Commit graph

201327 commits

Author SHA1 Message Date
Brian
6d4e561e39 indicate which opcodes are used by Mesa GLSL, updated comments 2007-01-23 17:39:25 -07:00
Brian
223d7cb3c7 fix g++ warnings/errors 2007-01-23 16:37:51 -07:00
Brian
7e85b0a025 silence C++ warnings 2007-01-23 12:50:08 -07:00
Brian
18d1fdebeb fixes for C++ warnings/errors 2007-01-23 11:46:02 -07:00
Thomas Hellstrom
d46093b8d5 i915tex: Relocation fixes:
Increase the number of allowed relocations per batchbuffer.
Fix an assert to avoid an array index overflow.
(Reported by Steve Wilkins)
2007-01-23 09:06:21 +01:00
Thomas Hellstrom
fe9fef2cec i915tex: Fix randr resizing. Rotation still broken. 2007-01-23 09:06:21 +01:00
Ben Skeggs
60c28739aa nouveau: DPH and CMP for NV40 which doesn't do it natively. 2007-01-23 16:25:25 +11:00
Ben Skeggs
cf33bcf0b2 nouveau: allow for card-specific shader infos to be kept
NV30/40 fragprog: build FP_CONTROL per-shader, still some hardcoded bits for
                  this reg.. It looks like it has to do with the number of
		  temps used, but needs more looking at.
NV40 vtxprog    : build VP_IN_REG/VP_OUT_REG during shader compile
2007-01-23 16:07:12 +11:00
Ben Skeggs
a8b9d13f74 nouveau: fill in condition info for instructions 2007-01-23 13:36:45 +11:00
Ben Skeggs
ed69205684 nouveau: unbreak nv40 2007-01-23 11:06:16 +11:00
Ben Skeggs
50227f6fd2 nouveau: reindent shader pass0/pass2
if this gets rejected by the commit list, just ignore it..
nothing interesting to see here :)
2007-01-23 10:54:54 +11:00
Ben Skeggs
c3ac270996 nouveau: start converting shaders into a tree format again..
No branching stuff implemented yet.  Works enough for gears, probably
other stuff broken.
2007-01-23 10:54:54 +11:00
Jeremy Kolb
95fc270b06 Merge branch 'master' of git+ssh://git.freedesktop.org/git/mesa/mesa 2007-01-21 20:47:10 -05:00
Jeremy Kolb
ea441355d3 nouveau: Fixes for nv30. 2007-01-21 20:30:31 -05:00
Stephane Marchesin
d1f0a55af4 nouveau: fix some bugs in the nv10 swtcl. 2007-01-22 00:12:05 +01:00
Brian
bc5d480e2c added shading.html link 2007-01-21 10:37:25 -07:00
Stephane Marchesin
3c0961d299 nouveau: add nv04 state support, and small nv04 fixes. 2007-01-21 04:06:57 +01:00
Ben Skeggs
4f800c5bac nouveau: rename pass0_arb to pass0.
I was expecting to have 2 frontends for the shader code (asm, glsl).
With Brian's work on GLSL this is unnecessary :)
2007-01-21 09:48:33 +11:00
Ben Skeggs
029b81742a nouveau: kill off shader pass1.
It sucks, and we have someone who can do a much better job than I can starting
work on it soon.  alloc_temp/free_temp is left in pass2 to workaround fragprog
temps/outputs overlapping, but this all belongs in the optimiser.
2007-01-21 09:31:00 +11:00
Ben Skeggs
ee3d0617f9 nouveau: shader backend branching support for all cards that support it. 2007-01-21 09:13:27 +11:00
Brian
9595d1935c Added a page with shading language status, tips, etc. 2007-01-20 13:40:57 -07:00
Brian
059e901446 Add a simple mechanism for annotating instructions for easier debugging. 2007-01-20 10:47:10 -07:00
Brian
f116fcc328 optimization: emit MAD instructions when possible 2007-01-20 09:46:02 -07:00
Brian
1f208c3546 remove unused swizzle parameter to -storage_to_src_reg() 2007-01-20 09:29:04 -07:00
Brian
5ae49cf3ed Initial implementation of OPCODE_IF/ELSE/ENDIF instructions. 2007-01-20 09:27:40 -07:00
Brian
a3e938b8da Reimplement && and || to do short-circuit evaluation.
Improved shader error handling.
2007-01-20 09:22:13 -07:00
Brian
9f07ed00e4 rewrite more __postIncr functions 2007-01-20 07:56:00 -07:00
Brian
3cec66512d Implement do/while loops. Replace IR_CJUMP with IR_CJUMP0 and IR_CJUMP1 so
we can either jump on zero, or non-zero predicate.
2007-01-19 13:13:15 -07:00
Brian
eff9690351 Rewrite normalize(vec3/vec4) to use one less register. 2007-01-19 12:19:38 -07:00
Brian
dceae2829e report error message when something fails 2007-01-19 12:02:31 -07:00
Brian
203946e1f9 print error msg when there's a problem 2007-01-19 12:02:06 -07:00
Brian
74b27674a8 remove stray tab 2007-01-19 10:31:52 -07:00
Brian
a0092c51b1 Implement fragment discard/kill. 2007-01-19 10:15:34 -07:00
Brian
8374ccb66f change while-loop to create new scope for loop body, per spec 2007-01-19 10:02:58 -07:00
Ben Skeggs
669fefd3da nouveau: bump drm patchlevel 2007-01-19 15:39:36 +11:00
Brian
16183e6430 Implement constant sharing so that 4 float constants can share a single
float[4] register slot.
2007-01-18 17:29:23 -07:00
Brian
ce6640001d _mesa_add_unnamed_constant() now tries to re-use constants already in
the parameter list.
2007-01-18 17:23:48 -07:00
Brian
d70771752f Reimplement code for swizzling so that expressions like (p+q).x for vectors p and q works correctly. 2007-01-18 15:35:44 -07:00
Brian
d885ff470a rewrite a bunch of assignment operators (like +=) 2007-01-18 15:33:13 -07:00
Brian
e4e66476a9 remove debug code 2007-01-18 15:23:45 -07:00
Patrice Mandin
3c59483ed7 nouveau: preliminary nv50 state 2007-01-18 22:07:17 +01:00
Brian
f43eac3ed8 remove swizzle param from new_var() 2007-01-18 09:22:44 -07:00
Zou Nan hai
c171166987 1. Fix bug #155
2. I notice multiple ARB_occlusion_query should be able to overlap according to spec.

3. Declaring extern variables in a .c file is evil, fix it.
2007-01-18 14:41:38 +08:00
Aapo Tahkola
62efc4ba3e support as much of GL_EXT_stencil_two_side as we can. untested. 2007-01-18 05:56:13 +02:00
Aapo Tahkola
feeed10dfd typo fix. this case still fails. 2007-01-18 05:30:20 +02:00
Aapo Tahkola
a3b4b11739 Fix invalid enums passed to MapBuffer 2007-01-18 04:46:04 +02:00
Aapo Tahkola
2cb3594af9 Fix invalid enums passed to MapBuffer 2007-01-18 04:17:56 +02:00
Brian
8a2368edce rewrite additional matrix-related functions to reduce register needs 2007-01-17 18:37:20 -07:00
Brian
89a3bafe04 rewrite mat4 * mat4 operator to use fewer temps 2007-01-17 18:30:53 -07:00
Brian
272622a2e0 do bounds check in _slang_push_var_table(), added comment 2007-01-17 18:21:00 -07:00