mesa: Fix OpenGL ES-only builds.

Check FEATURE_GL in _mesa_init_shader_dispatch and
_mesa_init_shader_uniform_dispatch.  OpenGL ES can not and does not use
_mesa_init_<...>_dispatch.  This is supposed to be temporary.  Ideally,
a more flexible way for initializing dispatch tables should be
developed.
This commit is contained in:
Chia-I Wu 2010-07-03 16:41:55 +08:00
parent c43ab4fe1f
commit 40ef298641
2 changed files with 4 additions and 0 deletions

View file

@ -1590,6 +1590,7 @@ _mesa_ProgramParameteriARB(GLuint program, GLenum pname,
void
_mesa_init_shader_dispatch(struct _glapi_table *exec)
{
#if FEATURE_GL
/* GL_ARB_vertex/fragment_shader */
SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
SET_GetHandleARB(exec, _mesa_GetHandleARB);
@ -1632,5 +1633,6 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
#if FEATURE_ARB_geometry_shader4
SET_ProgramParameteriARB(exec, _mesa_ProgramParameteriARB);
#endif
#endif /* FEATURE_GL */
}

View file

@ -1293,6 +1293,7 @@ _mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
void
_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec)
{
#if FEATURE_GL
SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
@ -1336,4 +1337,5 @@ _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec)
(void) _mesa_Uniform2uiv;
(void) _mesa_Uniform3uiv;
(void) _mesa_Uniform4uiv;
#endif /* FEATURE_GL */
}