and perf
estimates.
v5: Remove all mention of DPASW. Suggested by Curro and Caio. Update
the comment in fs_inst::has_source_and_destination_hazard. Suggested
by Caio.
v6: Add some comments near the src2 calculation in
fs_inst::size_read. Suggested by Caio.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25994>
For MTL (verx10 == 125), float64 is supported, but int64 is not.
Therefore we need to lower cluster broadcast using 32-bit int ops.
For gfx12.5+ platforms that support int64, the register regions
used by cluster broadcast aren't supported by the 64-bit pipeline.
On MTL, dEQP-VK.subgroups.clustered.*_double* and
dEQP-VK.subgroups.clustered.*_dvec* were failing to validate the
compiled shader in debug mode, and reportedly gpu-hanging in release
mode.
With this change dEQP-VK.subgroups.clustered.*_double* passed all 48
tests and dEQP-VK.subgroups.clustered.*_dvec* passed all 140 tests on
MTL.
Rework:
* Move from generator to brw_fs_lower_regioning.cpp. (Suggested by
Francisco)
* Apply to verx10 >= 125.. (Suggested by Francisco)
Cc: 23.1 <mesa-stable>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com> (v1)
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22569>
Unusual hardware features that require special hanlding usually get a
devinfo field, so do this for MTL's unordered DF types. This will
guarantee that any platform based on MTL (thus inheriting from
MTL_FEATURES) will automatically be handled in these special cases.
v2: s/has_unordered_64bit_float/has_64bit_float_via_math_pipe/ (Curro).
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20072>
On MTL, instructions with DF type are unordered, executed in the math
pipe. This means that they require different SWSB dependency handling,
and also that in some cases such as MOVs it's generally faster to
simply use 2 smaller ordered moves than a single unordered MOV.
One problem we have with the current code is that generate_code() is
not setting the proper SWSB dependencies for the generated DF MOVs,
causing some tests to fail.
One solution would be to fix generate_code() by making it set the
appropriate dependencies. This was the first patch I wrote. Another
solution to this problem, pointed to us by Curro, is to change
required_exec_type() so we use UD instructions instead of DF, just
like we do with platforms that don't have 64 bit instructions, which
means there won't be anything to fix in generate_code(). The second
solution is what this patch implements.
This fixes at least:
- dEQP-VK.subgroups.arithmetic.framebuffer.subgroupmin_double_vertex
Thanks to Francisco Jerez for all the major help provided with this
problem.
Credits-to: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20072>
During the lower_regioning() optimization, required_exec_type() is
returning BRW_REGISTER_TYPE_UQ type when processing
SHADER_OPCODE_SHUFFLE instructions of type BRW_REGISTER_TYPE_DF but
MTL has float64 support but lacks int64 support causing shader
compilation to fail.
To fix that we could make required_exec_type() return
BRW_REGISTER_TYPE_DF in such case but SHADER_OPCODE_SHUFFLE virtual
instruction runs in the integer pipeline(inferred_exec_pipe()).
So here replacing the has_64bit check by has_64bit_int, this will
properly handle older and newer cases making this function return
BRW_REGISTER_TYPE_UD.
Then lower_exec_type() will take care to generate 2 32bits operations
to accomplish the same.
While at it also dropping the 'devinfo->verx10 == 70' check as
GFX7_FEATURES fall into the same category as MTL, has float64 but no
int64 support.
Fixes at least this crucible tests:
func.uniform-subgroup.exclusive.fadd64.q0
func.uniform-subgroup.exclusive.fmin64.q0
func.uniform-subgroup.exclusive.fmax64.q0
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18577>
This adds some generic infrastructure that allows splitting any
instruction into a number of instructions of a smaller legal execution
type. This is meant to replace several instances of handcrafted 64bit
type lowering done manually in the code generator, which is rather
error-prone, prevents scheduling of the lowered instructions, and
makes them invisible to the SWSB pass on Gfx12+ platforms, which will
become especially problematic on Gfx12.5+ since the EUs introduce
multiple asynchronous execution pipelines which the SWSB pass needs to
be able to synchronize to one another, so it's critical for the real
execution type of the instruction to be visible to the SWSB pass.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14273>
Right now the execution type lowering functionality of this pass
assumes that an integer type of the original bit size is always
acceptable, however we'll want more complex behavior than that in
order to leverage this pass to automate the lowering of unsupported
64-bit operations into multiple 32-bit operations.
In order to do that calculate the closest legal execution type from a
new helper function, and take advantage of that function from the
has_invalid_exec_type() helper, along the lines of other
lower_regioning() helpers structured as a pair of has_invalid_foo() +
required_foo() functions.
