keithw
82152a2a8e
Remove debug, reenable inplace splitting.
2007-01-15 14:10:42 +00:00
Keith Whitwell
5464cd0a60
Split too-large draw commands.
...
Use the vbo_split_ functionality to split incoming drawing command
to fit within the fixed-size buffers used by software t&l module.
2007-01-15 13:54:08 +00:00
Keith Whitwell
2421b25dd7
Remove special-case handling for index and edgeflag
...
This isn't required with the changes to core mesa and the new
attribute layout.
2007-01-15 13:40:38 +00:00
keithw
1b7c24c33c
Hook in split functionality
2007-01-15 11:58:06 +00:00
keithw
4557dfe132
Add vbo_split files
2007-01-15 11:54:40 +00:00
keithw
a38cb37913
New files to manage splitting drawing commands
2007-01-15 11:52:58 +00:00
Stephane Marchesin
4c7d36b688
nouveau: Fix a bug in the nv04 swtcl.
2007-01-15 12:38:24 +01:00
Ben Skeggs
16f35a3a22
nouveau: Add 0x0244 pciid manually for now..
...
pciids.sf.net is slow to add it so our generator picks it up,
and it's *really* annoying me :)
2007-01-15 17:28:56 +11:00
Ben Skeggs
634b4b3487
nouveau: fail CreateScreen on unknown cards instead of guessing.
2007-01-15 17:23:04 +11:00
Carlos Martín Nieto
89f91d1804
nouveau: Implement much of the fog handling.
2007-01-15 00:00:30 +01:00
Stephane Marchesin
e2295511f5
nouveau: Update nouveau_reg.h from renouveau to the latest version.
2007-01-14 22:39:37 +01:00
Stephane Marchesin
65e3d5e45e
nouveau: Make the state cache hierarchical.
2007-01-14 21:17:08 +01:00
Stephane Marchesin
8d7e5651fb
nouveau: add the nv04 swtcl module (it's untested for now).
2007-01-14 20:39:00 +01:00
Stephane Marchesin
d57ce408b3
nouveau: Cleanup the nv10 swtcl module.
2007-01-14 20:39:00 +01:00
Patrice Mandin
81bd826de8
nouveau: nv10: 16 bits color buffer format
2007-01-14 20:14:58 +01:00
Patrice Mandin
eae7acac16
Merge branch 'master' of git+ssh://pmandin@git.freedesktop.org/git/mesa/mesa
2007-01-14 19:56:30 +01:00
Patrice Mandin
8aabd636f5
nouveau: nv10: added missing functions
2007-01-14 19:55:45 +01:00
Jerome Glisse
9a4e49aef2
r300: Fix vertex program position invariant bug, force position reading.
...
When we have a position invariant program we need to force routing the
position otherwise you may handle transform quite random data which might
be funny but unlikely what you want :).
2007-01-14 19:32:22 +01:00
Jerome Glisse
6dd967e74f
mesa: Update _Current ptr along Current when a new vertex program is bind.
...
On new vertex program bind only the Current ptr where updated to
point to the new program; this could lead to _Current pointing to
and out of date or even a no more existing program which in turn
could lead to a segfault in some driver. To avoid this _Current
ptr is updated along Current if _Current where previously pointing
to the same program.
2007-01-14 14:49:36 +01:00
Patrice Mandin
e7112be732
nouveau: remove already defined NV15_TCL and NV17_TCL
2007-01-14 14:11:10 +01:00
Patrice Mandin
86f10c7144
nouveau: import color material r,g,b,a
2007-01-14 14:09:04 +01:00
Patrice Mandin
faada2485a
nouveau: nv10: stencil functions
2007-01-14 14:03:42 +01:00
Patrice Mandin
29484f24fb
nouveau: nv10: currently fails initcard and bindbuffers, till done
2007-01-14 12:51:30 +01:00
Patrice Mandin
f1ad10b338
nouveau: nv10 blending done, remove nv10Viewport
2007-01-14 12:45:15 +01:00
Brian
64414ea0e9
added glUniform1fv_func, glUniform2fv_func
2007-01-13 14:51:02 -07:00
Brian
691ed5e54b
Rework code related to temp register allocation, both for user variables
...
and expression temporarires. Much better register utilization now.
Lots of other fixes.
The OpenGL GLSL "orange book" brick shader demo works now.
2007-01-13 14:49:52 -07:00
Brian
5daa99d2a4
slang_variable_scope now stores array of pointers to slang_variables.
2007-01-13 14:47:48 -07:00
Brian
97c7937c65
added another vec4 constructor, updated += operator
2007-01-13 14:46:12 -07:00
Patrice Mandin
fb5f359b93
nouveau: update nv10 state
2007-01-13 14:14:19 +01:00
Patrice Mandin
308ef2dc32
nouveau: Add clear color for nv10
2007-01-13 13:56:18 +01:00
Patrice Mandin
ca75853f9d
nv10 has alpha color mask
2007-01-13 13:22:03 +01:00
Brian
95a441112e
Fix a problem with inlined "return" statements. Make some attempt to free temporaries.
2007-01-11 11:22:26 -07:00
Brian
063f3f7fc4
disable some code that'll eventually go away
2007-01-11 11:21:38 -07:00
Brian
749ed66549
new vec3 constructor, replace float_add w/ vec4_add
2007-01-11 11:20:23 -07:00
Brian
c8e148e38c
tweak output
2007-01-11 11:19:11 -07:00
Jerome Glisse
b55f1ec9af
Fix typo from commit 1d312ae013 .
2007-01-11 12:54:42 +01:00
Brian
c0c31024a3
checkpoint: codegen for global vars/constants now working
2007-01-10 13:51:48 -07:00
Brian
88e2dbfd10
checkpoint: codegen for global vars w/ initializers
2007-01-10 13:33:38 -07:00
Brian
8a48f35574
assorted code clean-ups
2007-01-10 12:18:50 -07:00
Brian
ee11842bfc
fix size bug in _mesa_add_attribute()
2007-01-10 12:18:33 -07:00
Brian
29bff4e12d
simplify _mesa_add_state_reference()
2007-01-10 08:37:59 -07:00
Brian
88f7212312
Update _save_VertexAttrib() functions for non-aliasing behaviour.
2007-01-10 08:15:35 -07:00
Brian
01a91eb657
get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIB
2007-01-09 19:26:22 -07:00
Brian
b7978af693
clean up a bunch of program parameter stuff
2007-01-09 19:17:17 -07:00
Brian
cc858bfa84
added a few more 2.0 functions
2007-01-09 17:49:53 -07:00
Brian
3209c3ed0d
Implement vertex attribute binding.
...
Users can set explicit binding with glBindAttribLocation(), otherwise the
linker will allocate generic attribute slots.
2007-01-09 17:49:24 -07:00
Brian
5e75db12d7
more debug code (disabled)
2007-01-09 17:47:13 -07:00
Brian
e8673143ea
add code for generic attributes 16..31
2007-01-09 17:46:45 -07:00
Eric Anholt
3dd243c59e
Track rename of DamagePost -> DamageAdd.
2007-01-09 16:39:10 -08:00
Brian
048412473b
added _mesa_count_texture_indirections(), _mesa_count_texture_instructions()
2007-01-09 11:00:47 -07:00