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comp-to-single is supported since GFX10, it's a new type of DCC fast clear which doesn't require FCE and doesn't require to set fast clear registers (ie. comp-to-reg). This means that it's possible to fast clear even if not all slices are bound, because the clear code is stored in the main image. This improves performance in Dirt Rally 2.0 by +2-5%. Other games that have layered clears would also benefit on GFX10+. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39394> |
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