This shouldn't have any functional changes.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14273>
On Gfx4 and Gfx5, sel.l (for min) and sel.ge (for max) are implemented
using a separte cmpn and sel instruction. This lowering occurs in
fs_vistor::lower_minmax which is called very, very late... a long, long
time after the first calls to opt_cmod_propagation. As a result,
conditional modifiers can be incorrectly propagated across sel.cond on
those platforms.
No tests were affected by this change, and I find that quite shocking.
After just changing flags_written(), all of the atan tests started
failing on ILK. That required the change in cmod_propagatin (and the
addition of the prop_across_into_sel_gfx5 unit test).
Shader-db results for ILK and GM45 are below. I looked at a couple
before and after shaders... and every case that I looked at had
experienced incorrect cmod propagation. This affected a LOT of apps!
Euro Truck Simulator 2, The Talos Principle, Serious Sam 3, Sanctum 2,
Gang Beasts, and on and on... :(
I discovered this bug while working on a couple new optimization
passes. One of the passes attempts to remove condition modifiers that
are never used. The pass made no progress except on ILK and GM45.
After investigating a couple of the affected shaders, I noticed that
the code in those shaders looked wrong... investigation led to this
cause.
v2: Trivial changes in the unit tests.
v3: Fix type in comment in unit tests. Noticed by Jason and Priit.
v4: Tweak handling of BRW_OPCODE_SEL special case. Suggested by Jason.
Fixes: df1aec763e ("i965/fs: Define methods to calculate the flag subset read or written by an fs_inst.")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Dave Airlie <airlied@redhat.com>
Iron Lake
total instructions in shared programs: 8180493 -> 8181781 (0.02%)
instructions in affected programs: 541796 -> 543084 (0.24%)
helped: 28
HURT: 1158
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.35% max: 0.86% x̄: 0.53% x̃: 0.50%
HURT stats (abs) min: 1 max: 3 x̄: 1.14 x̃: 1
HURT stats (rel) min: 0.12% max: 4.00% x̄: 0.37% x̃: 0.23%
95% mean confidence interval for instructions value: 1.06 1.11
95% mean confidence interval for instructions %-change: 0.31% 0.38%
Instructions are HURT.
total cycles in shared programs: 239420470 -> 239421690 (<.01%)
cycles in affected programs: 2925992 -> 2927212 (0.04%)
helped: 49
HURT: 157
helped stats (abs) min: 2 max: 284 x̄: 62.69 x̃: 70
helped stats (rel) min: 0.04% max: 6.20% x̄: 1.68% x̃: 1.96%
HURT stats (abs) min: 2 max: 48 x̄: 27.34 x̃: 24
HURT stats (rel) min: 0.02% max: 2.91% x̄: 0.31% x̃: 0.20%
95% mean confidence interval for cycles value: -0.80 12.64
95% mean confidence interval for cycles %-change: -0.31% <.01%
Inconclusive result (value mean confidence interval includes 0).
GM45
total instructions in shared programs: 4985517 -> 4986207 (0.01%)
instructions in affected programs: 306935 -> 307625 (0.22%)
helped: 14
HURT: 625
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.35% max: 0.82% x̄: 0.52% x̃: 0.49%
HURT stats (abs) min: 1 max: 3 x̄: 1.13 x̃: 1
HURT stats (rel) min: 0.12% max: 3.90% x̄: 0.34% x̃: 0.22%
95% mean confidence interval for instructions value: 1.04 1.12
95% mean confidence interval for instructions %-change: 0.29% 0.36%
Instructions are HURT.
total cycles in shared programs: 153827268 -> 153828052 (<.01%)
cycles in affected programs: 1669290 -> 1670074 (0.05%)
helped: 24
HURT: 84
helped stats (abs) min: 2 max: 232 x̄: 64.33 x̃: 67
helped stats (rel) min: 0.04% max: 4.62% x̄: 1.60% x̃: 1.94%
HURT stats (abs) min: 2 max: 48 x̄: 27.71 x̃: 24
HURT stats (rel) min: 0.02% max: 2.66% x̄: 0.34% x̃: 0.14%
95% mean confidence interval for cycles value: -1.94 16.46
95% mean confidence interval for cycles %-change: -0.29% 0.11%
Inconclusive result (value mean confidence interval includes 0).
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12191>
On XeHP there are restrictions on types of source and destinations
with float types. As shuffle is implemented using MOV we need to make
sure we lower it to supported types.
