mesa: add geometry shader fields to gl_shader_program

These 3 fields are per shader-program.  Copy them into the geometry
program at link time for convenient access later.

Also, add some missing glGetProgramiv() queries.
This commit is contained in:
Brian Paul 2010-07-02 15:34:58 -06:00
parent d981bde384
commit ae8164a67b
4 changed files with 42 additions and 53 deletions

View file

@ -2109,6 +2109,14 @@ struct gl_shader_program
GLchar **VaryingNames; /**< Array [NumVarying] of char * */
} TransformFeedback;
/** Geometry shader state - copied into gl_geometry_program at link time */
struct {
GLint VerticesOut;
GLenum InputType; /**< GL_POINTS, GL_LINES, GL_LINES_ADJACENCY_ARB,
GL_TRIANGLES, or GL_TRIANGLES_ADJACENCY_ARB */
GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */
} Geom;
/* post-link info: */
struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */

View file

@ -660,6 +660,17 @@ get_programiv(GLcontext *ctx, GLuint program, GLenum pname, GLint *params)
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
*params = shProg->TransformFeedback.BufferMode;
break;
#endif
#if FEATURE_ARB_geometry_shader4
case GL_GEOMETRY_VERTICES_OUT_ARB:
*params = shProg->Geom.VerticesOut;
break;
case GL_GEOMETRY_INPUT_TYPE_ARB:
*params = shProg->Geom.InputType;
break;
case GL_GEOMETRY_OUTPUT_TYPE_ARB:
*params = shProg->Geom.OutputType;
break;
#endif
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
@ -1505,55 +1516,22 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
#endif /* FEATURE_ES2 */
#if FEATURE_ARB_geometry_shader4
/**
* Look up a geometry program given a shader ID.
* An error will be recorded if the ID is invalid, etc.
*/
static struct gl_geometry_program *
_mesa_geometry_from_shader(GLuint program)
void GLAPIENTRY
_mesa_ProgramParameteriARB(GLuint program, GLenum pname,
GLint value)
{
struct gl_shader_program *shProg;
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg = NULL;
struct gl_shader *sh = NULL;
GLuint i;
shProg = _mesa_lookup_shader_program(ctx, program);
if (!ctx->Extensions.ARB_geometry_shader4) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glProgramParameteriARB");
return NULL;
}
if (!shProg) {
_mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteriARB");
return NULL;
}
for (i = 0; i < shProg->NumShaders; ++i) {
if (shProg->Shaders[i]->Type == GL_GEOMETRY_SHADER_ARB) {
sh = shProg->Shaders[i];
}
}
if (!sh || !sh->Program) {
_mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteriARB");
return NULL;
}
return (struct gl_geometry_program *) sh->Program;
}
static void
_mesa_program_parameteri(GLcontext *ctx, GLuint program,
GLenum pname, GLint value)
{
struct gl_geometry_program *gprog;
ASSERT_OUTSIDE_BEGIN_END(ctx);
gprog = _mesa_geometry_from_shader(program);
if (!gprog) {
/* error will have been recorded */
shProg = _mesa_lookup_shader_program_err(ctx, program,
"glProgramParameteri");
if (!shProg)
return;
}
switch (pname) {
case GL_GEOMETRY_VERTICES_OUT_ARB:
@ -1564,7 +1542,7 @@ _mesa_program_parameteri(GLcontext *ctx, GLuint program,
value);
return;
}
gprog->VerticesOut = value;
shProg->Geom.VerticesOut = value;
break;
case GL_GEOMETRY_INPUT_TYPE_ARB:
switch (value) {
@ -1573,7 +1551,7 @@ _mesa_program_parameteri(GLcontext *ctx, GLuint program,
case GL_LINES_ADJACENCY_ARB:
case GL_TRIANGLES:
case GL_TRIANGLES_ADJACENCY_ARB:
gprog->InputType = value;
shProg->Geom.InputType = value;
break;
default:
_mesa_error(ctx, GL_INVALID_VALUE,
@ -1587,7 +1565,7 @@ _mesa_program_parameteri(GLcontext *ctx, GLuint program,
case GL_POINTS:
case GL_LINE_STRIP:
case GL_TRIANGLE_STRIP:
gprog->OutputType = value;
shProg->Geom.OutputType = value;
break;
default:
_mesa_error(ctx, GL_INVALID_VALUE,
@ -1603,16 +1581,9 @@ _mesa_program_parameteri(GLcontext *ctx, GLuint program,
}
}
void GLAPIENTRY
_mesa_ProgramParameteriARB(GLuint program, GLenum pname,
GLint value)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_program_parameteri(ctx, program, pname, value);
}
#endif
/**
* Plug in shader-related functions into API dispatch table.
*/

View file

@ -241,6 +241,11 @@ _mesa_new_shader_program(GLcontext *ctx, GLuint name)
shProg->Name = name;
shProg->RefCount = 1;
shProg->Attributes = _mesa_new_parameter_list();
#if FEATURE_ARB_geometry_shader4
shProg->Geom.VerticesOut = 0;
shProg->Geom.InputType = GL_TRIANGLES;
shProg->Geom.OutputType = GL_TRIANGLE_STRIP;
#endif
}
return shProg;
}

View file

@ -1096,7 +1096,7 @@ _slang_link(GLcontext *ctx,
"Geometry shader without a vertex shader is illegal!\n");
return;
}
if (shProg->GeometryProgram->VerticesOut == 0) {
if (shProg->Geom.VerticesOut == 0) {
link_error(shProg,
"GEOMETRY_VERTICES_OUT is zero\n");
return;
@ -1166,6 +1166,11 @@ _slang_link(GLcontext *ctx,
/* Compute initial program's TexturesUsed info */
_mesa_update_shader_textures_used(&shProg->GeometryProgram->Base);
/* Copy some per-shader-program fields to per-shader object */
shProg->GeometryProgram->VerticesOut = shProg->Geom.VerticesOut;
shProg->GeometryProgram->InputType = shProg->Geom.InputType;
shProg->GeometryProgram->OutputType = shProg->Geom.OutputType;
/* notify driver that a new fragment program has been compiled/linked */
geomNotify = ctx->Driver.ProgramStringNotify(ctx, MESA_GEOMETRY_PROGRAM,
&shProg->GeometryProgram->Base);