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typo fix. this case still fails.
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@ -121,7 +121,7 @@ void vbo_split_prims( GLcontext *ctx,
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*/
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assert(0);
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}
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else if (max_index - min_index > limits->max_verts) {
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else if (max_index - min_index >= limits->max_verts) {
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/* The vertex buffers are too large for hardware (or the
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* swtnl module). Traverse the indices, re-emitting vertices
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* in turn. Use a vertex cache to preserve some of the
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