This fixes tests like :
dEQP-VK.subgroups.arithmetic.framebuffer.subgroupexclusivemax_vec4_vertex
dEQP-VK.subgroups.arithmetic.framebuffer.subgroupexclusivemul_f16vec3_vertex
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Suggested-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10902>
The floating-point and double-precision FPU pipelines of XeHP
platforms don't support arbitrary regioning modes, corresponding
channels of sources and destination are required to be aligned to the
same sub-register offset, similar to the restriction FP64 instructions
had on CHV/BXT platforms.
Most violations of this restriction can be fixed easily by teaching
has_dst_aligned_region_restriction() about the change so the regioning
lowering pass gets rid of any unsupported regioning. For cases where
this is not sufficient (e.g. because a virtual instruction internally
uses some regioning mode not supported by the floating-point pipeline)
the regioning lowering pass is extended with an additional
lower_exec_type() codepath that bit-casts sources and destination to
an integer type whenever the execution type is not supported by the
instruction.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10000>
Lowering source modifiers will convert a 16bit source to a 32bit
value. In the case of integer multiplication, this will reverse
previous lowering performed by lower_mul_dword_inst.
Assert to prevent an illegal DxD operation (and GPU hang).
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Have fun reading through the whole back-end optimizer to verify
whether I've missed any dependency flags -- Or alternatively, just
trust that any mistake here will trigger an assertion failure during
analysis pass validation if it ever poses a problem for the
consistency of any of the analysis passes managed by the framework.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4012>
The invalidate_analysis() method knows what analysis passes there are
in the back-end and calls their invalidate() method to report changes
in the IR. For the moment it just calls invalidate_live_intervals()
(which will eventually be fully replaced by this function) if anything
changed.
This makes all optimization passes invalidate DEPENDENCY_EVERYTHING,
which is clearly far from ideal -- The dependency classes passed to
invalidate_analysis() will be refined in a future commit.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4012>
With 8 and 16-bit types and anything where we have to use non-trivial
strides registersto deal with restrictions, we end up with things that
look like partial writes even though we don't care about any values in
the register except those written by that instruction. This is
particularly important when dealing with loops because liveness sees
is_partial_write and the fact that an old version from a previous loop
iteration may be valid at that point and extends all purely partially
written values to the entire loop.
This commit adds a new UNDEF instruction which does nothing (the
generator doesn't emit anything) but which does a fake write to the
register. This informs liveness that we don't care about any values
before that point so it won't consider those registers to be falsely
live. We can safely emit UNDEF instructions for all SSA values that
come in from NIR and nearly all temporaries generated by various stages
of the compiler. In particular, we need to insert UNDEF instructions
when we handle region restrictions because the newly allocated registers
are almost guaranteed to be partially written.
No shader-db changes.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110432
Reviewed-by: Matt Turner <mattst88@gmail.com>
Empirical testing shows that gen8 has a bug where MAD instructions with
a half-float source starting at a non-zero offset fail to execute
properly.
This scenario usually happened in SIMD8 executions, where we used to
pack vector components Y and W in the second half of SIMD registers
(therefore, with a 16B offset). It looks like we are not currently doing
this any more but this would handle the situation properly if we ever
happen to produce code like this again.
v2 (Jason):
- Move this workaround to the lower_regioning pass as an additional case
to has_invalid_src_region()
- Do not apply the workaround if the stride of the source operand is 0,
testing suggests the problem doesn't exist in that case.
v3 (Jason):
- We want offset % REG_SIZE > 0, not just offset > 0
- Use a helper to compute the offset
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> (v1)
This is required in combination with the following commit, because
otherwise if a source region with an extended 8+ stride is present in
the instruction (which we're about to declare legal) we'll end up
emitting code that attempts to write to such a region, even though
strides greater than four are still illegal for the destination.
Tested-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Currently the execution type calculation will return a bogus value in
cases like:
mov_indirect(8) vgrf0:w, vgrf1:w, vgrf2:ud, 32u
Which will be considered to have a 32-bit integer execution type even
though the actual indirect move operation will be carried out with
16-bit precision.
Similarly there's no need to apply the CHV/BXT double-precision region
alignment restrictions to such control sources, since they aren't
directly involved in the double-precision arithmetic operations
emitted by these virtual instructions. Applying the CHV/BXT
restrictions to control sources was expected to be harmless if mildly
inefficient, but unfortunately it exposed problems at codegen level
for virtual instructions (namely the SHUFFLE instruction used for the
Vulkan 1.1 subgroup feature) that weren't prepared to accept control
sources with an arbitrary strided region.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109328
Reported-by: Mark Janes <mark.a.janes@intel.com>
Fixes: efa4e4bc5f "intel/fs: Introduce regioning lowering pass."
Tested-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>