This function differs from the open-coded implementation in that the
ImageView's width is determined by the caller and is not unconditionally
set to match the number of texels within the surface's pitch.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This is required to create multiple, horizontally adjacent, max-width
images from one blit2d surface. This is also required for more accurate
width specification of surfaces within a larger surface (which is seen
as the smaller surface's enclosing region).
Note that anv_image_create_info::stride has been unused since commit,
b369389640 .
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The programming of the L3 Cache registers should match the previous
manually packed LRI values.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Prepare Image extents and offsets for internal consumption by assigning
the default values implicitly defned by the spec. Fixes textures on
several Vulkan demos in which the VkImageCopy depth is set to zero when
copying a 2D image.
v2 (Jason Ekstrand):
Replace "prep" with "sanitize"
Make function static inline
Pass structs instead of pointers
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
This task was finished as of:
d9079648d0.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Since scaling isn't involved, we don't need multiple extents.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Since we're using texelFetch with a sampled image, a sampler is no
longer needed. This agrees with the Vulkan Spec section 13.2.4
Descriptor Set Updates:
sampler is a sampler handle, and is used in descriptor updates for types
VK_DESCRIPTOR_TYPE_SAMPLER and VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
if the binding being updated does not use immutable samplers.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The texelFetch operation requires that the sampled texture coordinates
be unnormalized integers. This will simplify the copy shader for
w-tiled images (stencil buffers).
v2 (Jason):
Use f2i for texel coords
Fix num_components indirectly
Use float inputs for interpolation
Nest tex_pos functions
Suggested-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This reverts commit f391683922.
Some conflicts had to be resolved in order for this revert to be
successful.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
* Add fields in meta struct
* Add support in meta init/teardown
* Switch to custom meta_emit_blit2d()
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
These will be customized for blit2d operations.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
flush_pipeline_before_pipeline_select adds workarounds required before
switching the pipeline.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
This fixes a "regression" on Haswell and prior caused by merging the gen7
and gen8 flush_state functions. Haswell should still work just fine if
you're on a 4.4 kernel, but we really should make it detect the command
parser version and do something intelligent.
The old DRI3 implementation just used CopyArea instead of present. We
still don't support all the MST fancyness, but it should at least avoid
some copies and allow for.
v2 (Jason Ekstrand):
- Better object cleanup and destruction
- Handle the CONFIGURE_NOTIFY event and return OUT_OF_DATE when needed
- Track dirtyness via IDLE_NOTIFY rather than interating through the
images sequentially
Right now, Vulkan apps can pretty easily DOS the GPU by simply submitting a
lot of batches. This commit makes us wait until the rendering for earlier
frames is comlete before continuing. By waiting 2 frames out, we can still
keep the pipe reasonably full but without taking the entire system down.
This is similar to what the GL driver does today.
This is more consistent with the way the rest of the driver works and
ensures that all structs we pass into the kernel are zero'd out except for
the fields we actually want to fill. We were previously doing then when
building with valgrind to keep valgrind from complaining. However, we need
to start doing this unconditionally as recent kernels have been getting
touchier about this. In particular, as of kernel commit b31e51360e88 from
Chris Wilson, context creation and destroy fail if the padding bits are not
set to 0.
The new organization is as follows:
* anv_meta_blit.c: Blit and state setup/teardown commands
* anv_meta_copy.c: Copy and update commands
* anv_meta_blit2d.c: 2D Blitter API commands
Also, change the formatting to contain most lines
within 80 columns.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This can be reverted if the only other consumer, anv_meta_blit2d(),
uses a different method.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
In addition to demystifying the value being added to the height,
this future-proofs the code for new tiling modes and keeps the
image height as small as possible.
v2: Actually use the smallest height possible.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>