Zack Rusin
01eebfe1b6
draw: implement vertex texture sampling using llvm
2010-07-06 13:29:04 -04:00
Tom Stellard
ce929d8210
r300/compiler: Implement KILP opcode.
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Signed-off-by: Marek Olšák <maraeo@gmail.com>
2010-07-06 18:45:32 +02:00
José Fonseca
88b6abfba5
gallivm: Use SSE4.1's BLENDV instructions for lp_build_select().
2010-07-06 11:53:15 +01:00
José Fonseca
b3d4e5bd26
gallivm: Fix 8bit comparisons.
2010-07-06 11:53:15 +01:00
Alan Hourihane
5a723afabb
llvmpipe: ensure all bins are reset avoids memory corruption.
2010-07-06 11:42:18 +01:00
Chia-I Wu
32a9b2799e
mesa: Always initialize transform feedback state.
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Assert ctx->Driver.NewTransformFeedback if the feature is enabled; Use
the default callbacks otherwise. The rest of core mesa expects the
state to be initialized.
2010-07-06 17:03:32 +08:00
Chia-I Wu
f2aa361f3b
egl: Rework driver loading.
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Driver loading is now splitted into two stages. In the first stage, an
_EGLModule is created for each driver: user driver, default drivers, and
all files in the search directories that start with "egl_". Modules are
not loaded at this stage.
In the second stage, each module is loaded to initialize a display. The
process stops at the first module that can initialize the display.
If eglGetProcAddress is called before eglInitialize, the same code path
will be taken to find the first module that supports
EGL_DEFAULT_DISPLAY. Because we do not want to initialize the display,
drv->Probe is used instead in this case.
2010-07-06 16:16:39 +08:00
Chia-I Wu
cf588ab3f1
st/egl: Add support for !GLX_DIRECT_RENDERING.
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st/egl uses GLX code for DRI2 support. It should honor
GLX_DIRECT_RENDERING.
Also updates configure.ac to define GLX_DIRECT_RENDERING for st/egl.
2010-07-06 15:27:09 +08:00
Brian Paul
abd5627a6a
mesa: initial support for unnormalized integer texture formats
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As defined by GL_EXT_texture_integer.
2010-07-05 20:14:39 -06:00
Corbin Simpson
e54164b4e3
auxiliary/util: Add SM3 meta-cap list.
2010-07-05 14:59:12 -07:00
Roland Scheidegger
3ed0a099c7
llvmpipe: wait for queries being finished when asked for it or before deletion
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This fixes bug #28757 , though does not yet address the issue that fences aren't
always emitted.
2010-07-05 17:17:50 +02:00
Vinson Lee
a3b0aaf26f
i915g: Remove unnecessary header.
2010-07-04 11:34:15 -07:00
Jakob Bornecrantz
2d818ed0f8
i915g: Add flag to not send commands to hw
2010-07-04 13:32:02 +01:00
Jakob Bornecrantz
34bd0569d3
i915g: If the kernel reject the batchbuffer print it then assert
2010-07-04 13:32:02 +01:00
Jakob Bornecrantz
50f17a001f
i915g: Minor cleanups
2010-07-04 13:32:02 +01:00
Jakob Bornecrantz
57fc2ad7a1
i915g: Make batchbuffer flush function not be inline
2010-07-04 13:32:02 +01:00
Jakob Bornecrantz
ded664b1ac
i915g: Rename texture state to map state
2010-07-04 13:32:01 +01:00
Jakob Bornecrantz
8b122bdf6c
i915g: Move fragment state to its own file
2010-07-04 13:32:01 +01:00
Jakob Bornecrantz
d64561472b
i915g: Move static state to its own file
2010-07-04 13:32:01 +01:00
Jakob Bornecrantz
7174038e29
i915g: Don't dirty dynamic state if it hasn't changed
2010-07-04 13:32:01 +01:00
Jakob Bornecrantz
22d4d5fc3f
i915g: Don't flush after blit
2010-07-04 13:32:01 +01:00
Jakob Bornecrantz
62bcf2e6ad
i915g: Don't flush empty batchbuffers
2010-07-04 13:32:01 +01:00
Jakob Bornecrantz
ed5ce78b81
gallium: Make trivial examples use target helpers
2010-07-04 13:31:55 +01:00
Jakob Bornecrantz
abbb96b2fe
gallium: Fix compilation of trivial quad-tex
2010-07-04 13:09:13 +01:00
Vinson Lee
1f0bcce6be
st/egl: Remove unnecessary headers.
2010-07-03 19:28:31 -07:00
Chia-I Wu
b365b150a1
docs: Update EGL doc.
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Updated for the reorganization of st/egl targets.
