anv: hide vendor ID for The Finals

XeSS workaround.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10436
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27057>
(cherry picked from commit a34a113059)
This commit is contained in:
Lionel Landwerlin 2024-01-14 10:51:05 +02:00 committed by Eric Engestrom
parent eb3d73073f
commit 5b8984f32f
2 changed files with 4 additions and 1 deletions

View file

@ -54,7 +54,7 @@
"description": "anv: hide vendor ID for The Finals",
"nominated": true,
"nomination_type": 0,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": null,
"notes": null

View file

@ -1199,6 +1199,9 @@ TODO: document the other workarounds.
<application name="Baldur's Gate 3" executable="bg3.exe">
<option name="anv_disable_fcv" value="true" />
</application>
<application name="The Finals" executable="Discovery.exe">
<option name="force_vk_vendor" value="-1" />
</application>
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Disable 16-bit feature on zink and angle so that GLES mediump doesn't
lower to our inefficent 16-bit shader support. No need to do so for