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The texelFetch operation requires that the sampled texture coordinates be unnormalized integers. This will simplify the copy shader for w-tiled images (stencil buffers). v2 (Jason): Use f2i for texel coords Fix num_components indirectly Use float inputs for interpolation Nest tex_pos functions Suggested-by: Jason Ekstrand <jason.ekstrand@intel.com> Signed-off-by: Nanley Chery <nanley.g.chery@intel.com> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> |
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