2010-07-03 17:20:52 +08:00
Chia-I Wu
40ef298641
mesa: Fix OpenGL ES-only builds.
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Check FEATURE_GL in _mesa_init_shader_dispatch and
_mesa_init_shader_uniform_dispatch. OpenGL ES can not and does not use
_mesa_init_<...>_dispatch. This is supposed to be temporary. Ideally,
a more flexible way for initializing dispatch tables should be
developed.
2010-07-03 16:48:36 +08:00
nobled
c43ab4fe1f
egl: Always use EGLAPIENTRY in api function prototypes
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Fixes the build on Windows.
2010-07-03 16:36:43 +08:00
Vinson Lee
fbc4b88e76
gallivm: Remove unnecessary headers.
2010-07-03 01:04:50 -07:00
Marek Olšák
0e6d7ce017
r300g: fix warnings
2010-07-03 04:32:41 +02:00
Tom Stellard
7da9e1e61b
r300/compiler: Fix loop unrolling
2010-07-03 04:32:41 +02:00
Tom Stellard
f381c52081
r300/compiler: Use hardware flow control instructions for loops on r500.
2010-07-03 04:32:31 +02:00
Tom Stellard
3c3b7e02eb
r300g: Fix typo in r300_reg.h
2010-07-03 04:27:09 +02:00
Tom Stellard
0dbdcb4321
r300/compiler: Don't continue copy propagation inside loops.
2010-07-03 04:27:09 +02:00
Tom Stellard
7f57530943
r300/compiler: Print debug info for flow control instructions.
2010-07-03 04:27:09 +02:00
Tom Stellard
82d0602c1f
r300/compiler: Enable hardware IF statements for r500 cards.
2010-07-03 04:27:09 +02:00
Tom Stellard
1732751242
r300/compiler: In the peephole optimizer, ELSE should mark the end of a
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block.
2010-07-03 04:27:09 +02:00
Tom Stellard
29a1d6aee7
r300/compiler: Correctly calculate the max number of iterations for loops.
2010-07-03 04:27:09 +02:00
Tom Stellard
697d666d78
r300/compiler: Handle loops in deadcode analysis.
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This also allows us to split the loop emulation into two phases. A
tranformation phase which either unrolls loops or prepares them to be
emulated, and the emulation phase which unrolls remaining loops until the
instruction limit is reached. The second phase is completed after the
deadcode analysis in order to get a more accurate count of the number of
instructions in the body of loops.
2010-07-03 04:27:09 +02:00
Brian Paul
91c37599f6
osmesa: remove old renderbuffer before adding new
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Fixes fd.o bug 10966 when OSMesaMakeCurrent() was called twice.
NOTE: This is a candidate for the 7.8 branch.
2010-07-02 18:22:53 -06:00
Brian Paul
7cc58c1992
mesa: updated instruction comments
2010-07-02 18:22:53 -06:00
Brian Paul
ae8164a67b
mesa: add geometry shader fields to gl_shader_program
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These 3 fields are per shader-program. Copy them into the geometry
program at link time for convenient access later.
Also, add some missing glGetProgramiv() queries.
2010-07-02 15:36:14 -06:00
José Fonseca
d981bde384
gallivm: Do 4ubyte AoS texture filtering for any format that can be expressed.
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Except if it has only one channel, as it would take the same number of
instructions.
2010-07-02 18:45:49 +01:00
José Fonseca
e70b20fa83
gallivm: Use util_format_description::fetch_rgba_8unorm() when available.
2010-07-02 18:45:49 +01:00
José Fonseca
a2d360b915
util: Add a fetch_rgba_8unorm.
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Not always implemented, but useful in situations where we want 8unorms
and the samples comes as 8unorms as we needlessly convert to/from
floats.
2010-07-02 18:45:49 +01:00
José Fonseca
7071eefdb2
gallivm: Support multiple pixels in lp_build_fetch_rgba_aos().
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This allows to do the unpacking of formats that fit in 4 x unorm8 in
parallel, 4 pixels at a time.
2010-07-02 18:45:49 +01:00
José Fonseca
eb20c57f03
gallivm: Move lp_build_rgba8_to_f32_soa() to lp_bld_format_soa.c
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It will be more useful here.
2010-07-02 18:45:49 +01:00
José Fonseca
bb1546f55b
gallivm: Move gather functions to its own module.
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They need to grow, and they provide basic functionality which is not
specific to sampling.
2010-07-02 18:45:49 +01:00
José Fonseca
e29ef44cf1
gallivm: Check inputs/outputs in lp_build_conv()
2010-07-02 18:45:49 +01:00
José Fonseca
9b69545c42
util: Expose util_format_fits_8unorm().
2010-07-02 18:45:48 +01:00