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mesa: Fix OpenGL ES-only builds.
Check FEATURE_GL in _mesa_init_shader_dispatch and _mesa_init_shader_uniform_dispatch. OpenGL ES can not and does not use _mesa_init_<...>_dispatch. This is supposed to be temporary. Ideally, a more flexible way for initializing dispatch tables should be developed.
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2 changed files with 4 additions and 0 deletions
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@ -1590,6 +1590,7 @@ _mesa_ProgramParameteriARB(GLuint program, GLenum pname,
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void
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_mesa_init_shader_dispatch(struct _glapi_table *exec)
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{
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#if FEATURE_GL
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/* GL_ARB_vertex/fragment_shader */
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SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
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SET_GetHandleARB(exec, _mesa_GetHandleARB);
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@ -1632,5 +1633,6 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
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#if FEATURE_ARB_geometry_shader4
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SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB);
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#endif
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#endif /* FEATURE_GL */
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}
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@ -1293,6 +1293,7 @@ _mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
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void
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_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec)
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{
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#if FEATURE_GL
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SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
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SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
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SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
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@ -1336,4 +1337,5 @@ _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec)
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(void) _mesa_Uniform2uiv;
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(void) _mesa_Uniform3uiv;
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(void) _mesa_Uniform4uiv;
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#endif /* FEATURE_GL */
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}
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