If someone were to remove the libraries that are needed for these,
`default` would simply not enable these tests, and the only thing we
could notice is that test jobs would suddenly take less time to run.
Instead, let's have a check to make sure dEQP's cmake has detected
everything and enabled these platforms.
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27041>
(cherry picked from commit 27a1b4e4f3)
DOOM Eternal builds acceleration structures with inactive primitives and
tries to make them active in later AS updates. This is disallowed by the
spec and triggers a GPU hang. Fix the hang by working around the bug.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27034>
(cherry picked from commit a9831caa14)
Commit 73eecffabd ("panvk: Use the vk_pipeline_layout base struct")
reworked the panvk logic to use vk_pipeline_layout, which contains the
number of descriptor set layout referenced by a pipeline layout, thus
deprecating panvk_pipeline_layout::num_sets.
Make panvk_fill_non_vs_attribs() use vk_pipeline_layout::set_count
instead of panvk_pipeline_layout::num_sets and kill the latter so we
can't introduce new users.
Fixes: 73eecffabd ("panvk: Use the vk_pipeline_layout base struct")
Cc: mesa-stable
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Constantine Shablya <constantine.shablya@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27107>
(cherry picked from commit b18bfed2c5)
pandecode_next_frame() take a decode context. Passing NULL leads to a
NULL deref.
Fixes: 56be9a55be ("pan/decode: handle more than one panfrost_device")
Cc: mesa-stable
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Constantine Shablya <constantine.shablya@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27107>
(cherry picked from commit 35a02560c8)
When we use source from ALU instruction directly, the default swizzle array
should be populated with the same amount of components as the src has.
Otherwise, if we use nir_ssa_alu_instr_src_components, it can return
the destination components count that is lower than component index
actually used in that source. This can lead to false equality
between 0 (uninitialized) and 0 (.x) in swizzle comparison below.
Fixes: c6ee46a7 ("nir: Add nir_alu_srcs_negative_equal")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8704
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22655>
(cherry picked from commit 6b0bfdfa9e)
'debian/x86_64_build' job needs 'debian/x86_64_build-base' job, but 'debian/x86_64_build-base' is not in any previous stage
Fixes: f298a0e709 ("ci: make sure we evaluate the python-test rules first")
Fixes: 2c9fdaa830 ("ci: fix python-test dependency error on merge requests")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27042>
(cherry picked from commit 2ce0b5ab0a)
For instance, this issue is triggered with
vs-to-fs-overlap.shader_test -auto -fbo:
Direct leak of 24 byte(s) in 1 object(s) allocated from:
#0 0x7fe64f58e9a7 in calloc (/usr/lib64/libasan.so.6+0xb19a7)
#1 0x7fe642ca2839 in _mesa_symbol_table_ctor ../src/mesa/program/symbol_table.c:286
#2 0x7fe642ff003d in gl_nir_cross_validate_outputs_to_inputs ../src/compiler/glsl/gl_nir_link_varyings.c:728
#3 0x7fe642d7c7d8 in gl_nir_link_glsl ../src/compiler/glsl/gl_nir_linker.c:1357
#4 0x7fe642be6931 in st_link_glsl_to_nir ../src/mesa/state_tracker/st_glsl_to_nir.cpp:562
#5 0x7fe642be6931 in st_link_shader ../src/mesa/state_tracker/st_glsl_to_nir.cpp:944
#6 0x7fe642acab55 in link_program ../src/mesa/main/shaderapi.c:1336
#7 0x7fe642acab55 in link_program_error ../src/mesa/main/shaderapi.c:1447
#8 0x7fe6424aa389 in _mesa_unmarshal_LinkProgram src/mapi/glapi/gen/marshal_generated2.c:1911
#9 0x7fe641fd912b in glthread_unmarshal_batch ../src/mesa/main/glthread.c:139
#10 0x7fe641f48d48 in util_queue_thread_func ../src/util/u_queue.c:309
#11 0x7fe641fa442a in impl_thrd_routine ../src/c11/impl/threads_posix.c:67
Fixes: 7d1948e9b5 ("glsl: implement cross_validate_outputs_to_inputs() in nir linker")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27071>
(cherry picked from commit bacace8634)
This mirrors the changes in 69ff9c16bb ("radeonsi: never set
DISABLE_WR_CONFIRM for CP DMA clears and copies").
Cc: mesa-stable
Suggested-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27053>
(cherry picked from commit 43fb43ba2c)
Vivante hardware handles 64bpp render targets and samplers in a odd way
by splitting the buffer and using a pair of texture samplers or a pair
of MRT outputs to access those resources. This isn't implemented in the
driver right now, so we should not advertise support for those formats.
CC: mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26982>
(cherry picked from commit e481c1269c)
We are toggling preemption on/off during streamout, this is also
happening on gfx12 platforms, not just dg2.
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27002>
(cherry picked from commit 36f428f1de)
Fix defects reported by Coverity Scan.
Evaluation order violation (EVALUATION_ORDER)
write_write_typo: In reg_file = reg_file = brw_inst_dpas_3src_dst_reg_file(devinfo, inst),
reg_file is written twice with the same value.
Fixes: 1c92dad5cb ("intel/disasm: Disassembly support for DPAS")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27056>
(cherry picked from commit 73835874a8)
Prior to 06b526de, the mesa format was used for these completeness checks.
That was to address the case where a *different* internal format selected
the *same* mesa format, and the texture shouldn't be considered compatible.
But this didn't address the case where the *same* internal format selected
a *different* mesa format, e.g. because the type passed to the TexImage
API was different.
An old WGL demo app called TexFilter.exe tries to redefine a mipped RGBA16
texture as RGBA8. This incorrect logic caused Mesa to try to copy the RGBA16
data from the smaller mips into the newly created RGBA8 data, because it
thought that the texture was still mip-complete, despite the format changing.
Cc: mesa-stable
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27023>
(cherry picked from commit 4cb9c77e8e)
ring_seqno_valid indicates a successful ring cmd submission, and can be
used to avoid invalid reply decoding due to failed submit alloc.
Otherwise, the garbled VkResult will mislead into initialization failure
instead of oom.
Below cts failure is fixed:
dEQP-VK.api.device_init.create_instance_device_intentional_alloc_fail.basic
Fixes: ec131c6e55 ("venus: use instance allocator for ring allocs")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27026>
(cherry picked from commit ecd50e70d4)
The max waves for RT prolog need to be recalculated after merging the
resource usage of all shaders invoked from it.
Note that there is no need to panic, as the info was only used to
calculate maximum scratch size and with the RT prolog being low
footprint, this likely only caused overestimation rather than
underestimation.
Fixes: 533ec9843e ("radv: Precompute shader max_waves.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26998>
(cherry picked from commit 63827751e1)
This was broken when I added texcoord support, the problem is that we
failed to properly count the number of used fs inputs and thus we failed
to make the proper decision when to reuse the color varying slot
Also fix the error messages, they were incorrect after the rewrite as
well. This fixes a bunch of piglits.
Fixes: d4b8e8a481
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip.gawin@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27003>
(cherry picked from commit 53c17d85ab)
This replaces RADV_HASH_SHADER_xxx by radv_device_cache_key which is
a new struct that contains per-device compiler options. More options
will be moved there.
Blake3 is used to replace sha1.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26948>
The per-device cache key will need to be initialized before compiling
any meta shaders, so this needs to be done earlier.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26948>