intel/compiler/fs: Fix compilation of shaders with SHADER_OPCODE_SHUFFLE of float64 type

During the lower_regioning() optimization, required_exec_type() is
returning BRW_REGISTER_TYPE_UQ type when processing
SHADER_OPCODE_SHUFFLE instructions of type BRW_REGISTER_TYPE_DF but
MTL has float64 support but lacks int64 support causing shader
compilation to fail.

To fix that we could make required_exec_type() return
BRW_REGISTER_TYPE_DF in such case but SHADER_OPCODE_SHUFFLE virtual
instruction runs in the integer pipeline(inferred_exec_pipe()).

So here replacing the has_64bit check by has_64bit_int, this will
properly handle older and newer cases making this function return
BRW_REGISTER_TYPE_UD.
Then lower_exec_type() will take care to generate 2 32bits operations
to accomplish the same.

While at it also dropping the 'devinfo->verx10 == 70' check as
GFX7_FEATURES fall into the same category as MTL, has float64 but no
int64 support.

Fixes at least this crucible tests:
func.uniform-subgroup.exclusive.fadd64.q0
func.uniform-subgroup.exclusive.fmin64.q0
func.uniform-subgroup.exclusive.fmax64.q0

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18577>
This commit is contained in:
José Roberto de Souza 2022-09-08 08:49:05 -07:00 committed by Marge Bot
parent 731116da1a
commit daf0b67bc2

View file

@ -145,7 +145,7 @@ namespace {
* Work around both of the above and handle platforms that
* don't support 64-bit types at all.
*/
if ((!has_64bit || devinfo->verx10 == 70 ||
if ((!devinfo->has_64bit_int ||
devinfo->platform == INTEL_PLATFORM_CHV ||
intel_device_info_is_9lp(devinfo)) && type_sz(t) > 4)
return BRW_REGISTER_TYPE_UD;