Use the normal build job to also prepare the artifacts for LAVA jobs.
For that, the build container needs to also build the test suites,
kernel, ramdisk, etc.
Then the build job will place the just-built Mesa in the ramdisk and the
test job can generate a LAVA job and point to those artifacts.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3295>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3295>
We can't do the optimization if there are neg/abs in-between.
No pipeline-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2883>
Using needs_vop3 check was flawed because it would only combine the
literal if the first operand is the literal. If the second or third
operand is the literal, then needs_vop3 will be true and the literal will
not be combined.
pipeline-db (Navi):
Totals from affected shaders:
SGPRS: 782051 -> 782051 (0.00 %)
VGPRS: 630048 -> 630048 (0.00 %)
Spilled SGPRs: 195 -> 195 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Code Size: 54743740 -> 54585548 (-0.29 %) bytes
Max Waves: 67340 -> 67340 (0.00 %)
Instructions: 10182030 -> 10182030 (0.00 %)
pipeline-db (Vega):
Totals from affected shaders:
SGPRS: 701990 -> 699590 (-0.34 %)
VGPRS: 566632 -> 566784 (0.03 %)
Spilled SGPRs: 218 -> 218 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Code Size: 49173564 -> 49007856 (-0.34 %) bytes
Max Waves: 59650 -> 59612 (-0.06 %)
Instructions: 9315135 -> 9293330 (-0.23 %)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2883>
We could create VALU instructions which read two sgprs, but only if isel
created an instruction which already read one of them.
This change is in a separate patch from the apply_sgprs() rewrite so that
it can be tested if the rewrite affected anything.
pipeline-db (Navi):
Totals from affected shaders:
SGPRS: 216 -> 216 (0.00 %)
VGPRS: 64 -> 64 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Code Size: 1756 -> 1708 (-2.73 %) bytes
Max Waves: 120 -> 120 (0.00 %)
Instructions: 312 -> 300 (-3.85 %)
pipeline-db (Vega):
Totals from affected shaders:
SGPRS: 216 -> 216 (0.00 %)
VGPRS: 64 -> 64 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Code Size: 1784 -> 1736 (-2.69 %) bytes
Max Waves: 120 -> 120 (0.00 %)
Instructions: 319 -> 307 (-3.76 %)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2883>
This will be useful when taking advantage of GFX10 features.
No pipeline-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2883>
This will make it easier to apply two different sgprs (for GFX10) or apply
the same sgpr twice (just remove the break).
No pipeline-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2883>
Should make taking advantage of GFX10's increased constant bus limit and
VOP3 literals easier.
No pipeline-db changes
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2883>
GFX10 increased the constant bus limit and allowed literals on VOP3
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2883>
On some platforms (like Win64), unsigned long is 32-bit, so the first
cast doesn't do anything, and the compiler complains about an implicit
cast to a smaller type. So let's cast to an uintptr_t instead first,
as that's large enough on all platforms.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
I get warnings on MSVC for these implicit casts. Let's use explicit
casts instead.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
We currently initialize this float-array with double-literals. Some
compilers generate warnings for this, so let's switch these to
float-literals instead.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Lower 8 bits of unknown_1_3 seems to be min_lod,
rest of 4 bits + miplevels are max_lod and min_mipfilter seems to be
lod bias. All are in fixed format with 4 bit integer and 4 bit fraction,
lod_bias also has sign bit.
Blob also seems to do some magic with lod_bias if min filter is nearest --
it adds 0.5 to lod_bias in this case. Same story when all filters are
nearest and mipmapping is enabled, but in this case it subtracts 1/16
from lod_bias.
Fixes 134 dEQP tests in dEQP-GLES2.functional.texture.*
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3359>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3359>
This updates our product name strings to match the ones reported
by the Windows driver, which is typically the marketing name.
We retain a platform abbreviation and GT level in parenthesis so that
we're able to distinguish similar parts more easily, helping us better
understand at a glance which GPU a bug reporter has.
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3371>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3371>
We use gen_get_device_name() instead of PCI ID list munging.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3371>
This stops using driGetRendererString() in favor of a simple snprintf().
This should have the same functionality on 64-bit systems, but drops
a "x86/MMX/SSE2" suffix on 32-bit systems. (People shouldn't be using
the GL_RENDERER string to check for CPU features...)
We also use gen_get_device_name() instead of PCI ID list munging.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3371>
This reverts commit 4cda61f11e for now,
as it appears to break i965 CI (32,000+ failures). Rob and I suspect
we need to do the equivalent of 1c6a2efa06
on i965 - we are doing nir_lower_tex and brw_nir_lower_resources in the
wrong order and that's likely triggering this condition. Once we fix
that, we should put this patch back.
This doesn't change behavior, but makes the code a bit easier to read.
Both values are zero, but I somehow swapped the logical meaning of them
when initializing.
It isn't going to do the right thing, because texture_index/
sampler_index defaults to zero.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3368>
This is needed to implement the EXT_EGL_image_storage spec:
"If <target> is GL_TEXTURE_2D, then the resultant texture must have a
sized internal format which is colorspace and size compatible with the
dma-buf. If the GL is unable to determine such a format, the error
INVALID_OPERATION is generated."
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Check various parts of the EXT_EGL_image_storage spec, and add a
new vfunc for drivers implementing it.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
The major differences between EXT_EGL_image_storage and
EGLImageTargetTexture2DOES are:
(1) The texture target is made immutable
(2) EXT_EGL_image_storage supports non-2D targets.
We can reuse EGLImageTargetTexture2D and FreeTextureImageBuffer
for (1) pretty easily. For (2), let's just not support the
complicated targets. Let's reuse aspects of the
EGLImageTargetTexture2DOES implementation.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
We should only advertise sub-features if we advertise the extension.
Fixes: 6e230d7607 "anv: Implement VK_EXT_descriptor_indexing"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3369>