mesa/src/intel
Nanley Chery f8f9886915 anv/blit2d: Use texel fetch in frag shader
The texelFetch operation requires that the sampled texture coordinates
be unnormalized integers. This will simplify the copy shader for
w-tiled images (stencil buffers).

v2 (Jason):
   Use f2i for texel coords
   Fix num_components indirectly
   Use float inputs for interpolation
   Nest tex_pos functions

Suggested-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2016-03-16 10:56:51 -07:00
..
genxml genxml/gen75: Add the clear color bits to RENDER_SURFACE_STATE 2016-03-10 10:41:52 -08:00
isl isl/surface_state: Set the clear color 2016-03-10 10:41:52 -08:00
vulkan anv/blit2d: Use texel fetch in frag shader 2016-03-16 10:56:51 -07:00
Makefile.am Move the intel vulkan driver to src/intel/vulkan 2016-02-18 10:37:59 -08:00