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Right now, Vulkan apps can pretty easily DOS the GPU by simply submitting a lot of batches. This commit makes us wait until the rendering for earlier frames is comlete before continuing. By waiting 2 frames out, we can still keep the pipe reasonably full but without taking the entire system down. This is similar to what the GL driver does today. |
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| .. | ||
| genxml | ||
| isl | ||
| vulkan | ||
| Makefile.am | ||