texobj: Check completeness with InternalFormat rather than Mesa format

The internal Mesa format used for a texture might not match the one
requested in the internalFormat when the texture was created, for
example if the driver is internally remapping RGB textures to RGBA.
Otherwise it can cause false positives for completeness if one mipmap
image is created as RGBA and the other as RGB because they would both
have an RGBA Mesa format. If we check the InternalFormat instead then
we are directly checking the API usage which I think better matches
the intention of the check.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93700
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Neil Roberts 2016-01-13 19:28:45 +00:00
parent f4ab7340ca
commit 06b526de05

View file

@ -835,7 +835,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
incomplete(t, MIPMAP, "TexImage[%d] is missing", i);
return;
}
if (img->TexFormat != baseImage->TexFormat) {
if (img->InternalFormat != baseImage->InternalFormat) {
incomplete(t, MIPMAP, "Format[i] != Format[baseLevel]");
return;
}