genxml/gen75: Add the clear color bits to RENDER_SURFACE_STATE

This commit is contained in:
Jason Ekstrand 2016-03-09 12:36:07 -08:00
parent 6f47ed28b4
commit 8c819b8c2b

View file

@ -413,6 +413,10 @@
<field name="Reserved: MBZ" start="222" end="223" type="uint"/>
<field name="X Offset for UV Plane" start="208" end="221" type="uint"/>
<field name="Y Offset for UV Plane" start="192" end="205" type="uint"/>
<field name="Red Clear Color" start="255" end="255" type="uint" />
<field name="Green Clear Color" start="254" end="254" type="uint" />
<field name="Blue Clear Color" start="253" end="253" type="uint" />
<field name="Alpha Clear Color" start="252" end="252" type="uint" />
<field name="Shader Channel Select Red" start="249" end="251" type="uint">
<value name="SCS_ZERO" value="0"/>
<value name="SCS_ONE" value="1"/>